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Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 18 Feb 2010, 02:06
by jatill
Protection cards are sometimes coded with code that removes enchantments, and sometimes not. So I wouldn't try to use any of those.

PS: check your PMs

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 18 Feb 2010, 05:56
by Vecc
LOL, just got to the final round of the ETD challenge.. that was priceless.

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 18 Feb 2010, 13:02
by jatill
Vecc wrote:LOL, just got to the final round of the ETD challenge.. that was priceless.
I'm glad someone liked my joke :)

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 20 Feb 2010, 08:57
by aww1979
.1297 4 Watchwolf
.1369 4 Woolly Thoctar
.13 4 Benalish Hero
.1558 4 Elite Vanguard
.76 4 Elvish Archers
.1400 4 Elvish Ranger
.1277 4 Longbow Archer
.213 4 Savannah Lions
.247 4 Timber Wolves
.212 4 Savannah
.189 4 Plateau
.241 4 Taiga
.188 4 Plains
.91 4 Forest
.206 4 Roc of Kher Ridges

Fairly typical vanilla weenies. The only surprise is probably Roc of Kher Ridges, which I used because it has flying, and enemy flyers seemed to give this deck problems, which is also the reason for Longbow Archer.

One other thing, Programmer's Delight is 9 rounds, and on round 9, it is always a mirror match, and the AI gets Glorious Anthem in play. The Roc went all the distance the match I won, as I traded early for two enemy longbow archers, and then after we stalemated with about 8-9 creatures each, I drew a Roc which went unopposed. It took me a couple evenings, and I got to round 9 about four times before beating it.

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 21 Feb 2010, 12:50
by monopoman
You could have run like Serra Angel in that slot...

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 21 Feb 2010, 15:22
by aww1979
Are you sure? I didn't think vigilance was an ability allowed.

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 21 Feb 2010, 22:40
by monopoman
Okay your right I just assumed it would work since it didn't have any special abilities.

But Thunder Spirit does work in that slot as an alternative.

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 22 Feb 2010, 01:48
by aww1979
Yeah, that's true, though I had fun using the Roc just because I rarely use it for anything :) I have a soft spot for cards I used as a noob, and Roc was one of those. (I just wish I'd picked up dual lands when they were freaking six bucks each... but I was too noobish to realize how good they were until they were like $10-15, and now it's just ridiculous, lol)

There were several other cards I tried to use but that didn't work, such as Isamaru, Paladin en-Vec, White Knight, Silver Knight, Llanowar Knight; the protection guys Jatill said it has to do with being coded against enchantments somehow, and I'd guess Isamaru must have code for being legendary.

Oh, and 'regenerate' is not allowed in this challenge; I tried River Boa and Mire Boa, but they were rejected.

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 24 Feb 2010, 09:47
by monopoman
Could we get some more lists for Enter the Dragon. I have had trouble with this one more then most of the challenges I have completed.

I have yet to get past like 4-5 rounds in that one and on most of them I can easily get past that part.

Re: Challenge #4 (spoilers) EDH and Progammers Delight

PostPosted: 24 Feb 2010, 11:45
by somacat
Here's the list I used:

.588 1 Path to Exile
.240 1 Swords to Plowshares
.1 1 Ancestral Recall
.499 1 Brainstorm
.1923 1 Fact or Fiction
.413 1 Impulse
.352 1 Mystical Tutor
.1352 1 Repulse
.441 1 Thirst for Knowledge
.260 1 Unsummon
.1484 1 Diabolic Edict
.242 1 Terror
.333 1 Vampiric Tutor
.570 1 Recoil
.381 1 Mortify
.10 1 Balance
.406 1 Hallowed Burial
.624 1 Rout
.290 1 Wrath of God
.555 1 Compulsive Research
.1084 1 Merchant Scroll
.312 1 Ponder
.249 1 Time Walk
.1351 1 Tinker
.250 1 Timetwister
.1275 1 Damnation
.62 1 Demonic Tutor
.1772 1 Innocent Blood
.331 1 Imperial Seal
.1910 1 Yawgmoth's Will*
.1302 1 Vindicate
.39 1 Clone
.659 1 Keiga, the Tide Star
.1536 1 Man-o'-War
.1831 1 Meloku the Clouded Mirror
.1618 1 Mulldrifter
.644 1 Sower of Temptation
.594 1 Kokusho, the Evening Star
.1944 1 Shriekmaw
.1226 1 Visara the Dreadful
.1585 1 Baneslayer Angel
.917 1 Emeria Angel
.99 1 Exalted Angel
.1596 1 Eternal Dragon
.1310 1 Spectral Lynx
.1020 1 Yosei, the Morning Star
.1814 1 Wall of Reverence
.1531 1 Angel of Despair
.929 1 Wall of Denial
.872 1 Sphinx of the Steel Wind
.1220 1 Shadowmage Infiltrator
.877 1 Journey To Nowhere
.876 1 Oblivion Ring
.968 1 Pacifism
.726 1 Moat
.794 1 Spirit Link
.44 1 Control Magic
.1341 1 Treachery
.17 1 Black Lotus
.894 1 Mana Crypt
.157 1 Mana Vault
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.1833 1 Sword of Fire and Ice
.632 1 Umezawa's Jitte
.1206 1 Arcane Sanctum
.1633 1 Watery Grave
.642 1 Volrath Stronghold
.258 1 Underground Sea
.254 1 Tundra
.239 1 Swamp
.1989 1 Secluded Steppe
.1216 1 Seat of the Synod
.216 1 Scrubland
.1876 1 Reflecting Pool
.1487 1 Polluted Delta
.188 1 Plains
.562 1 Orzhov Basilica
.1625 1 Marsh Flats
.1988 1 Lonely Sandbar
.438 1 Library of Alexandria
.694 1 Karakas
.126 1 Island
.1637 1 Hallowed Fountain
.959 1 Halimar Depths
.1635 1 Godless Shrine
.922 1 Glacial Fortress
.722 1 Gemstone Mine
.1488 1 Flooded Strand
.923 1 Drowned Catacomb
.1652 1 Dimir Aqueduct
.28 1 Celestial Colonnade
.49 1 Creeping Tar Pit
.1655 1 Azorius Chancery
.1986 1 Barren Moor
.1889 1 Cunning Wish
It's probably not optimal, but it has gotten me through the challenge a few times without much trouble. For more lists, check out the thread for challenge set 3; That's Big had the same deckbuilding rules.

And I went with White Weenie for Programmer's Delight:
.1558 4 Elite Vanguard
.1236 4 Leonin Skyhunter
.1405 4 Mistral Charger
.213 4 Savannah Lions
.1195 4 Suntail Hawk
.188 24 Plains
.1277 4 Longbow Archer
.1599 4 Wild Griffin
.13 4 Benalish Hero
.161 4 Mesa Pegasus
Completely missed on the Thunder Spirit (over Wild Griffin), although in hindsight, the Griffin might have been a better choice anyway, as the only real hard round is the last one, and the AI having 3/3 flyers with first strike might have made that round harder lol.

Re: Challenge Set #4 (Spoilers)

PostPosted: 25 Feb 2010, 05:13
by somacat
Has anybody finished all 20 rounds of the Pit Fighting Challenge? If so, does it unlock anything extra besides the original Pit Scorpion bonus? It should, the later rounds of that challenge are reeeaaalllly hard

Just lost in round 20 after surviving the initial wave of too many Pit Scorpions to count... couldn't draw a 3rd land after Balance to play a creature and stop the AI poisoning me with fresh Scorps

Re: Challenge Set #4 (Spoilers)

PostPosted: 25 Feb 2010, 05:47
by stassy
Seems to be it only give a Pit Scorpion at each of your challenge.

Re: Challenge Set #4 (Spoilers)

PostPosted: 25 Feb 2010, 13:01
by jatill
somacat wrote:Has anybody finished all 20 rounds of the Pit Fighting Challenge? If so, does it unlock anything extra besides the original Pit Scorpion bonus? It should, the later rounds of that challenge are reeeaaalllly hard

Just lost in round 20 after surviving the initial wave of too many Pit Scorpions to count... couldn't draw a 3rd land after Balance to play a creature and stop the AI poisoning me with fresh Scorps
You made it to round 20!?! You deserve a freaking medal! :) I made it to 15, once. There is no prize beyond the Pit Scorpion.

Re: Challenge Set #4 (Spoilers)

PostPosted: 26 Feb 2010, 02:25
by 240sxforever
I finaly had time to come back to challenge mode, and beat enchanted with this:
;Kobold Storm
;
;User
;User E-Mail
;13/02/2010
;1
;4th Edition
;

.429 4 Cloudstone Curio
.605 4 Crookshank Kobolds
.704 4 Kobolds of Kher Keep
.1 1 Ancestral Recall
.1954 4 Brain Freeze
.499 1 Brainstorm
.735 4 Telling Time
.1395 1 Frantic Search
.48 4 Counterspell
.1931 4 Cryptic Command
.126 22 Island
.1605 3 Tolaria West
.806 1 The Tabernacle at Pendrell Vale
.398 1 Bazaar of Baghdad
.528 1 Strip Mine
.440 1 Thawing Glaciers
There is not much to say, other than it is non-tendrils storm. Fun and different.

Though unlike in standard play, you only need one Kobold to go off, Cloudstone Curio does not check for 'other' in this game.

Re: Challenge Set #4 (Spoilers)

PostPosted: 26 Feb 2010, 20:07
by reng0r0
Oh man, that looks fun. I'm going to try that out.