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Unlocking all and not something

New decks and cards for Stainless Games' release

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Re: Unlocking all and not something

Postby RiiakShiNal » 09 Apr 2013, 15:58

You have to create the correct mod hierarchy along with a header XML then pack it like you would any other mod.

Hierarchy:
  • Base Directory for Mod ("DECK_*" or "DATA_DLC_*")
    • Directory - DATA_PC
      • Directory - CONFIGS
        • File - APPID_LINKING.TXT
    • File - HEADER.XML

Header XML:
Code: Select all
<?xml version="1.0"?>
<WAD_HEADER>
   <ENTRY platform="ALL" source="[Base Directory for Mod]/DATA_PC/" alias="Content" order="4"/>
</WAD_HEADER>
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Re: Unlocking all and not something

Postby thefiremind » 09 Apr 2013, 16:40

Takhen wrote:still now I modified the one in Data_Core
I'm sure I already wrote it somewhere: never edit the original core, always make separate WAD files, otherwise you could bug the campaign.
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 13:51

I used Data_Core for test, I can simply reinstall the program, no problem

Before I read your answers I edited my tried wad, it is ok? This is able to overrun the one in data_core?
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Re: Unlocking all and not something

Postby thefiremind » 10 Apr 2013, 14:43

Takhen wrote:Before I read your answers I edited my tried wad, it is ok? This is able to overrun the one in data_core?
If it wasn't, then our old unlocker WADs wouldn't work. :)
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 14:49

I still tried but it remains to 0/30 unlocked also after pushing the button...
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Re: Unlocking all and not something

Postby RiiakShiNal » 10 Apr 2013, 14:51

Takhen wrote:Before I read your answers I edited my tried wad, it is ok?
Not sure what you mean by this, but I don't see any downside to testing things for yourself.

Takhen wrote:This is able to overrun the one in data_core?
I have not yet seen a wad that can't override something in DATA_CORE.WAD.
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 14:55

RiiakShiNal wrote:
Takhen wrote:Before I read your answers I edited my tried wad, it is ok?
Not sure what you mean by this, but I don't see any downside to testing things for yourself
This is the file I did to enable the UnlockFullDeck button also for the 80s decks, if you could take a look

PS: I already tested with no results...
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Re: Unlocking all and not something

Postby RiiakShiNal » 10 Apr 2013, 15:01

Takhen wrote:This is the file I did to enable the UnlockFullDeck button also for the 80s decks, if you could take a look

PS: I already tested with no results...
If it does not work then you may want to try changing the order="1" and order="2" in the header to order="3" and order="4" respectively.

Orders 1 & 2 are used by the core, but all other wads use orders 3 & 4. I assume that a higher order number means it is given a higher priority than anything with a lower number (allowing it to override what is in the core).
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 15:24

It was a good idea, and it did, but it remains 0/30 yet...
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Re: Unlocking all and not something

Postby RiiakShiNal » 10 Apr 2013, 15:55

Then maybe something is wrong with your wad itself because the files you posted earlier looked okay. Post the actual so we can see what went wrong.
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 16:23

The wads I use are the wads of ufficial espansion that I found on the forum, the guilds
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Re: Unlocking all and not something

Postby RiiakShiNal » 10 Apr 2013, 17:10

I was talking about the WAD you made out of the files you posted earlier, I'm not asking for game WADs.

Making the files to go into a WAD and actually making the WAD are two separate steps, if you are still having a problem then it is probably with making the WAD as the files you posted earlier to go into the WAD look fine (with the possible exception of the orders which I mentioned earlier).
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 17:16

here both the two files
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Re: Unlocking all and not something

Postby RiiakShiNal » 10 Apr 2013, 18:00

Apparently the prefix "Data_" only works for DATA_CORE.WAD, but "Data_DLC_" works universally, so changing the WAD's name to Data_DLC_PulsanteSblocco.wad worked.
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Re: Unlocking all and not something

Postby Takhen » 10 Apr 2013, 18:20

Now it works, thank you a lot, guys :D
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