Dominion (by Rio Grande Games) [Updated 11/14/2011]
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- Adventuress
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Re: Dominion (by Rio Grande Games) [Updated 3/26]
by Boom2010 » 31 Mar 2010, 18:15
Awesome!Adventuress wrote:Fixed. ;D
Re: Dominion (by Rio Grande Games) [Updated 4/1]
by jatill » 01 Apr 2010, 14:16
A new version today, with some cool improvements.
1) Completely new graphic set created by Adventuress using open clipart. It's really fantastic work; I prefer these to the originals.
2) Campaign chapter 3 added
3) Stats screen added (stats are only effective starting this download, naturally)
4) some more bug fixes.
Enjoy.
I'll re-upload the updated code later today.
1) Completely new graphic set created by Adventuress using open clipart. It's really fantastic work; I prefer these to the originals.
2) Campaign chapter 3 added
3) Stats screen added (stats are only effective starting this download, naturally)
4) some more bug fixes.
Enjoy.
I'll re-upload the updated code later today.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Dominion (by Rio Grande Games) [Updated 3/26]
by ivadla » 01 Apr 2010, 15:47
Are you sure? At least the Wikimedia Foundation thinks otherwise: http://commons.wikimedia.org/wiki/Commo ... PD-Art_tagAdventuress wrote:Then I though using Renaissance paintings, but the rights for any imaging of them remains with the museums, even if the paintings are public domain.
I made some cards using old paintings:
They are under the Creative Commons Attribution-Share Alike 3.0 License. See the attached zip file for the
svg-version and information about the original files and their copyright.
BTW what is the license of your cards? May I use them in the java-version I'm currently programming? The game itself will be GPL, but I think that the artwork could also be creative commons or public domain.
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- ivadla
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Re: Dominion (by Rio Grande Games) [Updated 3/26]
by Boom2010 » 01 Apr 2010, 16:09
and then there were two?ivadla wrote:.......in the java-version I'm currently programming? The game itself will be GPL,
What are you plans for your version?
Re: Dominion (by Rio Grande Games) [Updated 3/26]
by Adventuress » 01 Apr 2010, 17:58
Well there seems to be some uncertainty, about the issue. If you read WMF's position on the issue, they even admit, that there are museums thinking otherwise.ivadla wrote:Are you sure? At least the Wikimedia Foundation thinks otherwise: http://commons.wikimedia.org/wiki/Commo ... PD-Art_tag
Great cards. I especially like the textured paper background.ivadla wrote:I made some cards using old paintings:
Personally I think too much valuable space is wasted. I'd like to see cards with more text on them. The Ghost Ship for example. Just to see if I'm wrong or not.
I'm not mocking your cards. Like I said, I would've preferred using PD-Art, but the copyright issue wasn't clear. I just thought I'd point out some possible challenges (there are no problems after all )
Edit:
Updated my previous post with svg-sources. License (Share alike) text also added.
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Re: Dominion (by Rio Grande Games) [Updated 4/1]
by ivadla » 01 Apr 2010, 23:46
The main difference is that the my version contains several AI-Strategies which can be extended by plugins. And as a java program it will also run in Linux and Mac OS X without the use of an emulator.Boom2010 wrote:What are you plans for your version?
From a programers point of view my version is object oriented and separates the gui and AI from the game logic.
I don't think that my cards waste much more space than yours, but the aspect ratio of mine is different, because of the background image. Have a look at my ghost ship and judge for yourself:Adventureess wrote:Personally I think too much valuable space is wasted. I'd like to see cards with more text on them. The Ghost Ship for example. Just to see if I'm wrong or not.
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Re: Dominion (by Rio Grande Games) [Updated 4/1]
by Adventuress » 02 Apr 2010, 00:10
I think you're right. They don't waste more space than mine. The whitespace around your background image threw me off. Also the font you are using isn't as large as it seemed. It's just massiveivadla wrote:I don't think that my cards waste much more space than yours, but the aspect ratio of mine is different, because of the background image. Have a look at my ghost ship and judge for yourself:
Were will you discuss your game? I'd rather not hijack Jatill's thread anymore.
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Re: Dominion (by Rio Grande Games) [Updated 4/12]
by Adventuress » 16 Apr 2010, 10:47
Jatill, have you thought about redesigning the UI? Also could you add hover over descriptions to the 3 symbols on the right?
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Re: Dominion (by Rio Grande Games) [Updated 4/12]
by jatill » 16 Apr 2010, 12:02
I'm pretty happy with the UI, so I hadn't thought about changing it.Adventuress wrote:Jatill, have you thought about redesigning the UI? Also could you add hover over descriptions to the 3 symbols on the right?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Dominion (by Rio Grande Games) [Updated 4/12]
by cteague3 » 23 Apr 2010, 06:16
You know this would be great in C#, using WPF in an MVVM pattern. I'm by no means an expert on WPF, but in the process of learning, been using Expression Studio v3 along with it. Where could I get ahold of the VB and/or Java code, I could start looking at porting over a comparable .NET version (nDominion, hehe)? Is there already a sourceforge.net or codeplex project out there for it?
Then there were 3. I wouldn't mean to "compete" by any means, but would strictly hope to make the port use the same graphics pkgs (and attempt to make it configurable of course) in the same fashion that the Java version would. I would include the code under any project already out there for open source evolution, of course.
Then there were 3. I wouldn't mean to "compete" by any means, but would strictly hope to make the port use the same graphics pkgs (and attempt to make it configurable of course) in the same fashion that the Java version would. I would include the code under any project already out there for open source evolution, of course.
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Re: Dominion (by Rio Grande Games) [Updated 4/12]
by tkstanczak » 23 Apr 2010, 11:23
Here you can see a WPF version of Dominion;)
Alchemy Expansion Set in action - http://www.youtube.com/watch?v=ewb1oKLlQQQ
Base Set with AI strategy - http://www.youtube.com/watch?v=fv_hZgcocso
tom
Alchemy Expansion Set in action - http://www.youtube.com/watch?v=ewb1oKLlQQQ
Base Set with AI strategy - http://www.youtube.com/watch?v=fv_hZgcocso
tom
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Re: Dominion (by Rio Grande Games) [Updated 4/12]
by jatill » 23 Apr 2010, 12:51
Tom-tkstanczak wrote:Here you can see a WPF version of Dominion;)
Alchemy Expansion Set in action - http://www.youtube.com/watch?v=ewb1oKLlQQQ
Base Set with AI strategy - http://www.youtube.com/watch?v=fv_hZgcocso
tom
Looks like a good start from the videos. When will you be sharing the game, or have you already? You're definitely welcome to use this forum as your home base too.
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Dominion (by Rio Grande Games) [Updated 4/12]
by robins80 » 27 Apr 2010, 22:49
I am wondering what the three stats in the lower right corner are.
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Re: Dominion (by Rio Grande Games) [Updated 5/4]
by pinkymadigan » 07 May 2010, 02:12
Hand, Discard, Deck counts I believe. Never explained anywhere and it took a while to figure it out, but if you watch the counts as you play it works.
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