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Challenge 2-6 : March of the Machines

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Challenge 2-6 : March of the Machines

Postby Salbei » 20 Feb 2011, 07:32

March of the Machines
Challenge: 2-6
Unlocks: (Tangle Wire)
Description: your deck can ONLY include artifacts
NavigationChallenge Index - Archive for Set 2


Please discuss this Challenge here!
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Re: Challenge 2-6 : March of the Machines

Postby Salbei » 22 Feb 2011, 02:38

Found at the Archive, might be outdated.

aww1979 wrote:March of the Machines: (artifacts only, AI decks randomly selected from challenge #1 decks)

Defeated with the following deck: (won Tangle Wire)

.17 1 Black Lotus
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.1879 4 Etherium Sculptor
.1706 4 Master of Etherium
.1216 4 Seat of the Synod
.1682 4 Darksteel Citadel
.1547 4 Frogmite
.1548 4 Myr Enforcer
.1210 4 Silver Myr
.1714 4 Skullclamp
.1677 4 Arcbound Ravager
.1676 4 Arcbound Worker
.1775 4 Mind Stone
.1571 3 Serrated Arrows
.1724 4 Cranial Plating
.1550 1 Voltaic Key
.248 1 Time Vault

Very simple. It's basically affinity without the nonartifacts :p If you haven't unlocked Serrated Arrows, don't worry, it's the least important card in the deck. Just throw in almost anything else and you'll be fine. Occasionally the deck gets manascrewed, but there isn't much that can be done about it, since only artifacts are allowed.
meesterhans wrote:
March of the Machines

.17 1 Black Lotus
.230 1 Sol Ring
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.1706 4 Master of Etherium
.1216 4 Seat of the Synod
.1215 4 Vault of Whispers
.1547 4 Frogmite
.1548 4 Myr Enforcer
.1210 4 Silver Myr
.1714 4 Skullclamp
.1677 4 Arcbound Ravager
.1676 4 Arcbound Worker
.1724 4 Cranial Plating
.1833 2 Sword of Fire and Ice
.1308 1 Platinum Angel
.1219 4 Ancient Den
.248 1 Time Vault
.1550 1 Voltaic Key
.550 4 Yotian Soldier

Nothing suprising here i think!
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Re: Challenge 2-6 : March of the Machines

Postby HornofAmmon » 04 Apr 2011, 23:28

I'm trying to play this now but I keep auto-losing right when I start. Can someone tell me what's wrong with my deck? It's 40 cards but I checked adding 20 more artifacts and I keep auto-losing anyway. Thanks!


.466 2 Memnite
.1216 4 Seat of the Synod
.1208 2 Cathodion
.1308 1 Platinum Angel
.169 1 Mox Sapphire
.230 1 Sol Ring
.17 1 Black Lotus
.955 1 Wurmcoil Engine
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.1682 4 Darksteel Citadel
.1218 2 Great Furnace
.818 1 Metalworker
.1548 1 Myr Enforcer
.1547 2 Frogmite
.1781 1 Loxodon Warhammer
.1045 2 Steel Overseer
.173 1 Nevinyrral's Disk
.520 1 Sword of Body and Mind
.1676 1 Arcbound Worker
.1879 2 Etherium Sculptor
.1706 3 Master of Etherium
.81 2 Lodestone Golem
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Re: Challenge 2-6 : March of the Machines

Postby discoransom » 05 Apr 2011, 03:33

First make sure you restart mana link before beginning any challenge (even if you're repeating the same challenge again, it can still bug out). If that isn't the problem, the only card in your list that I can't confirm working in artifact challenges is Etherium Sculptor (never played it) since I've used all those before without issue.
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Re: Challenge 2-6 : March of the Machines

Postby HornofAmmon » 05 Apr 2011, 18:01

discoransom wrote:First make sure you restart mana link before beginning any challenge (even if you're repeating the same challenge again, it can still bug out). If that isn't the problem, the only card in your list that I can't confirm working in artifact challenges is Etherium Sculptor (never played it) since I've used all those before without issue.
Thanks, I've tried restarting but this deck still auto-loses right when I click on the March of the Machines challenge. All of the cards are artifacts - are any banned that I'm not aware of?
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Re: Challenge 2-6 : March of the Machines

Postby HornofAmmon » 07 Apr 2011, 00:43

Edit: Still don't know why the above decks weren't OK, but I did make a deck that worked and finished the challenge. Here it is, pretty standard except I also went for some gold artifacts, since you need to splash other colors for their artifact land anyway.

.466 2 Memnite
.1706 4 Master of Etherium
.1879 2 Etherium Sculptor
.1216 4 Seat of the Synod
.1308 2 Platinum Angel
.169 1 Mox Sapphire
.230 1 Sol Ring
.17 1 Black Lotus
.955 1 Wurmcoil Engine
.173 1 Nevinyrral's Disk
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.1682 4 Darksteel Citadel
.1529 1 Akroma's Memorial
.1676 2 Arcbound Worker
.1219 4 Ancient Den
.58 1 Kuldotha Forgemaster
.81 3 Lodestone Golem
.818 1 Metalworker
.157 1 Mana Vault
.1210 2 Silver Myr
.1547 4 Frogmite
.1045 2 Steel Overseer
.1881 1 Sharuum the Hegemon
.1362 2 Tidehollow Strix
.1356 1 Tower Gargoyle
.1215 4 Vault of Whispers
.114 1 Howling Mine
.1209 2 Leaden Myr
.450 1 Sword of Feast and Famine
.1833 1 Sword of Fire and Ice
.210 2 Etched Champion
.1548 2 Myr Enforcer
.104 1 Phyrexian Dreadnought
.606 1 Myr Galvanizer
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Re: Challenge 2-6 : March of the Machines

Postby mox » 13 Dec 2012, 01:15

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Re: Challenge 2-6 : March of the Machines

Postby Emphyrio » 28 Apr 2013, 23:37

I used this combo deck. Probably needs tweeking (adding grim monoliths and more Kuldothas to compensate for the lack of mishra's workship), but it won very easily nonetheless so I didn't bother.

4 Darksteel Citadel
4 Seat of the Synod
4 Vault of Whispers
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Grindstone
4 Painter's Servant
1 Time Vault
4 Voltaic Key
1 Mana Vault
2 Scroll Rack
1 Memory Jar
1 Chromatic Sphere (has nothing to do there..)
4 Metalworker
4 Staff of Domination
4 Ensnaring Bridge
4 Grafted Skullcap
1 Kuldotha Forgemaster
2 Temporal Aperture
1 Sensei's Divining Top
2 Journeyer's Kite (just to shuffle for cheaper than aperture and get rid of crap with scroll rack, didn't really use them though.. Citanul Flute would have been clearly better anyway)

Kill : Painter's Servant + Grindstone
Other insta wins : Time Vault + Voltaic Key and Metalworker + Staff of Domination (infinite turn or infinite mana to draw whole deck)
Lock against some of the decks : Ensnaring Bridge (+ Grafted Skullcap if needed). With Grafted Skullcap in play you can still use the Metalworker/staff of dominion combo, just have to draw a card at end of opponent's turn to get 3 (or have 5+ mana without the metalworker).
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