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Hydra Act (R/G/W)

PostPosted: 16 Jan 2013, 20:18
by Zeek
Here it is! Not the best thing ever, but very fun for casual matches.

.1250 4 Wall of Blossoms
.11078 4 Wall of Omens
.1251 1 Carven Caryatid

.8459 4 Tamanoa
.7924 4 Phytohydra
.5987 3 Phantom Nishoba

.1121 4 Pyroclasm
.11527 4 Slagstorm
.6284 2 Starstorm
.11884 3 Blasphemous Act
.12841 4 Sundering Growth

.189 4 Plateau
.241 4 Taiga
.212 4 Savannah
.1203 3 Jungle Shrine
.1473 2 Wooded Foothills
.1472 2 Windswept Heath
.10460 2 Rootbound Crag
.10476 2 Sunpetal Grove


Strategy is simple. Throw out those cantrip walls and start doing 2-3 damage to every creature. Slap down some of your multicolored creature goodness for a much better effect on those clasm/storms. Any deck that doesn't have targetted removal available will pretty much die instantly if a Phytohydra + Blasphemous Act combo goes off since you pretty much cleared the board except for your 14/14 or better.

The deck does have some weaknesses though. Big creatures (especially flyers) can be tough to deal with if they come out quickly enough, and creatureless control obviously defeats the purpose of the deck. Absolute Law could pose a threat, but that's a sideboard card and not really used, and singular pro-red creatures aren't a problem since most of my creatures aren't red anyway.

Still, tons of fun to play around with, especially since the computer mostly plays best with simple aggro decks.

Re: Hydra Act (R/G/W)

PostPosted: 17 Jan 2013, 04:09
by stassy
I was thinking about some Phytohydra synergy deck too and guess what pop!

Do you have an alternative for Phantom Nishoba as he's not fully implemented in ML (X damage on him mean X counter removed instead of only one)?

Edit: Ah nevermind, since this bug has been fixed already

Re: Hydra Act (R/G/W)

PostPosted: 17 Jan 2013, 21:48
by Zeek
Yeah, it works properly. It only loses one counter. :3