Useful Quotes from the Archive:
These posts where made ages ago, challenges might have been changed in the meantime.
aww1979 wrote:Well, I've got insomnia tonight, so I think I'll give some of these a whirl! :p I'll start in order. The chaos orb one seems like cheap casts, haste, and comes into play effects on permanents will be the way to go.
Also, Chaos orb challenge behaves like this:
Round 1: tap
Round 2: tap
Round 3: bounce
Round 4: bounce
Round 5: bounce
Round 6: destroy
Round 7: destroy
Round 8: destroy
Round 9: destroy
Salbei wrote:there is not round 10 at Chaos Orb btw. card gets unlocked after you beat round 9 . really unlucky^^
beat the challenge with a belcher deck(usually turn1 or turn2 kill so even if the ai destroys stuff it doesn´t really matter. either 10+ goblins or belcher for 90 damage ^^)
didn´t even have to modify the deck - beat it at the first attempt.

.1892 4 Elvish Spirit Guide
.1904 4 Simian Spirit Guide
.1908 4 Tinder Wall
.1 1 Ancestral Recall
.1696 4 Manamorphose
.1423 3 Seething Song
.30 1 Channel
.1866 4 Empty the Warrens
.1897 4 Land Grant
.1730 4 Rite of Flame
.250 1 Timetwister
.1351 1 Tinker
.309 1 Windfall
.282 1 Wheel of Fortune
.17 1 Black Lotus
.1685 2 Chromatic Star
.1718 1 Chrome Mox
.1894 4 Goblin Charbelcher
.1898 1 Lion's Eye Diamond
.1424 1 Lotus Petal
.894 1 Mana Crypt
.157 1 Mana Vault
.1900 1 Memory Jar
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.241 1 Taiga
.252 1 Tropical Island
.1895 2 Goblin Welder
aww1979 wrote:Chaos Orb
.17 1 Black Lotus
.1898 1 Lion's Eye Diamond
.1424 1 Lotus Petal
.894 1 Mana Crypt
.157 1 Mana Vault
.457 1 Mox Diamond
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.230 1 Sol Ring
.1892 2 Elvish Spirit Guide
.1704 1 Yawgmoth's Bargain
.1910 1 Yawgmoth's Will*
.1 1 Ancestral Recall
.1734 4 Cabal Ritual
.55 4 Dark Ritual
.502 1 Hurkyl's Recall
.62 1 Demonic Tutor
.327 3 Grim Tutor
.1848 1 Tendrils of Agony
.1893 4 Forbidden Orchard
.249 1 Time Walk
.1351 1 Tinker
.648 1 Mind's Desire*
.250 1 Timetwister
.309 1 Windfall
.282 1 Wheel of Fortune
.202 1 Regrowth
.403 4 City of Brass
.258 2 Underground Sea
.317 1 Tolarian Academy
.1696 4 Manamorphose
.1904 2 Simian Spirit Guide
.587 4 Meditate
.1900 1 Memory Jar
Yeah, it's tendrils again :p I thought about trying things like dredge, but I figured that the challenge environment would wreck the bazaars too badly. False alarm on the bug earlier, it was just a badly timed crash, as it was loading round 10 :p Anyway, for the first few rounds, just play it like normal tendrils; the tap/bounce is only a minor inconvenience. After that, you'll have to either play several permanents right away so that you keep some in play, or wait until you can go off all in one turn, 'perfect storm' style.