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Challenge 2-5 : There can be only one

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Challenge 2-5 : There can be only one

Postby Salbei » 20 Feb 2011, 07:30

There can be only one
Challenge: 2-5
Unlocks: (Street Wraith)
Description: your deck must be at least 100 cards and have no duplicates
NavigationChallenge Index - Archive for Set 2


Please discuss this Challenge here!
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Re: Challenge 2-5 : There can be only one

Postby Salbei » 22 Feb 2011, 02:46

Found at the Archive, might be outdated.

aww1979 wrote:There can only be one... (unlocks Street Wraith)

.1707 1 Academy Rector
.62 1 Demonic Tutor
.349 1 Enlightened Tutor
.328 1 Idyllic Tutor
.352 1 Mystical Tutor
.334 1 Personal Tutor
.333 1 Vampiric Tutor
.331 1 Imperial Seal
.1351 1 Tinker
.1308 1 Platinum Angel
.248 1 Time Vault
.249 1 Time Walk
.250 1 Timetwister
.317 1 Tolarian Academy
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.815 1 Nicol Bolas, Planeswalker*
.807 1 Ajani Goldmane
.808 1 Liliana Vess
.809 1 Chandra Nalaar
.804 1 Jace Beleren
.822 1 Ajani Vengeant
.802 1 Garruk Wildspeaker
.1545 1 Jokulhaups
.1100 1 Obliterate
.1121 1 Pyroclasm
.290 1 Wrath of God
.1275 1 Damnation
.10 1 Balance
.17 1 Black Lotus
.230 1 Sol Ring
.202 1 Regrowth
.1948 1 Volcanic Fallout
.145 1 Lightning Bolt
.1328 1 Lightning Helix
.588 1 Path to Exile
.240 1 Swords to Plowshares
.1 1 Ancestral Recall
.282 1 Wheel of Fortune
.309 1 Windfall
.567 1 Wildfire
.1910 1 Yawgmoth's Will*
.1550 1 Voltaic Key
.1302 1 Vindicate
.1937 1 Maelstrom Pulse
.1897 1 Land Grant
.1744 1 Honden of Cleansing Fire
.1749 1 Honden of Infinite Rage
.1747 1 Honden of Life's Web
.1748 1 Honden of Night's Reach
.1745 1 Honden of Seeing Winds
.327 1 Grim Tutor
.1894 1 Goblin Charbelcher
.1957 1 Cursed Scroll
.499 1 Brainstorm
.312 1 Ponder
.720 1 Mana Drain
.1352 1 Repulse
.356 1 Exclude
.823 1 Elspeth, Knight-Errant*
.829 1 Underworld Dreams
.1671 1 Arc Lightning
.1337 1 Blightning
.1886 1 Burning Wish
.1889 1 Cunning Wish
.1899 1 Living Wish
.451 1 Ring of Ma'rûf
.711 1 Serum Powder
.812 1 The Abyss
.441 1 Thirst for Knowledge
.1202 1 Crumbling Necropolis
.9 1 Badlands
.258 1 Underground Sea
.266 1 Volcanic Island
.1487 1 Polluted Delta
.1638 1 Blood Crypt
.1489 1 Bloodstained Mire
.1633 1 Watery Grave
.1636 1 Steam Vents
.403 1 City of Brass
.1206 1 Arcane Sanctum
.1205 1 Seaside Citadel
.1204 1 Savage Lands
.1203 1 Jungle Shrine
.438 1 Library of Alexandria
.216 1 Scrubland
.254 1 Tundra
.189 1 Plateau
.1473 1 Windswept Heath
.1474 1 Wooded Foothills
.1488 1 Flooded Strand
.252 1 Tropical Island
.12 1 Bayou
.241 1 Taiga
.212 1 Savannah
.1876 1 Reflecting Pool

Some of the cards in here are rather stupid and antisynergistic, but they are fun. Cursed Scroll was there just to see if it actually works. I think it does, since it showed me picking cards (which it didn't before) I just never guessed the right one so I don't know if it will deal damage! :lol:

The wishes were also a waste of time; they never impacted any games other than to speed up some kills by one turn. I included them to 'cheat' the highlander rule, but I never needed to. (the academy rector can 'cheat' to get planeswalkers, too, but I only got him once and I'd already won the game by then anyway) The charbelcher was there just to play with; it sped up some games, too, but in this deck it only usually does 1-3 damage, so it wasn't that big a deal. Jokulhaups and Obliterate were included because all the kill cards (shrines, planeswalkers, spells) are unaffected by them. I never got them with Elspeth, but that would have been sweet. Then the rest of the stuff is just various creature removal. The games were won by Platinum Angel, Chandra/Honden of Rage/Underworld pings, and the occasional lightning bolt or nicol bolas explosion to the head. My favourite was using Liliana to bring back everything that The Abyss ate against the Gaddock Teeg deck :) The numerous tutors exist to set up either the Angel or Vault/Key, or find whichever kill condition will be most efficient if you already have that.

Possible cards to remove for improvement: Cursed Scroll, Goblin Charbelcher, Jace Valeren (never drew him, so no idea if he helps), wishes/ring of maruf.

edit: I just realized some people might not have Cursed Scroll (from the first set) or Goblin Charbelcher (if you didn't do That's Big earlier) or Serum Powder from the 10:1 series. Of those, Serum Powder saved me in one game, but the others are unimportant and can be substituted with any control/removal type card.
somacat wrote:And here is my list for 'There Can Be Only One':

.15 1 Birds of Paradise
.1251 1 Carven Caryatid
.1223 1 Eternal Witness
.1915 1 Genesis
.1532 1 Indrik Stomphowler
.1853 1 Protean Hulk
.1222 1 Ravenous Baloth
.1470 1 Sakura-Tribe Elder
.1733 1 Tarmogoyf
.1250 1 Wall of Blossoms
.1186 1 Vine Trellis
.1191 1 Wood Elves
.594 1 Kokusho, the Evening Star
.1098 1 Nekrataal
.1944 1 Shriekmaw
.1226 1 Visara the Dreadful
.1707 1 Academy Rector
.1585 1 Baneslayer Angel
.1801 1 Battlegrace Angel
.1814 1 Wall of Reverence
.1935 1 Kitchen Finks
.1368 1 Loxodon Hierarch
.1861 1 Qasali Pridemage
.823 1 Elspeth, Knight-Errant*
.726 1 Moat
.808 1 Liliana Vess
.802 1 Garruk Wildspeaker
.1698 1 Survival of the Fittest
.1839 1 Pernicious Deed
.1319 1 Armadillo Cloak
.588 1 Path to Exile
.349 1 Enlightened Tutor
.240 1 Swords to Plowshares
.333 1 Vampiric Tutor
.381 1 Mortify
.301 1 Putrefy
.10 1 Balance
.328 1 Idyllic Tutor
.290 1 Wrath of God
.1275 1 Damnation
.62 1 Demonic Tutor
.1428 1 Disturbed Burial
.331 1 Imperial Seal
.162 1 Mind Twist
.358 1 Kodama's Reach
.307 1 Farseek
.1243 1 Harmonize
.1471 1 Explosive Vegetation
.1899 1 Living Wish
.1967 1 Life from the Loam
.202 1 Regrowth
.517 1 Tooth and Nail
.1515 1 Death Grasp
.1302 1 Vindicate
.1937 1 Maelstrom Pulse
.1912 1 Crucible of Worlds
.1781 1 Loxodon Warhammer
.1308 1 Platinum Angel
.402 1 Sensei's Divining Top
.1207 1 Solemn Simulacrum
.1833 1 Sword of Fire and Ice
.1924 1 Recurring Nightmare
.1925 1 Squee, Goblin Nabob
.17 1 Black Lotus
.1955 1 Coalition Relic
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.230 1 Sol Ring
.12 1 Bayou
.1986 1 Barren Moor
.1489 1 Bloodstained Mire
.1488 1 Flooded Strand
.1635 1 Godless Shrine
.1650 1 Golgari Rot Farm
.694 1 Karakas
.438 1 Library of Alexandria
.562 1 Orzhov Basilica
.1631 1 Overgrown Tomb
.740 1 Pendelhaven
.1487 1 Polluted Delta
.1876 1 Reflecting Pool
.212 1 Savannah
.216 1 Scrubland
.1989 1 Secluded Steppe
.1649 1 Selesnya Sanctuary
.528 1 Strip Mine
.1499 1 Temple Garden
.1469 1 Terramorphic Expanse
.1990 1 Tranquil Thicket
.1946 1 Treetop Village
.1950 1 Windbrisk Heights
.1473 1 Windswept Heath
.1728 1 Wasteland
.239 1 Swamp
.188 1 Plains
.91 1 Forest
.833 1 Urborg
.960 1 Elfhame Palace
.1203 1 Jungle Shrine
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Re: Challenge 2-5 : There can be only one

Postby HornofAmmon » 05 Apr 2011, 00:34

Salbei wrote:There can be only one
Challenge: 2-5
Unlocks: (Street Wraith)
Description: your deck must be at least 100 cards and have no duplicates
NavigationChallenge Index - Archive for Set 2


Please discuss this Challenge here!
Before I go to make a deck, can there be duplicates for basic lands?
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Re: Challenge 2-5 : There can be only one

Postby aww1979 » 05 Apr 2011, 05:01

I'm fairly sure that even basic lands cannot have duplicates on this one.
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Re: Challenge 2-5 : There can be only one

Postby Perloxus » 05 Apr 2011, 11:35

Hi, I played this challenge on the last weekend.

I used a UW Control build with tons of carddraw and many defensive spells. Hardest matchups were slivers (of course). If you fall behind here, then it becomes very hard because of the many counterspells they bring along.

Mox, two lands and Tinker (or Tutor) in the opening hand often mean GG. If a stalemate happens Luminarch Ascension very often breaks it. Sometimes I had to tutor for Worship in order to survive.
I was happy with every single creature in the deck, also with Elspeth.

Needed 3 attempts with this last version::




Deck list might be outdated because I have not updated manalink since December 2009.
Maybe it serves you anyway.
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Re: Challenge 2-5 : There can be only one

Postby HornofAmmon » 14 Apr 2011, 16:19

Beat this challenge with a G/W deck - even beat the counter-slivers three times in my winning run. The main problem in this challenge is getting your land right I think, so I lost a lot of games trying to get the right 40 different land in my deck. I used Worship to win three of my rounds, since the Enlightened Tutor and Academy Rector helped me draw to it. Otherwise, this deck was fairly straightforward, just lots of creatures and win.

.1368 1 Loxodon Hierarch
.1297 1 Watchwolf
.1421 1 Wilt-Leaf Cavaliers
.581 1 Soul Warden
.966 1 Glorious Anthem
.1293 1 Fyndhorn Elves
.1461 1 Imperious Perfect
.1096 1 Naturalize
.1371 1 Gaea's Anthem
.212 1 Savannah
.1473 1 Windswept Heath
.91 1 Forest
.188 1 Plains
.1499 1 Temple Garden
.1972 1 Mystic Enforcer
.1936 1 Knight of Reliquary
.1949 1 Wilt-Leaf Liege
.1853 1 Protean Hulk
.1804 1 Noble Hierarch
.933 1 Scute Mob
.1733 1 Tarmogoyf
.579 1 Vengevine
.1219 1 Ancient Den
.1639 1 Breeding Pool
.403 1 City of Brass
.1537 1 Exotic Orchard
.873 1 Gargoyle Castle
.694 1 Karakas
.438 1 Library of Alexandria
.1834 1 Misty Rainforest
.1985 1 Oran-Rief, the Vastwood
.189 1 Plateau
.1876 1 Reflecting Pool
.921 1 Rootbound Crag
.1788 1 Ruins of Trokair
.216 1 Scrubland
.57 1 Stirring Wildwood
.920 1 Sunpetal Grove
.241 1 Taiga
.1790 1 Tinder Farm
.1217 1 Tree of Tales
.252 1 Tropical Island
.1959 1 Verdant Catacombs
.240 1 Swords to Plowshares
.12 1 Bayou
.491 1 Sun Titan
.254 1 Tundra
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.588 1 Path to Exile
.1585 1 Baneslayer Angel
.897 1 Khalni Garden
.1543 1 Voice of All
.877 1 Journey To Nowhere
.984 1 Arid Mesa
.1625 1 Marsh Flats
.740 1 Pendelhaven
.1203 1 Jungle Shrine
.1946 1 Treetop Village
.1488 1 Flooded Strand
.573 1 Horizon Canopy
.1512 1 Kongming, Sleeping Dragon
.1546 1 Civic Wayfinder
.142 1 Pelakka Wurm
.528 1 Strip Mine
.1192 1 Worship
.349 1 Enlightened Tutor
.1308 1 Platinum Angel
.1205 1 Seaside Citadel
.1239 1 Isamaru, Hound of Konda
.17 1 Black Lotus
.1062 1 Intrepid Hero
.1707 1 Academy Rector
.968 1 Pacifism
.1608 1 Elspeth Tirel
.794 1 Spirit Link
.1277 1 Longbow Archer
.408 1 Enlisted Wurm
.1410 1 Asmira, Holy Avenger
.1922 1 Natural Order
.1319 1 Armadillo Cloak
.1036 1 Spectral Force
.1196 1 Trained Armodon
.783 1 Thornscape Battlemage
.97 1 Giant Growth
.925 1 Great Sable Stag
.1558 1 Elite Vanguard
.917 1 Emeria Angel
.1171 1 Beastmaster Ascension
.961 1 Wolfbriar Elemental
.1669 1 Charging Troll
.1933 1 Figure of Destiny
.1833 1 Sword of Fire and Ice
.20 1 Stoneforge Mystic
.508 1 Mishra's Factory
.576 1 Petrified Field
.596 1 Rishadan Port
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Re: Challenge 2-5 : There can be only one

Postby IfhBiff » 10 Jul 2012, 22:48

I'm having a problem with this one since updating to 3.0. It crashes before round 3. Every time. Anyone know what could cause this?
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Re: Challenge 2-5 : There can be only one

Postby mox » 05 Dec 2012, 06:34

Here is the deck that won this challenge for me.

.8474 1 Academy Ruins
.1730 1 Azorius Chancery
.12662 1 Azorius Guildgate
.8343 1 Boreal Shelf
.11787 1 Buried Ruin
.12549 1 Cathedral of War
.10740 1 Celestial Colonnade
.962 1 Coastal Tower
.1487 1 Flooded Strand
.10419 1 Glacial Fortress
.6671 1 Glimmervoid
.6162 1 Grand Coliseum
.1713 1 Hallowed Fountain
.11463 1 Inkmoth Nexus
.510 1 Mishra's Workshop
.9614 1 Mystic Gate
.3244 1 Reflecting Pool
.11356 1 Seachrome Coast
.1205 1 Seaside Citadel
.10660 1 Sejiri Refuge
.1512 1 Tolarian Academy
.12855 1 Transguild Promenade
.254 1 Tundra
.8720 1 Vesuva
.9299 1 Vivid Creek
.9302 1 Vivid Meadow
.403 1 City of Brass
.1847 1 Adarkar Wastes
.1472 1 Windswept Heath
.212 1 Savannah
.252 1 Tropical Island
.10612 1 Misty Rainforest
.3281 1 Skyshroud Forest
.9300 1 Vivid Grove
.4211 1 Yavimaya Hollow
.91 1 Forest
.126 1 Island
.188 1 Plains
.2305 1 Kjeldoran Outpost
.4091 1 Academy Rector
.1192 1 Worship
.1525 1 Enlightened Tutor
.1517 1 Idyllic Tutor
.10386 1 Baneslayer Angel
.1062 1 Intrepid Hero
.11630 1 Lost Leonin
.11509 1 Priests of Norn
.9058 1 Ajani Goldmane
.9955 1 Elspeth, Knight-Errant
.17 1 Black Lotus
.11432 1 Core Prowler
.11438 1 Decimator Web
.965 1 Ensnaring Bridge
.11282 1 Ichorclaw Myr
.165 1 Mox Emerald
.166 1 Mox Jet
.11311 1 Mox Opal
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.11319 1 Necropede
.11506 1 Plague Myr
.1308 1 Platinum Angel
.11336 1 Platinum Emperion
.230 1 Sol Ring
.7094 1 Neurok Stealthsuit
.6706 1 Lightning Greaves
.159 1 Meekstone
.11497 1 Phyrexian Digester
.1300 1 Steel Wall
.11419 1 Blightsteel Colossus
.11568 1 Blighted Agent
.1 1 Ancestral Recall
.5928 1 Cunning Wish
.1527 1 Mystical Tutor
.537 1 Transmute Artifact
.1351 1 Tinker
.1514 1 Fabricate
.1520 1 Personal Tutor
.491 1 Drafna's Restoration
.1084 1 Merchant Scroll
.7143 1 Trinket Mage
.3522 1 Oath of Druids
.1523 1 Worldly Tutor
.5971 1 Living Wish
.11420 1 Blightwidow
.11657 1 Phyrexian Swarmlord
.10181 1 Noble Hierarch
.11608 1 Glistener Elf
.11214 1 Blight Mamba
.11233 1 Cystbearer
.11516 1 Rot Wolf
.11381 1 Tel-Jilad Fallen
.11454 1 Green Sun's Zenith
.1522 1 Sylvan Tutor
.12768 1 Loxodon Smiter
.8916 1 Dryad Arbor
.1297 1 Watchwolf
.10287 1 Grizzled Leotau
.565 1 Angus Mackenzie

It contains several routes to win. Here are the most common ones:

Worldly Tutor or Sylvan Tutor or Living Wish -> Academy Rector -> Worship or Oath of Druids

Merchant Scroll -> Mystical Tutor or Cunning Wish -> Enlightened Tutor -> Worship or Oath of Druids or Platinum Angel or Platinum Emperion or Blightsteel Colossus

Merchant Scroll -> Mystical Tutor -> Tinker or Fabricate or Transmute Artifact -> Platinum Angel or Platinum Emperion or Blightsteel Colossus

Many cards, like Meekstone and Ensnaring Bridge, are to slow down the opponent while you build your play. Sometimes it happens that all the big cratures stay unuseful and you may win with your small infecters or with the Decimator Web. Occasionally even a complete paralysis may work on your side: with a 100 cards deck you are in good position when it comes to who is the one that gets decked out.
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Re: Challenge 2-5 : There can be only one

Postby discoransom » 07 Apr 2014, 08:43

Used all 15 Charms from Shards and Return to Ravnica, and a pile of gold cards that I enjoy.


.12645 1 Abrupt Decay
.9910 1 Ajani Vengeant
.12885 1 Assemble the Legion
.12887 1 Aurelia's Fury
.12661 1 Azorius Charm
.12516 1 Baleful Strix
.9918 1 Bant Charm
.10246 1 Bloodbraid Elf
.13125 1 Blood Baron of Vizkopa
.12898 1 Boros Charm
.12902 1 Boros Reckoner
.13678 1 Chromanticore
.1503 1 Cruel Ultimatum
.5531 1 Decimate
.12704 1 Detention Sphere
.12925 1 Dimir Charm
.1552 1 Electrolyze
.9959 1 Esper Charm
.13115 1 Far // Away
.9785 1 Figure of Destiny
.12731 1 Golgari Charm
.9981 1 Grixis Charm
.9986 1 Hindering Light
.13461 1 Horizon Chimera
.12753 1 Izzet Charm
.9993 1 Jund Charm
.13741 1 Kiora, the Crashing Wave
.9579 1 Kitchen Finks
.1328 1 Lightning Helix
.10305 1 Lord of Extinction
.1368 1 Loxodon Hierarch
.10309 1 Maelstrom Pulse
.13482 1 Medomai the Ageless
.13003 1 Merciless Eviction
.2030 1 Merieke Ri Berit
.1540 1 Mortify
.10020 1 Naya Charm
.13019 1 Obzedat, Ghost Council
.5416 1 Pernicious Deed
.13192 1 Plasm Capture
.13031 1 Prime Speaker Zegana
.13521 1 Prophet of Kruphix
.1506 1 Putrefy
.10331 1 Qasali Pridemage
.12793 1 Rakdos Charm
.13201 1 Ral Zarek
.13204 1 Render Silent
.1357 1 Rhox War Monk
.952 1 Rubinia Soulsinger
.12814 1 Selesnya Charm
.13056 1 Simic Charm
.12834 1 Sphinx's Revelation
.12843 1 Supreme Verdict
.13567 1 Temple of Abandon
.13568 1 Temple of Deceit
.13819 1 Temple of Enlightenment
.13569 1 Temple of Mystery
.13821 1 Temple of Plenty
.13570 1 Temple of Silence
.13571 1 Temple of Triumph
.1471 1 Terminate
.13133 1 Turn // Burn
.13091 1 Urban Evolution
.1302 1 Vindicate
.12870 1 Vraska the Unseen
.12963 1 Gruul Charm
.13024 1 Orzhov Charm
.17 1 Black Lotus
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.12 1 Bayou
.9 1 Badlands
.254 1 Tundra
.266 1 Volcanic Island
.258 1 Underground Sea
.252 1 Tropical Island
.241 1 Taiga
.216 1 Scrubland
.212 1 Savannah
.189 1 Plateau
.1203 1 Jungle Shrine
.1206 1 Arcane Sanctum
.1202 1 Crumbling Necropolis
.1204 1 Savage Lands
.1205 1 Seaside Citadel
.403 1 City of Brass
.11906 1 Clifftop Retreat
.10411 1 Drowned Catacomb
.10409 1 Dragonskull Summit
.10419 1 Glacial Fortress
.11985 1 Hinterland Harbor
.11995 1 Isolated Chapel
.3244 1 Reflecting Pool
.10460 1 Rootbound Crag
.12094 1 Sulfur Falls
.10476 1 Sunpetal Grove
.12127 1 Woodland Cemetery
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