T is the letter of
Time.
And Treva is master of time in this storytelling deck.
This deck is stronger than expected, after some playtest. I've beat 5 opponent of the challenge (I stopped there, because I'ved to shut down computer).
Here the deck, and some commentarys after that :
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;C_TrevaTimeMaster
;
;User
;User E-Mail
;06/03/2012
;1
;4th Edition
;
.254 4
Tundra.252 4
Tropical Island.1217 4
Tree of Tales.1513 1
Tolarian Academy.8671 4
Tolaria West.6363 4
Temple of the False God.1499 4
Temple Garden.4144 4
Thran Dynamo.3868 3
Temporal Aperture.11696 4
Timely Reinforcements.7758 4
Telling Time.1342 4
Time Spiral.1425 3
Time Stretch.249 1
Time Walk.250 1
Timetwister.1351 1
Tinker.1341 4
Treachery.2219 4
Tinder Wall.4935 2
Treva, the Renewer--------------------------------------------
First game, against the golem-splicer deck. Bad start for me : AI drop Mox and
Black Lotus. I have some golems on table and drop to 1 hp at 3st turn. Then I think I'm dead, but deck begin to do some incredibles interactions.
Then, I begin an endless turn, with
Treachery, untap
Tolarian Academy, play Time Strech, make token with
Timely Reinforcements, recover 18 HP, etc.. and win !
Timely Reinforcements is the main survival cards, followed by
Tinder Wall for defense or drop a turn 2
Thran Dynamo. Defense is followed quicly by the fabulous
Treachery.
But in many game
Timely Reinforcements is a win condition too, because most of the time, creatures of AI are tapped, and you can stole an untaped one with
Treachery. With the many time walk, soldiers can attack and quicly defeat AI, helped with a stoled creature.
Tolaria West is very good in order to tutor Academy or Temple of False God.
Tree of Tales give mana for academy, mana for
Tinder Wall, or is sacrifiable with tinker for playing a Dynamo or
Temporal Aperture.
Sometime, when lucky,
Temporal Aperture play
Time Stretch or Treva.
Time Spiral is the big trick. It recover more mana than before played with Academy or Temples, and give a full hand. With these lands, mana flooded in pool, and dynamo,
Time Stretch can quicly be played from hand too, with missing mana potentialy given by
Tinder Wall.
Telling Time is a good card, capable of fix a bad beginning hand. It's good too, in order to put in hand a good top card before shuffle with
Temporal Aperture.
Time Stretch is the real win card here. You just play one first, and you are sure to play alone for the rest of the game, and win !
There is possible changes about this deck.
I think that 4
Time Stretch could be better. I dont add
Time Warp (too week), and Tiddings not really needed with Aperture and
Time Spiral.
I could remove 1 Treva and put another big monster like
Triskelion or T...?.
Remove a Teeling Time and put another killer card too.
I was thinking to play
Taiga too (can sac Tinder wall against an attacker).
In a unlucky game, Treva saved my life. After 2 strike I recovered enough life to support one more attack of AI, and win the turn after.
Word of end : I find this challenge very funny, because the deck limitation provide more inventivity in the deck creation process. Letters like H or R could be playable after some bugfix about lands like
Ruins of Trokair that can untap.
See attachement, one of the savegame is from the first incredible game.