Scute Mob
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Scute Mob
by HornofAmmon » 11 Apr 2011, 14:21
I'm a newb at Magic in general, so this opinion is certainly open to change, but does anyone else think Scute Mob is a bit overpowered? Compared to other creatures that cost G, it just seems a little bit too good if you can cast it in the mid or late game and hold on for a few turns. Wonder if anyone else thinks this is so, or if there are other cards people think are a bit imbalanced.
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HornofAmmon - Posts: 110
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Re: Scute Mob
by Salbei » 21 Apr 2011, 00:03
It is fine as it is. Even in "slow" formats like Legacy you would be dead before you get your first counters onto Scute Mob.
Sure, if you can´t handle it then you might die to it, but that applies to a Tarmogoyf or any other "good" creature.
I would prefer to use other Creatures that aren´t 1/1 vanillas for the most part of the game.
Scute Mob does exactly what it is supposed to do in my opinion.
Sure, if you can´t handle it then you might die to it, but that applies to a Tarmogoyf or any other "good" creature.
I would prefer to use other Creatures that aren´t 1/1 vanillas for the most part of the game.
Scute Mob does exactly what it is supposed to do in my opinion.
Retired a long time ago. I will not reply.
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