posting six of my favorite not-so-standard decks(including decks for the AI):
i´ve used "code" for a better overview ,it is easier to copy paste that way too.
(click "select all" , create a new .txt file and paste,copy that to your playdeck folder named as the first row w/o the ";" . otherwise you cannot use the deck.)
psychatog- Code: Select all
;slow tog
;
;Salbei
;no.spam@plea.se
;04/09/2009
;1
;4th Edition
;
.1393 2 Tidings
.1 1 Ancestral Recall
.249 1 Time Walk
.499 1 Brainstorm
.312 1 Ponder
.1920 4 Lorescale Coatl
.804 2 Jace Beleren
.802 2 Garruk Wildspeaker
.720 4 Mana Drain
.1717 4 Force of Will
.62 1 Demonic Tutor
.333 1 Vampiric Tutor
.14 1 Berserk
.1976 2 Psychatog
.1618 4 Mulldrifter
.230 1 Sol Ring
.17 1 Black Lotus
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.317 1 Tolarian Academy
.258 4 Underground Sea
.252 4 Tropical Island
.1487 3 Polluted Delta
.1488 3 Flooded Strand
.1275 2 Damnation
.528 1 Strip Mine
.1937 4 Maelstrom Pulse
(you need to beat challenge 4 to use the psychatog.)
notes:
it plays pretty straight forward.counter whats dangerous or to protect your board.
pulse/damnation should take care of everything that slips through.
lots of carddraw should provide you with enough answers.
either garruk,lorescale coatl or psychatog will seal the game pretty fast.
AI screws up a lot of interactions and synergies.so you better play it yourself.
i like the "flow" in there and its not as boring to play as other control decks.
suggested cards to add:yawgmoths will/mystical tutor/regrowth ,up to you.
battle of wits- Code: Select all
;350 to face
;
;Salbei
;no.spam@plea.se
;31/07/2009
;1
;4th Edition
;
.1953 4 Battle of Wits
.1 1 Ancestral Recall
.249 1 Time Walk
.1281 1 Time Warp
.1342 1 Time Spiral
.250 1 Timetwister
.352 1 Mystical Tutor
.499 1 Brainstorm
.985 4 Bribery
.1484 4 Diabolic Edict
.62 1 Demonic Tutor
.1017 4 Diabolic Tutor
.1846 4 Duress
.1275 4 Damnation
.999 4 Concentrate
.44 4 Control Magic
.17 1 Black Lotus
.230 1 Sol Ring
.1775 4 Mind Stone
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.1910 1 Yawgmoth's Will*
.1245 1 Recollect
.202 1 Regrowth
.80 1 Fastbond
.307 4 Farseek
.15 4 Birds of Paradise
.1725 4 Blastoderm
.592 4 Darksteel Ingot*
.145 4 Lightning Bolt
.1254 4 Incinerate
.1723 4 Dark Confidant
.1051 4 Graveborn Muse
.503 4 Ivory Tower
.1110 4 Phyrexian Arena
.240 4 Swords to Plowshares
.588 4 Path to Exile
.290 4 Wrath of God
.1814 4 Wall of Reverence
.1585 4 Warrior Angel
.1781 4 Loxodon Warhammer
.1900 1 Memory Jar
.282 1 Wheel of Fortune
.318 4 Fellwar Stone
.1351 1 Tinker
.1520 1 Inkwell Leviathan
.84 4 Fireball
.1393 4 Tidings
.132 4 Juggernaut
.538 4 Triskelion
.1179 4 Urza's Armor
.510 4 Mishra's Workshop
.254 4 Tundra
.258 4 Underground Sea
.266 4 Volcanic Island
.1487 4 Polluted Delta
.1488 4 Flooded Strand
.317 1 Tolarian Academy
.403 4 City of Brass
.1441 4 Bitterblossom
.1618 4 Mulldrifter
.812 4 The Abyss
.726 4 Moat
.967 4 Noble Purpose
.1529 4 Akroma's Memorial
.252 4 Tropical Island
.216 4 Scrubland
.1489 4 Bloodstained Mire
.1912 4 Crucible of Worlds
.12 4 Bayou
.1250 4 Wall of Blossoms
.1920 4 Lorescale Coatl
.1222 4 Ravenous Baloth
.1861 4 Qasali Pridemage
.212 4 Savannah
.377 4 Maze of Ith
.1629 4 Bottle Gnomes
.512 4 Onulet
.402 4 Sensei's Divining Top
.1116 4 Planar Portal
.1833 4 Sword of Fire and Ice
.1336 4 Gilded Lotus
.1619 4 Obelisk of Alara
.1206 4 Arcane Sanctum
.1202 4 Crumbling Necropolis
.1844 1 Dark Depths
.1203 4 Jungle Shrine
.1204 4 Savage Lands
.1205 4 Seaside Citadel
.1443 4 Broodmate Dragon
.1862 1 Jenara, Asura of War
.1328 4 Lightning Helix
.1655 2 Azorius Chancery
.1651 2 Boros Garrison
.1652 2 Dimir Aqueduct
.1537 4 Exotic Orchard
.870 4 Gem Bazaar
.1650 2 Golgari Rot Farm
.1653 2 Gruul Turf
.1654 2 Izzet Boilerworks
.562 2 Orzhov Basilica
.1656 2 Rakdos Carnarium
.1876 4 Reflecting Pool
.1649 2 Selesnya Sanctuary
.1657 2 Simic Growth Chamber
.241 4 Taiga
.1474 4 Wooded Foothills
.65 4 Disintegrate
.1744 1 Honden of Cleansing Fire
.1745 1 Honden of Seeing Winds
.1748 1 Honden of Night's Reach
.1749 1 Honden of Infinite Rage
.1747 1 Honden of Life's Web
around 350 cards make sure that no game plays like the other.its versatility keeps it interesting while it is surprisingly consistant.
this deck is a bit older ,feel free to add planeswalkers at will
W/R defensive style- Code: Select all
;baneslayer
;
;Salbei
;no.spam@plea.se
;04/09/2009
;1
;4th Edition
;
.822 3 Ajani Vengeant
.807 2 Ajani Goldmane
.1585 4 Baneslayer Angel
.1801 4 Battlegrace Angel
.1414 4 Knight of Meadowgrain
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.17 1 Black Lotus
.1814 4 Wall of Reverence
.1328 4 Lightning Helix
.240 4 Swords to Plowshares
.588 4 Path to Exile
.189 4 Plateau
.1473 4 Windswept Heath
.1488 4 Flooded Strand
.188 8 Plains
made that one just to test the latest added cards.lots of lifegain mixed with fast removal.
really a no-brainer to play(designed for the AI to play).just got it in my gauntlet cause the AI can´t missplay it while it can get you into a really bad position if you can´t stop it early with creature based aggro.
recurring nightmare- Code: Select all
;Deranged Nightmare
;
;Salbei
;no.spam@plea.se
;18/06/2009
;1
;4th Edition
;
.1924 4 Recurring Nightmare
.1250 4 Wall of Blossoms
.1251 3 Carven Caryatid
.149 4 Llanowar Elves
.1471 4 Explosive Vegetation
.1701 4 Deranged Hermit
.1532 3 Indrik Stomphowler
.1069 3 Lhurgoyf
.1670 4 Ohran Viper
.361 3 Rofellos, Llanowar Emissary
.1191 3 Wood Elves
.12 4 Bayou
.91 18 Forest
no-brainer aswell. the design is simple. toss some creatures into play(walls,mana producers) and then a steady stream of finishers(held in play with recuring nightmare-simply by saccing walls) .once you got the deranged hermit/recuring nightmare engine going it is over pretty fast.AI plays it pretty solid.
the deck version ain´t perfect, i´d like to add genesis but it keeps crashing the game.
the deck is strongest at the late midgame and can be hard really hard to stop.
mono black equipment based- Code: Select all
;Drawquipped
;
;Salbei
;no.spam@plea.se
;31/07/2009
;1
;4th Edition
;
.1723 4 Dark Confidant
.55 4 Dark Ritual
.1051 4 Graveborn Muse
.1110 4 Phyrexian Arena
.503 4 Ivory Tower
.1660 4 Demon's Horn
.1780 4 Empyrial Plate
.1781 4 Loxodon Warhammer
.461 4 Stone-Throwing Devils
.16 4 Black Knight
.239 20 Swamp
concept is simple.draw lots of cards per turn,then either equip your first strikers with warhammer and/or empyrial plate or just swarm the opponent.
feel free to replace demons horn with anything usefull (bitterblossom+warhammer is a very good combination,was a bit scared of the additional lifeloss of confidant,graveborn muse phyrexian arena AND blossom.no fetchies in there for the same reason):P
no disruption or removal in there , so you gotta be on your toes.the AI plays it flawless which is the main reason i post it here.it might look bad designed but the steady flow of cards mixed with weenie elements and strong equipment ramps up to let this deck explode turn by turn if you let it happen.it is designed for a strong mid-game so don´t expect any fast kills.
living death- Code: Select all
;Living Koshu
;
;Salbei
;User E-Mail
;08/08/2009
;1
;4th Edition
;
.1925 4 Squee, Goblin Nabob
.1849 4 Anger
.282 1 Wheel of Fortune
.1440 4 Careful Study
.1 1 Ancestral Recall
.249 1 Time Walk
.1960 4 Exhume
.594 4 Kokusho, the Evening Star
.354 4 Buried Alive
.398 4 Bazaar of Baghdad
.379 4 Bogardan Hellkite
.166 1 Mox Jet
.168 1 Mox Ruby
.169 1 Mox Sapphire
.9 4 Badlands
.258 4 Underground Sea
.1919 4 Living Death
.55 4 Dark Ritual
.17 1 Black Lotus
.239 1 Swamp
.1487 4 Polluted Delta
well this one is fun to play
use bazaar or buried alive to get a bunch of hellkites/kokusho´s into your graveyard to end the game with a single living death. (kokusho is legendary so if 2 of them are in play they both go to the graveyard -> 10 damage to the opponent / 10 life for you.)
early exhume on a kokusho to setup the "goes to graveyard thing"/block also is a valid option.
bogardan hellkite can deal 5 damage when it enters the game too ,so you pretty much just have to dig for a living death fast for the insta kill or exhume a hellkite if things get messy.
4 anger in there can be replaced with anthying you like -although they can come in handy they are a wasted slot usually.the game is usually over after turn 4or5.counter decks can be a problem , but are beatable with this aswell.