Re: Dominion (by Rio Grande Games) [Updated 3/26]
Posted: 31 Mar 2010, 17:57
Fixed. ;D
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Awesome!Adventuress wrote:Fixed. ;D
Are you sure? At least the Wikimedia Foundation thinks otherwise: http://commons.wikimedia.org/wiki/Commo ... PD-Art_tagAdventuress wrote:Then I though using Renaissance paintings, but the rights for any imaging of them remains with the museums, even if the paintings are public domain.
and then there were two?ivadla wrote:.......in the java-version I'm currently programming? The game itself will be GPL,
Well there seems to be some uncertainty, about the issue. If you read WMF's position on the issue, they even admit, that there are museums thinking otherwise.ivadla wrote:Are you sure? At least the Wikimedia Foundation thinks otherwise: http://commons.wikimedia.org/wiki/Commo ... PD-Art_tag
Great cards. I especially like the textured paper background.ivadla wrote:I made some cards using old paintings:
The main difference is that the my version contains several AI-Strategies which can be extended by plugins. And as a java program it will also run in Linux and Mac OS X without the use of an emulator.Boom2010 wrote:What are you plans for your version?
I don't think that my cards waste much more space than yours, but the aspect ratio of mine is different, because of the background image. Have a look at my ghost ship and judge for yourself:Adventureess wrote:Personally I think too much valuable space is wasted. I'd like to see cards with more text on them. The Ghost Ship for example. Just to see if I'm wrong or not.
I think you're right. They don't waste more space than mine. The whitespace around your background image threw me off. Also the font you are using isn't as large as it seemed. It's just massiveivadla wrote:I don't think that my cards waste much more space than yours, but the aspect ratio of mine is different, because of the background image. Have a look at my ghost ship and judge for yourself:
I'm pretty happy with the UI, so I hadn't thought about changing it.Adventuress wrote:Jatill, have you thought about redesigning the UI? Also could you add hover over descriptions to the 3 symbols on the right?
Tom-tkstanczak wrote:Here you can see a WPF version of Dominion;)
Alchemy Expansion Set in action - http://www.youtube.com/watch?v=ewb1oKLlQQQ
Base Set with AI strategy - http://www.youtube.com/watch?v=fv_hZgcocso
tom