Teaching AI new deck strategies?
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Teaching AI new deck strategies?
by bla » 01 Nov 2010, 11:57
I'm guessing it's impossible, but can the AI be given some hints to play better with created decks?
My is deck folder is getting bigger all the time, and some decks rely, for example, on tutors to get key cards into play, to which the AI is pretty much clueless.
It would be nice to run the gauntlet and see it play dangerous decks a bit better.
My is deck folder is getting bigger all the time, and some decks rely, for example, on tutors to get key cards into play, to which the AI is pretty much clueless.
It would be nice to run the gauntlet and see it play dangerous decks a bit better.
- bla
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Re: Teaching AI new deck strategies?
by Marek14 » 02 Nov 2010, 07:39
Maybe if every card in the deck could be given "points" which would bump up its value?
Re: Teaching AI new deck strategies?
by stassy » 02 Nov 2010, 13:14
They have, I don't remember exactly what it is but it's a value in the cvs from 1 (low value card)to 12 (high value card) which allow the AI to choose between them, unfortunately it's the only one beside original card combo (and card programming).
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Re: Teaching AI new deck strategies?
by bla » 05 Nov 2010, 12:16
Card points can still betray the AI. I had a Ensnaring Bridge in play locking up is entire game, he plays a Qasali Pridemage, I cringe at the possibility of imediate anihalation and he kills my Mox Ruby...
Well, at least it's still usefull to trick him in those really nasty challenges
Well, at least it's still usefull to trick him in those really nasty challenges
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