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Hinterlands: beta testing (updated 11/14/11)

A version of Asmadi Games' game by jatill

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Hinterlands: beta testing (updated 11/14/11)

Postby jatill » 27 Oct 2011, 19:03

Download the beta here:
http://www.mediafire.com/file/kb9sb5rky ... 111114.zip

Please report all bug reports in this thread.
Last edited by jatill on 14 Nov 2011, 13:30, edited 3 times in total.
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Re: Hinterlands: beta testing

Postby fateswanderer » 27 Oct 2011, 21:40

Bugs:
* Playing Young Witch forces you to discard all your cards, not just 2.
* When playing Duchess, declining to keep the top card causes you to gain a card
* I have gotten a "subscript out of range 9" error that closes the program (will try to reproduce)
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Re: Hinterlands: beta testing

Postby jestergl » 28 Oct 2011, 01:34

Revealing copper with noble brigand gives them a copper when it's only supposed to give copper if no treasure was revealed. Issue also present with Quarry. Trigger is a little more complicated than if no steal, then give copper.
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Re: Hinterlands: beta testing (updated 10/28)

Postby jatill » 28 Oct 2011, 18:00

Bugs fixed:
-Noble Brigand: only give Copper when no treasures were revealed
-Inn: set cost to 5, not 6
-Duchess: put card back to deck when no is chosen, don't randomly crash
-Cartographer: fix interaction with discarding Tunnel
-Inn: Fix interaction with Develop
-Haggler: Work even when Border Village was bought
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Re: Hinterlands: beta testing (updated 10/28)

Postby pinkymadigan » 29 Oct 2011, 03:29

Don't know if the cartographer fix fixed this or not, was playing the first build and noticed using a minion to ditch a tunnel did not allow me to gain a gold.
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Re: Hinterlands: beta testing (updated 10/28)

Postby jestergl » 29 Oct 2011, 14:30

I couldn't reproduce it yet, but using a young witch after a worker village caused me to have to discard my entire hand instead of 2 cards.

Also Mandarin caused a crash when bought. It gives you a choice if you want to put the treasures on top of the deck, which you have to, but declining caused an error 9, out of page. Doesn't happen every time.
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Re: Hinterlands: beta testing (updated 10/28)

Postby pinkymadigan » 29 Oct 2011, 14:53

Played Embassy with a fistful of cash, only action I took. Hand to discard entire hand...
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Re: Hinterlands: beta testing (updated 10/28)

Postby jestergl » 05 Nov 2011, 13:12

Warehouse making me discard only 2 cards at time, and sometime my entire hand of 7 cards.
Multiple Horn of Plenty in the same turn only gives 1 card.
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Re: Hinterlands: beta testing (updated 10/28)

Postby pinkymadigan » 09 Nov 2011, 22:57

Tunnel does not trigger ability when discarding due to Adventurer.
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Re: Hinterlands: beta testing (updated 11/11/11)

Postby jatill » 11 Nov 2011, 14:39

Fixed:
Tunnel's interaction with
-Adventurer
-Farming Village
-Loan
-Lookout
-Minion
-Hunting Party
-Saboteur
-Venture
Warehouse/Embassy number of cards discarded
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Re: Hinterlands: beta testing (updated 11/11/11)

Postby pinkymadigan » 11 Nov 2011, 23:00

Warehouse fix no good, couldn't discard any cards when I played it after a tournament. rest of hand was money and victory (none were tunnel). Tunnel was only other card in deck.
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Re: Hinterlands: beta testing (updated 11/11/11)

Postby fateswanderer » 12 Nov 2011, 15:12

Oasis couldn't discard card in hand.
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Re: Hinterlands: beta testing (updated 11/11/11)

Postby pinkymadigan » 12 Nov 2011, 23:45

Confirmed the above, seems many discard effects are broken, not allowing any interaction, asking for a discard.
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Re: Hinterlands: beta testing (updated 11/11/11)

Postby Binary101010 » 13 Nov 2011, 00:14

Confirming that this is true for, at least:

Inn
Warehouse
Oasis
Embassy

Stables seems fine though.
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Re: Hinterlands: beta testing (updated 11/11/11)

Postby jatill » 14 Nov 2011, 13:30

whoops... looks like I cntrol-v'd away a little code. Fixed now.
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