Re: Challenge Set #3 (spoilers)
I didn't have Pit Fighting at the time, but I found Wild Growth and Fertile Ground to be worth their weight in gold. They made all the difference for me on that one, since I used Hondens and Collective Restraint/Propaganda, and a lot of those cost 4 or 5 mana.
In the list above, I think I'd do the following:
-remove Regeneration. A lot of removal gets around this (Path to Exile, Gatekeeper of Malakar, Wrath of God, etc)
-remove Rancor. It's a good card, but half the time it doesn't return to your hand when it should. If it works for you, though, I'd keep it; that's the only reason I suggest removing it. I'd also add another Unholy Strength and Sarcomancy, since those are pretty darned good one mana cards.
If you wanted to try something completely different, maybe a monogreen or mostly green deck with enchantments like Blanchwood Armor and Aspect of Wolf? I don't know if that would work, though.
I haven't tried using the custom set editor yet, but there might be some nice enchantments over there, if you can do that in challenge mode. (I know zendikar mode doesn't work in challenge mode)
In the list above, I think I'd do the following:
-remove Regeneration. A lot of removal gets around this (Path to Exile, Gatekeeper of Malakar, Wrath of God, etc)
-remove Rancor. It's a good card, but half the time it doesn't return to your hand when it should. If it works for you, though, I'd keep it; that's the only reason I suggest removing it. I'd also add another Unholy Strength and Sarcomancy, since those are pretty darned good one mana cards.
If you wanted to try something completely different, maybe a monogreen or mostly green deck with enchantments like Blanchwood Armor and Aspect of Wolf? I don't know if that would work, though.
I haven't tried using the custom set editor yet, but there might be some nice enchantments over there, if you can do that in challenge mode. (I know zendikar mode doesn't work in challenge mode)
