Attempt 1:
Kobolds: One turn too slow. I had Marit Lage in play but died the turn before I could attack.
Attempt 2:
Kobolds: Horrible draw. Lost again.
Attempt 3:
Kobolds: turn 3 win
Zombies: Got owned.
Attempt 4:
Kobolds: got owned
Attempt 5:
Kobolds: turn 3 win
Zombies: turn 3 win
Faeries: A bit longer game, but even Marit Lage in play failed due to bitterblossom. This matchup is going to be really hard.
Removed
Mox Diamond,
Chrome Mox,
Brainstorm and
Ponder for 4x
Dark Confidant.
Attempt 6:
Kobolds: Turn 3 win
Zombies: This one was a beauty, though a total fluke. Opening hand was 2x
Thoughtseize,
Time Walk,
Black Lotus,
Underground Sea,
Swamp,
Dark Ritual. I played
Time Walk and sacced Lotus to
Thoughtseize twice. The extra turn drew me a
Vampire Hexmage. AI played swamp and pass. Then I topdecked a
Dark Depths!

Faeries: Lost again
Removed 1x
Thoughtseize, 1x
Cabal Therapy for 2x
Echoing Truth Attempt 7:
Kobolds: win
Zombies: win
Faeries: Very close, but lost to
Control Magic on Marit Lage.
Attempt 8:
Kobolds: Won the game with 1 life left

Zombies: win
Faeries: First turn Mox, land, duress/thoughtseize
Counterspell and
Wasp Lancer. Second turn
Living Wish for
Vampire Hexmage. Third turn Depths (opening hand), Marit Lage,
Imperial Seal for
Echoing Truth. Turn 4 bounce tokens, attack FTW.
Kithkin: win
Merfolk: lost to mana flood
Attempt 9:
Kobolds: win
Zombies: win
Faeries: Would have won but AI topdecked a
Scion of Oona on the crucial turn.
Attempt 10:
Kobolds: Perfect hand. Turn 1
Black Lotus,
Demonic Consultation for
Dark Depths; play dark depths and hexmage. Turn 2 win.
Zombies: Manascrewed; no chance.
Attempt 11:
Kobolds: win
Zombies: win
Faeries: I should have lost, but AI was too stupid to play its lands, which
Thoughtseize showed me he had, so I won.
Kithkin: win
Merfolk: win
Rats: win (opened with cabal therapy on rats :p)
Elves: Turn 1 thoughtseize showed me a horrible AI hand, made worse by the fact he didn't want to play land again, though he would have lost anyway in this case. Turn 4 win.
Goblins: win
Soldiers: Ouch! Forgot about this one. Turn 3 loss. Not even turn 2
Demonic Tutor for
Echoing Truth saved me, because AI dropped a
Crusade, so I never got to cast it.
Removed 1x
Duress, 3x
Swamp, 4x
Dark Confidant for 2x more
Echoing Truth, 4x
Maelstrom Pulse,
Mox Sapphire,
Mox EmeraldAttempt 12:
Kobolds: win
Zombies: 3 Vampire hexmages (and no dark depths) tricked the AI into being stupid and not attacking for a couple turns; he died to his own graveborn muse and carnophages.
Faeries: Would've won, but my stupidity naming the wrong card with
Cabal Therapy lost it. (Forgot what I'd seen before)
Attempt 13:
Kobolds: win
Zombies: win
Faeries: win; I had the combo in hand and duress showed me AI had 2 land and nothing cheaper than 3
Kithkin: win
Merfolk: no chance; 1st turn
Cabal Therapy showed me a perfect AI hand, plus my named card (
Lord of Atlantis) wasn't there. I mulled to 6, since I had no land.
That should give a rough idea of how the deck can do. You'll have to get lucky a few times, particularly on Soldiers, but I think it can be done if you keep at it.