somacat wrote:Just completed Land Ho, obviously got insanely lucky. Here's the list, although everyone likely has something pretty darn close, since there's not much you can do with this challenge:
.377 4
Maze of Ith.508 4
Mishra's Factory.806 4
The Tabernacle at Pendrell Vale.1946 4
Treetop Village.1728 4
Wasteland.528 1
Strip Mine.1721 3
Kjeldoran Outpost.694 1
Karakas.407 4
Desert.319 2
Gaea's Cradle.438 1
Library of Alexandria.1499 4
Temple Garden.212 4
Savannah.1989 3
Secluded Steppe.1990 4
Tranquil Thicket.428 2
Island of Wak-Wak.1844 3
Dark Depths.740 3
Pendelhaven.398 3
Bazaar of Baghdad.833 2
UrborgThe bulk of the strategy for playing this challenge is the 'surprise, I have a creature to block with' plan, since the AI seems unaware that Factories and Treetops can be animated, or that Outpost and
Dark Depths can put creatures into play at instant speed. For this reason it is incredibly important to mulligan into a manland, as you need to be able to kill their early attackers to stop them getting ahead of you. Factory is by far preferable to Treetop, since it comes online earlier, and a second Factory can make for a 4/4 blocker. This strategy is most effective against decks that attack with alot of 2/2s (obviously). For this reason the Rats deck is the easiest to beat unless they have an early turn with two Rats, since you can keep them getting any bigger than 2/2. Once they stop dropping creatures, then you can start attacking.
The other major strategy is mana denial, both from the
Strip Mine / Wastelands, and the Tabernacles. If your opponent has a turn 1 of land-go, I usually recommend using a Strip /
Wasteland asap, as they are far more likely to get manascrewed than you

With a Tabernacle in play, sometimes you *want* the AI to keep 2/2s you can deal with, rather than have it suicide them into a manland. In this situation, you just activate the manland at the beginning of the AI's attack step to dissuade them attacking.
Pendelhaven is pretty amazing here too, as the AI thinks it can pump any size creature. I held of an army of Hierarchs and Rhow War Monks with a
Treetop Village and an open
Pendelhaven
Maze of Ith really shines in this strategy too. If you are playing this way, generally you are going to be winning in the late game either by Outpost + Cradle, or Marit Lage.
The Urborgs may need some explaining: the toughest match in this challenge is probably the soldier deck. Not only are
Crusade effects very bad for you, they have
Preeminent Captain, which can get around the mana denial strategy by plopping creatures directly into the red zone.
This is a very tough challenge, as the cardpool for it is incredibly small. There are alot of situations it can't deal with, since it can't effectively deal with artifacts, enchantments, or large creatures, and as an aggro deck it doesn't provide much of a clock (you are only the aggro against Burn, Turbofog and often Faeries).