aww1979 explaining a tendrils deck with examples...

In a couple other threads I've seen people ask how to play some of the tougher decks people used in challenge modes. I took my 'theperfectstorm' tendrils challenge deck and attempted that challenge again with it, and made some screenshots and notes explaining some of my thinking.
The decklist:
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.1 1 Ancestral Recall
.499 1 Brainstorm
.1910 1 Yawgmoth's Will*
.17 1 Black Lotus
.230 1 Sol Ring
.1734 4 Cabal Ritual
.55 4 Dark Ritual
.1848 4 Tendrils of Agony
.62 1 Demonic Tutor
.202 1 Regrowth
.250 1 Timetwister
.309 1 Windfall
.157 1 Mana Vault
.894 1 Mana Crypt
.1696 4 Manamorphose
.1424 1 Lotus Petal
.252 1 Tropical Island
.12 1 Bayou
.317 1 Tolarian Academy
.1487 4 Polluted Delta
.1890 1 Demonic Consultation
.1502 4 Infernal Contract
.587 4 Meditate
.1898 1 Lion's Eye Diamond
.327 4 Grim Tutor
.502 1 Hurkyl's Recall
.258 4 Underground Sea
The zip file has a bunch of jpg screenshots, which should be viewed either in alphabetical or date order to make sense (both the same in this case). For the turn in game 1 where I win, the topdeck card was Mana Crypt, which I didn't mention. You can figure it out, but on all the other turns I explicitly stated what the draw card was. I explain my thinking for each of the moves I did, and yes in game 1 I did work out that turn in advance, which was possible because no card draw was involved, just tutors and play and planning. Using LED might have been more efficient, but since I knew I didn't need it, I didn't bother.
Game 2 didn't go so well :p But I still explained what I did, and I think I got as far as possible, and if I'd been lucky (well, ok, *REALLY* lucky) on some of the draw spells, it could have still been won.
I'll do a few more games tonight and upload those later, too. I'll do other decks or challenges if people actually have interest in it, otherwise this will be the only one I do.
Feel free to ask questions, or criticize if you caught me in a bad play.
With regards to deck construction, Time Walk was left out because in theperfectstorm challenge, you'll never get the extra turn, and 4x Tendrils were used so that I had a better chance of getting one and so I could use Demonic Consultation on it with minimal risk. In a 'real' tendrils deck, I'd probably only run 1 tendrils and 0 consultation, but I felt this style was better for this challenge, since you have to win all at once.
Tinker and/or Memory Jar would be good cards to use, too. I think I cut those to make room for more tendrils, but I don't remember why anymore for sure.
The decklist:
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.1 1 Ancestral Recall
.499 1 Brainstorm
.1910 1 Yawgmoth's Will*
.17 1 Black Lotus
.230 1 Sol Ring
.1734 4 Cabal Ritual
.55 4 Dark Ritual
.1848 4 Tendrils of Agony
.62 1 Demonic Tutor
.202 1 Regrowth
.250 1 Timetwister
.309 1 Windfall
.157 1 Mana Vault
.894 1 Mana Crypt
.1696 4 Manamorphose
.1424 1 Lotus Petal
.252 1 Tropical Island
.12 1 Bayou
.317 1 Tolarian Academy
.1487 4 Polluted Delta
.1890 1 Demonic Consultation
.1502 4 Infernal Contract
.587 4 Meditate
.1898 1 Lion's Eye Diamond
.327 4 Grim Tutor
.502 1 Hurkyl's Recall
.258 4 Underground Sea
The zip file has a bunch of jpg screenshots, which should be viewed either in alphabetical or date order to make sense (both the same in this case). For the turn in game 1 where I win, the topdeck card was Mana Crypt, which I didn't mention. You can figure it out, but on all the other turns I explicitly stated what the draw card was. I explain my thinking for each of the moves I did, and yes in game 1 I did work out that turn in advance, which was possible because no card draw was involved, just tutors and play and planning. Using LED might have been more efficient, but since I knew I didn't need it, I didn't bother.
Game 2 didn't go so well :p But I still explained what I did, and I think I got as far as possible, and if I'd been lucky (well, ok, *REALLY* lucky) on some of the draw spells, it could have still been won.
I'll do a few more games tonight and upload those later, too. I'll do other decks or challenges if people actually have interest in it, otherwise this will be the only one I do.
Feel free to ask questions, or criticize if you caught me in a bad play.
With regards to deck construction, Time Walk was left out because in theperfectstorm challenge, you'll never get the extra turn, and 4x Tendrils were used so that I had a better chance of getting one and so I could use Demonic Consultation on it with minimal risk. In a 'real' tendrils deck, I'd probably only run 1 tendrils and 0 consultation, but I felt this style was better for this challenge, since you have to win all at once.
Tinker and/or Memory Jar would be good cards to use, too. I think I cut those to make room for more tendrils, but I don't remember why anymore for sure.