It is currently 12 May 2024, 12:24
   
Text Size

Scute Mob

Guides/Support for Challenges,Discuss General Strategy or just share your Deck ideas.
PLEASE "SEARCH" BEFORE YOU POST!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Scute Mob

Postby HornofAmmon » 11 Apr 2011, 14:21

I'm a newb at Magic in general, so this opinion is certainly open to change, but does anyone else think Scute Mob is a bit overpowered? Compared to other creatures that cost G, it just seems a little bit too good if you can cast it in the mid or late game and hold on for a few turns. Wonder if anyone else thinks this is so, or if there are other cards people think are a bit imbalanced.
User avatar
HornofAmmon
 
Posts: 110
Joined: 10 Mar 2011, 17:04
Has thanked: 0 time
Been thanked: 3 times

Re: Scute Mob

Postby Salbei » 21 Apr 2011, 00:03

It is fine as it is. Even in "slow" formats like Legacy you would be dead before you get your first counters onto Scute Mob.

Sure, if you can´t handle it then you might die to it, but that applies to a Tarmogoyf or any other "good" creature.
I would prefer to use other Creatures that aren´t 1/1 vanillas for the most part of the game.

Scute Mob does exactly what it is supposed to do in my opinion.
Retired a long time ago. I will not reply.
User avatar
Salbei
DEVELOPER
 
Posts: 1053
Joined: 04 Jun 2009, 10:58
Location: Germany
Has thanked: 3 times
Been thanked: 2 times


Return to Decks, Strategy and Challenges

Who is online

Users browsing this forum: No registered users and 4 guests


Who is online

In total there are 4 users online :: 0 registered, 0 hidden and 4 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 4 guests

Login Form