aww1979 explaining a dredge deck with examples...

Ok, well somebody asked about this in the tendrils thread, so I'll try to explain a dredge deck. I'm not quite as good with it, but I practiced up a bit and I think I'm ready to give a decent explanation. I'll write the commentary as I go, to avoid any bias by knowing how things turn out.
Firstly, the deck I built:
;dredgetest
;
;#oldgames
;
;27/01/2010
;1
;4th Edition
;
.705 4 Bridge From Below
.398 4 Bazaar of Baghdad
.681 4 Narcomoeba
.700 4 Dread Return*
.691 4 Ichorid
.711 4 Serum Powder
.684 4 Golgari Grave-Troll
.678 4 Golgari Thug
.680 4 Stinkweed Imp
.1967 4 Life from the Loam
.675 3 Flame-Kin Zealot
.654 4 Leyline of the Void
.682 4 Unmask
.666 4 Cabal Therapy
.1531 1 Angel of Despair
.171 4 Nether Shadow
If you haven't unlocked Leyline of the Void or Serum Powder, I'd use 4x Dryad Arbor, a 4th Flame-Kin Zealot, and maybe 3x Crop Rotation or Force of Will or Pact of Negation or something.
The basic premise of the deck is 1) Get as many cards in your graveyard as possible, 2) Put creatures into your graveyard to make zombies off Bridge from Below, 3) Dread Return a Flame-Kin Zealot to haste your zombies and attack with them all.
The deck is stronger in manalink than in real life, because in manalink, counterspells don't work on flashbacked spells. In real life, you can bet your life someone's going to try and counter your Dread Return or other key spells.
The deck isn't really all that faster than most type 1 decks, but its main advantages are 1) the combo is fairly hard to stop and 2) the deck doesn't cost more to insure than your car (though this is a nonissue in manalink)
The reason for the sole Angel of Despair is to Dread Return him in case the opponent gets something ugly like Moat or Propaganda before your combo works.
I'll also play against my normal gauntlet, just to keep the uncertainty of what the AI has higher, as opposed to 'oh its the goblin deck, I know his entire list' in challenge mode. With 1535 playdecks as of this time, uncertainty is much higher.
Here goes game one...
Firstly, the deck I built:
;dredgetest
;
;#oldgames
;
;27/01/2010
;1
;4th Edition
;
.705 4 Bridge From Below
.398 4 Bazaar of Baghdad
.681 4 Narcomoeba
.700 4 Dread Return*
.691 4 Ichorid
.711 4 Serum Powder
.684 4 Golgari Grave-Troll
.678 4 Golgari Thug
.680 4 Stinkweed Imp
.1967 4 Life from the Loam
.675 3 Flame-Kin Zealot
.654 4 Leyline of the Void
.682 4 Unmask
.666 4 Cabal Therapy
.1531 1 Angel of Despair
.171 4 Nether Shadow
If you haven't unlocked Leyline of the Void or Serum Powder, I'd use 4x Dryad Arbor, a 4th Flame-Kin Zealot, and maybe 3x Crop Rotation or Force of Will or Pact of Negation or something.
The basic premise of the deck is 1) Get as many cards in your graveyard as possible, 2) Put creatures into your graveyard to make zombies off Bridge from Below, 3) Dread Return a Flame-Kin Zealot to haste your zombies and attack with them all.
The deck is stronger in manalink than in real life, because in manalink, counterspells don't work on flashbacked spells. In real life, you can bet your life someone's going to try and counter your Dread Return or other key spells.
The deck isn't really all that faster than most type 1 decks, but its main advantages are 1) the combo is fairly hard to stop and 2) the deck doesn't cost more to insure than your car (though this is a nonissue in manalink)
The reason for the sole Angel of Despair is to Dread Return him in case the opponent gets something ugly like Moat or Propaganda before your combo works.
I'll also play against my normal gauntlet, just to keep the uncertainty of what the AI has higher, as opposed to 'oh its the goblin deck, I know his entire list' in challenge mode. With 1535 playdecks as of this time, uncertainty is much higher.
Here goes game one...