aww1979 wrote:You are very strange if you thought this one was easier than the previous three challenges :p
Maybe I had a good run, but this took a lot fewer tries and tinkering than the other three did. Tribal Trials has several rounds where a good draw is needed to avoid dying; both Vanguard and Chipping Away have very difficult last rounds, especially the latter where you get the fast white deck every time that will always threaten a kill in two AI turns. I guess I base difficulty on how hard the later levels are, since they add to your frustration level the most when you lose, and
Onslaught has a really easy last round once you realize it's just a puzzle that you can solve 100% of the time by waiting for the right combo in your hand.
I'm finding There Can Only Be One to be more annoying than it seems at first glance, actually, due to the difficulty in getting your land right every round.