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extra options in challange mode?

PostPosted: 22 Nov 2009, 20:18
by gmzombie
what are the options now when you start a game in challange mode under gauntlet. it has like shandalar 2.0 5:1 odds and onslaught?? i dont get it. it errors out for me

Re: extra options in challange mode?

PostPosted: 22 Nov 2009, 22:52
by joemuz
they are all challenges.

"5:1"

^^^ forget about this one unless you want to go insane. :rolleyes:

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 04:30
by stassy
5:1 became twice more difficult because 10:1 was originally intended to use specific card (like Traumatize). You can no longer use them since the count differ and game will mostly crash at the last or previous last turn (unless you are lucky and pull out a Vault/Key before AI crash the game with too many mobs)

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 09:15
by 0rion79
you know what? I can't find anymore the instructions for challenge mode, what are the decks to use and what are the rewards. Can you link it here? Thanks.

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 10:00
by stassy
>
section pinned up :mrgreen:

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 13:00
by jatill
0rion79 wrote:you know what? I can't find anymore the instructions for challenge mode, what are the decks to use and what are the rewards. Can you link it here? Thanks.
Learn to love the wiki: http://www.slightlymagic.net/wiki/Challenge_Mode

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 14:57
by 0rion79
Thank you, but I hoped to see even more informations.
But maybe you can reply here:

1) What is the minimum deck allowed? And the format? Vintage, Type 1.5, unrestricted or wild?

2) Is the Challenge Mode really made of 50 duels?

3) Why do I automatically loose a duel when the game starts? Of course I do understand this when the Wiki tells about some limitations in the deck but, eg, I have made a standard deck to face the horde of slivers and I automatically die when the duels begin. There is no explanation except "ver Nation (Essense Sliver) - Fight an increasingly difficult horde of Slivers"

4) Do you reriously belive that a player can win a challenge mode using a deck composed only by one kind of card? (only lands, or only creatures, or only instants ecc.) :?:
And what about cards that are both, as Dryad Arbor (land & creature) or Ashcoat Bear (instant and creature)?
It is possibile to build such decks, but it is much harder to make it competitive. The worst thing is when the AI plays spells that are specifically against the built deck. Eg: when the AI has played Final Judgment against my creatures-only deck, I understood that I had lost the game, no matter what, and I had to start over.

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 17:25
by jatill
0rion79 wrote:Thank you, but I hoped to see even more informations.
But maybe you can reply here:

1) What is the minimum deck allowed? And the format? Vintage, Type 1.5, unrestricted or wild?

2) Is the Challenge Mode really made of 50 duels?

3) Why do I automatically loose a duel when the game starts? Of course I do understand this when the Wiki tells about some limitations in the deck but, eg, I have made a standard deck to face the horde of slivers and I automatically die when the duels begin. There is no explanation except "ver Nation (Essense Sliver) - Fight an increasingly difficult horde of Slivers"

4) Do you reriously belive that a player can win a challenge mode using a deck composed only by one kind of card? (only lands, or only creatures, or only instants ecc.) :?:
And what about cards that are both, as Dryad Arbor (land & creature) or Ashcoat Bear (instant and creature)?
It is possibile to build such decks, but it is much harder to make it competitive. The worst thing is when the AI plays spells that are specifically against the built deck. Eg: when the AI has played Final Judgment against my creatures-only deck, I understood that I had lost the game, no matter what, and I had to start over.
I'll try to address these in the wiki soon, but to answer your questions:

1) Your deck must be either Legacy or Vintage legal to do challenges.
2) Challenge are between 9 and 11 games each.
3) You deck is not legal, per question #1.
4) I have beaten every single challenge mode myself, so I know they are all possible.

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 18:05
by 0rion79
No doubt that it is possible, I just claim that some challenges are much harder than others and there must be a "luck" component that consist in not meeting the deck with anti-cards. It is like receiving a Shatterstorm while playing with the artifacts-only deck.
Anyway, I don't understand what's going wrong in the challenge mode against the slivers deck: I don't understand why my deck is considered as not-valid even if it was a 1.5 with no restricted cards.

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 18:08
by jatill
0rion79 wrote:No doubt that it is possible, I just claim that some challenges are much harder than others and there must be a "luck" component that consist in not meeting the deck with anti-cards. It is like receiving a Shatterstorm while playing with the artifacts-only deck.
Anyway, I don't understand what's going wrong in the challenge mode against the slivers deck: I don't understand why my deck is considered as not-valid even if it was a 1.5 with no restricted cards.
What's the decklist? Part of your confusion may be that "1.5" is not a real thing in Magic anymore. Its closest equivalent is Legacy, but that's different.

And yes, winning challenges definitely requires lots of patience and/or luck.

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 18:38
by joemuz
salbei has detailed challenges info on his site.

Re: extra options in challange mode?

PostPosted: 23 Nov 2009, 22:18
by EviL_CLonE
Anyway, I don't understand what's going wrong in the challenge mode against the slivers deck: I don't understand why my deck is considered as not-valid even if it was a 1.5 with no restricted cards.
As far as I have seen, the "not valid deck" message has a random behavior. Sometimes I play with valid decks and I recieve the message. Sometimes, trying to play the same deck in the same challenge, the game starts normally. This happens only 5% - 10% of the games.

Oh, try to play Single Mode after a Challenge Mode... You will recieve the message too in Single Mode if you don't use the same deck!

Re: extra options in challange mode?

PostPosted: 24 Nov 2009, 00:12
by Tattooedoni
How can you tell if you have unlocked a card. Per the wiki if you complete challenge 1-1 then you unlock mystic enforcer. I beat the slivers (Oath with Tabernacle was the way to go for me, but salbei's site confirms that) and then the gauntlet ended. I didn't get any message letting me know anything had changed. I quit for the evening and went back the next day and tried to play a deck with mystic enforcer, and when cast it I got the not unlocked message.

Also I do really like the challenge mode wiki. Some possible things to include would be if you can perform the challenges out of order or not, and which challenges need vintage and which need legacy. Do any of the special deck building challenges include or exclude land? Example. Does Urza's Wannabe require you play 44 plainswalkers and 6 lands? Or X planeswalkers, 6 other cards, and some amount of land?

Re: extra options in challange mode?

PostPosted: 24 Nov 2009, 00:35
by aww1979
There is a message that appears during your first upkeep after you defeat the challenge saying what you unlocked. Sometimes if you click too many times, you'll miss it, but the card should still be unlocked.

Challenges can be done out of order. For instance, in the newest set, the only one I haven't unlocked is Gather No Moss, and that is the very first one in the list :p

For including/excluding land, I think all the challenges allow land, *except* for DUDE!, where the only land you can use is Dryad Arbor, since it is also a creature. I'm not sure about the artifact ones, but I used artifact lands and moxes, so it doesn't really matter, as you could survive without other lands.

Some of the newest challenges require you to only use basic or alpha dual lands (i.e. no fetchlands, strip mine, etc) which I think was done to prevent you abusing a particular challenge with manlands in enchantments-only or whatever, so that you didn't get around the challenge restrictions too easily.

Re: extra options in challange mode?

PostPosted: 24 Nov 2009, 01:28
by Tattooedoni
thanks!