Challenge Set #2 Personal ratings:
(ratings out of 10)
1) Super Mulligan
Attempts: 21 under old 0-card hand without success, 1 attempt under 2-card hand
Difficulty: 8 (this is one of the toughest challenges there is, it was at least a 9 before the change)
Luck Factor: 8 (you need to get lucky with your initial 'hand' that gets put on top of your deck, not only in content but in the order it gets dealt to you. That, and the possibility of going against a fast weenie deck can screw you; you can be goldfished in 5 turns by some decks)
Frustration Factor: 8 (this one is fairly annoying, for the reasons listed in 'luck factor')
2) What Hand
Attempts: 11 (I am surprised it took this many)
Difficulty: 7 (Oath is probably one of the few decks you can reliably play here, though dredge and a few others could work)
Luck Factor: 9 (Luck is a HUGE factor on this one. If you have to mulligan more than once or twice, you will be screwed hard)
Frustration Factor: 8 (nothing worse than mulliganing to nothing because you can't find a playable hand under these conditions)
3) That's Big
Attempts: 2 (not surprised here, it's pretty easy)
Difficulty: 3 (you can get around the 4+ cc by using alternate casting costs or affinity or the like, plus you can use lands like
Ancient Tomb or
Mishra's Workshop or urza's or sac lands like
Ebon Stronghold. Heck, you can even use manlands)
Luck Factor: 4 (manascrew is more likely here than in other challenges due to the more expensive spells, but by adding an extra couple lands you can mostly negate this)
Frustration Factor: 2 (this one doesn't have anything to make it really frustrating beyond the usual)
4) Epic
Attempts: 1 (I'd expect 1-4 tries or so being typical)
Difficulty: 4 (you can do well with Oath here, so it's not too hard. If you use Oath, it's almost strictly easier than What Hand, since you can draw, though you can't use moxes here)
Luck Factor: 3 (you might have to mulligan here or get stalled, but the chances of this happening are less than for What Hand due to getting your draws)
Frustration Factor: 2 (nothing really frustrating on this one)
5) There can only be one
Attempts: 11 (very surprised about this, would've expected more like 4-5)
Difficulty: 7 (the unpredictability of your deck due to size and the highlander rule is mainly what makes it tough)
Luck Factor: 7 (with a 100 card deck, your draws are more unpredictable, and you sometimes just don't get what you need)
Frustration Factor: 5 (see above for why)
6)
March of the Machines Attempts: 2 (about what I expected; note that this challenge is strictly easier than
March of the Machines #2 in the next set)
Difficulty: 3 (This one's pretty easy with affinity)
Luck Factor: 3 (nothing really unusual here)
Frustration Factor: 2 (nothing really unusual here)
7) Land Ho!
Attempts: 1 (I nearly fainted when I did this, but it is a lot easier with exploration. Still, I'd expect this one to take a lot more tries, like 5-10)
Difficulty: 8 (this was a 10/10 before
Exploration, it took me longer than all other challenges combined back then)
Luck Factor: 6 (at least you don't get manascrewed on this one... :p but sometimes you lack your control cards like
Maze of Ith and you get overrun)
Frustration Factor: 9 (playing with just lands is annoying, and games are often slow, because you sit there using
Maze of Ith and watching AI pay for Tabernacle and what not, and sometimes you have to slowly wear the AI down by cheap tricks like letting it attack into your manlands that it doesn't see for several turns before you get a window to attack back in... and then you lose and have to restart)
8: Dude
Attempts: 4 (though 3 were lockups, but even so you might need several tries, maybe 5 or so)
Difficulty: 5 (I'd have rated it about 7-8 without
City of Brass)
Luck Factor: 8 (You need mana sources, and sometimes AI gets a nasty start like bolting your
Dryad Arbor and it can be really hard to recover from that)
Frustration Factor: 5 (see above. this used to be higher before you had the guaranteed land to start with, but you can still get into trouble if you have expensive cards in hand)
I strongly recommend doing "There can only be one" early because
Street Wraith is useful in many challenge decks, particularly dredge decks. (it sucks in Oath though, for obvious reasons) I recommend doing "That's Big" and "
March of the Machines" for
Goblin Charbelcher and
Tangle Wire. They are good cards, and will be very valuable for you in "
March of the Machines 2" in challenge 3-6.