Challenge #3 (contains spoilers)
Wow... this one was hard. I tried all kinds of stuff; avatar of hope, lifegain, weenie, control, as well as my 'i hate winter orb' deck, and a modified version, and nothing worked. It's really, really hard to win when you get smacked for lightning bolt/lava spike/fireblast on turn 2 and started with 6 life or something. (nothing like a turn 2 tidehollow sculler, only to realize... you won't get a turn 3)
Anyway, I finally beat it, after taking a page from Shandalar and making a Black Vise deck, sped along with affinity, card draw, some very nice lands, Etherium Sculptor, and the titular Master of Etherium. The 19 mana count didn't actually impede me much at all, since several gave more than 1 mana point, and affinity and the Sculptors meant I very rarely paid more than about 2 or 3 for any spell, and often cost zero. Dropping a 15/15 Master of Etherium for U is... fun, and oh look, he pumps my other dudes, too!
I give you... the Master of Etherium deck.
;master of etherium
;
;#oldgames
;
;11/08/2009
;1
;4th Edition
;
.510 4 Mishra's Workshop
.317 1 Tolarian Academy
.1879 4 Etherium Sculptor
.1706 4 Master of Etherium
.1547 4 Frogmite
.1548 4 Myr Enforcer
.1 1 Ancestral Recall
.249 1 Time Walk
.1521 4 Font of Mythos
.114 4 Howling Mine
.1216 4 Seat of the Synod
.17 1 Black Lotus
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.126 3 Island
.18 4 Black Vise
.1666 4 Thoughtcast
.1891 4 Echoing Truth
.287 3 Winter Orb
I tried a few versions of this deck. Broodstar stunk, due to the UU in the cost. Somber Hoverguard was a little better, but I ended up ditching them for the 4 Echoing Truth in order to handle permanents, which was key in several games. 3 Winter Orbs took the place of timetwister/windfall/island to slow the opponents down; I barely noticed them on my turns, given the full moxen set and workshops/academy.
I nearly lost the last game when the AI disenchanted a Frogmite, clearing a path for his Isamaru, but I fortunately had Echoing Truth ready
It also synergizes well with Black Vise.
The unlocked card is Mystic Remora, and the name of challenge #4 is Onslaught, but I stayed up late enough tonight that I'm not touching that until tomorrow!
Anyway, I finally beat it, after taking a page from Shandalar and making a Black Vise deck, sped along with affinity, card draw, some very nice lands, Etherium Sculptor, and the titular Master of Etherium. The 19 mana count didn't actually impede me much at all, since several gave more than 1 mana point, and affinity and the Sculptors meant I very rarely paid more than about 2 or 3 for any spell, and often cost zero. Dropping a 15/15 Master of Etherium for U is... fun, and oh look, he pumps my other dudes, too!
I give you... the Master of Etherium deck.
;master of etherium
;
;#oldgames
;
;11/08/2009
;1
;4th Edition
;
.510 4 Mishra's Workshop
.317 1 Tolarian Academy
.1879 4 Etherium Sculptor
.1706 4 Master of Etherium
.1547 4 Frogmite
.1548 4 Myr Enforcer
.1 1 Ancestral Recall
.249 1 Time Walk
.1521 4 Font of Mythos
.114 4 Howling Mine
.1216 4 Seat of the Synod
.17 1 Black Lotus
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.126 3 Island
.18 4 Black Vise
.1666 4 Thoughtcast
.1891 4 Echoing Truth
.287 3 Winter Orb
I tried a few versions of this deck. Broodstar stunk, due to the UU in the cost. Somber Hoverguard was a little better, but I ended up ditching them for the 4 Echoing Truth in order to handle permanents, which was key in several games. 3 Winter Orbs took the place of timetwister/windfall/island to slow the opponents down; I barely noticed them on my turns, given the full moxen set and workshops/academy.
I nearly lost the last game when the AI disenchanted a Frogmite, clearing a path for his Isamaru, but I fortunately had Echoing Truth ready
The unlocked card is Mystic Remora, and the name of challenge #4 is Onslaught, but I stayed up late enough tonight that I'm not touching that until tomorrow!