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Re: Prosperity Beta Testing (updated 8/16)

PostPosted: 16 Aug 2010, 21:32
by Boom2010
JudgeWhyMe wrote:
Boom2010 wrote:Oh dear, seem to have lost the ability to decide on the treasure order in the 8/16 release....
No, it still works fine. You can select this option on the first screen, or activate/deactivate this option during the game by pressing 's'
Ah yes - that was set at unchecked in the 8/13 version. Thanks! and PHEW!

Re: Prosperity Beta Testing (updated 8/16)

PostPosted: 16 Aug 2010, 21:39
by Boom2010
The "4" value platinum seems as though it might be triggered by having potions in the current game or earlier.

I haven't seen this occur on a fresh start with just platinum/colony. Throw in potions in a later game (same launch of the exe) and the "4" value seems to appear.

Re: Prosperity Beta Testing (updated 8/13)

PostPosted: 16 Aug 2010, 21:41
by JudgeWhyMe
Elysium wrote:
jatill wrote:Does this happen every time? Only after the 1st game? I just tried a game with this setup any everything looked cool.
I just tried this configuration (2 players, 12 cards). The game crashed with the following message:
Execution Error 340:
The element of the Control Group '22' does not exists

I launched the exe again, and it runs normally. I then suppressed the directory, unzip it again, sets this configuration: crash again with the same error message. And now it always displays this error message in this configuration.

Re: Prosperity Beta Testing (updated 8/16)

PostPosted: 16 Aug 2010, 21:50
by JudgeWhyMe
Boom2010 wrote:The "4" value platinum seems as though it might be triggered by having potions in the current game or earlier.

I haven't seen this occur on a fresh start with just platinum/colony. Throw in potions in a later game (same launch of the exe) and the "4" value seems to appear.
Definitely linked to the presence of Potion in the game!
When I played without Potions, Platinum cost displays 9, And Platinum/Colony cards are both presents.

Re: Prosperity Beta Testing (updated 8/13)

PostPosted: 17 Aug 2010, 12:23
by Boom2010
JudgeWhyMe wrote:
No messing around, see:

Definitely not messing around. I see the same, and now thinking about it never seen it coming up in play.

Re: Prosperity Beta Testing (updated 8/13)

PostPosted: 17 Aug 2010, 12:32
by jatill
Boom2010 wrote:
JudgeWhyMe wrote:
No messing around, see:

Definitely not messing around. I see the same, and now thinking about it never seen it coming up in play.
I wouldn't have believed this without the screenshot, thanks. This is only a problem for people that have not completed campaign mode.

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 17 Aug 2010, 12:35
by jatill
New version up now. Thanks to your help, I think we're getting close. Time to tackle King's Court. With me luck.

Bugs fixed:
-Make colony / platinum appear in the 2nd game
-Have City only grant 1 extra buy, not 2
-Don't crash when Platinum AND Potions are used
-Don't show cost of Platinum as 4
-Make Worker's village show up for everyone

Re: Prosperity Beta Testing (updated 8/13)

PostPosted: 17 Aug 2010, 12:41
by Boom2010
jatill wrote:
Boom2010 wrote:
JudgeWhyMe wrote:
No messing around, see:

Definitely not messing around. I see the same, and now thinking about it never seen it coming up in play.
I wouldn't have believed this without the screenshot, thanks. This is only a problem for people that have not completed campaign mode.
... and of course "we" haven't transferred over the necessary txt file....

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 17 Aug 2010, 12:43
by Boom2010
jatill wrote:New version up now. Thanks to your help, I think we're getting close. Time to tackle King's Court. With me luck.
Good luck!

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 17 Aug 2010, 16:08
by Elysium
This is a second game with the newest Beta, 2 players, 12 cards, always use colony/platinum, all random all decks, unchecked 3 alchemy cards.

Image

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 17 Aug 2010, 17:59
by jatill
Thanks for the screenshot. It really helps my puzzle these out.
I just uploaded another version that fixes this, and includes a rewrite for Throne Room, Golem, and King's Court. If you see bugs with those, let me know. This version is actually about 100 lines of code lighter than the last, so hopefully it works out.

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 18 Aug 2010, 15:59
by infocynic
So is the AI cheating and looking at my hand when I play Contraband? It seems to always happen to name a card that costs the exact amount equal to the sum of all treasures in my hand, plus the 3 coins for contraband.

E.g., left in my hand are 2 estates and 2 coppers, it names "Torturer" (cost 5)
Left are 2 estates, 1 copper, 1 silver, it calls "Gold"
Left are 1 copper, 2 silver, one estate, "Province"

Not that the AI doesn't need a little help, but cheating is cheating. :)

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 18 Aug 2010, 17:00
by jatill
Let's just say that the AI is very good at guessing :)

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 18 Aug 2010, 19:16
by Elysium
Still happening. 2 player, 12 card, no seaside or alchemy, always colony.

Image

Re: Prosperity Beta Testing (updated 8/17)

PostPosted: 18 Aug 2010, 21:27
by infocynic
Suggestion: if you have no treasures, don't prompt for which treasures to play (treat it like you treat actions if you have none to play).

I just played a game with pirate ship and thief. Needless to say, I had no treasures by about turn 4. :)