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Duels of the Planeswalkers 2013

New decks and cards for Stainless Games' release

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Re: Duels of the Planeswalkers 2013

Postby DaLosar » 26 Jun 2012, 02:51

thefiremind wrote:Unpack an existing deck, change its name in all the directories and header files, give it a new ID inside the XML with the list of cards, then edit it as it was new, and repack it when you are done. I'm probably forgetting something, anyway this is basically what you have to do. Once you become familiar with the new directory structure, you'll be able to make changes without any editor.
I did that, but I can't unlock my deck =/
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Re: Duels of the Planeswalkers 2013

Postby pcastellazzi » 26 Jun 2012, 07:27

DaLosar wrote:
thefiremind wrote:Unpack an existing deck, change its name in all the directories and header files, give it a new ID inside the XML with the list of cards, then edit it as it was new, and repack it when you are done. I'm probably forgetting something, anyway this is basically what you have to do. Once you become familiar with the new directory structure, you'll be able to make changes without any editor.
I did that, but I can't unlock my deck =/
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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 26 Jun 2012, 08:24

kevlahnota wrote:I think the deck manager has a bug/unfinished when you have multi color deck. I just tried reusing the old deck box(modified) texture for bolas revenge deck(no deck box). here some screens:
It seems they completely excluded the chance to have decks with more than 2 colors... :shock:

MisterBenn wrote:I can't see anything along the lines of the dual colour land cards like Drowned Catacomb.
That's not the problem: with a bit of Photoshop we can make the missing card frames... the problem is that we can't tell the game to use them! :(
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Re: Duels of the Planeswalkers 2013

Postby sadlyblue » 26 Jun 2012, 12:27

I'm trying to setup up a TeamSpace. We could all share cards, pics, ...
Only problem, i think everyone needs to register and i need to invite everyone who wants access.
I wasn't getting a repository to work properly. This seems easier, and has a lot of space.
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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 26 Jun 2012, 13:26

kevlahnota wrote:I just checked in dotp 2013, we can now have three multiple choices supported unlike in dotp 2012 its only two. :D
I can confirm: this allowed me to code a perfect Umezawa's Jitte, it even displays the chosen mode with the MessageAllPlayers function. :D

I also coded Dimir Doppelganger... easy with the new GrantAbility. The problem is that it kept being transformer also in the graveyard... #-o I think that
Code: Select all
    <DURATION>
    return (EffectSource() == nil)
    </DURATION>
isn't enough (so Clone, Body Double, Phyrexian Metamorph and Sculpting Steel in the core could have the same bug, even if it didn't happen when I used the latter two in a challenge). I'm going to try with
Code: Select all
    <DURATION>
    return (EffectSource() == nil) or (EffectSource():GetZone() ~= ZONE_IN_PLAY and EffectSource():GetZone() ~= ZONE_TRANSITION)
    </DURATION>
so it should stay transformed during the transition (and trigger eventual leaves-the-battlefield triggers of the copied card) and revert back to normal when the zone change is complete. I'll let you know the results.
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Re: Duels of the Planeswalkers 2013

Postby Pesi » 26 Jun 2012, 14:45

A player reports that an AI Goblin Goon was able to block when he shouldn't have been able to.

Looking at the code for it, I notice that unlike other cards, this one doesn't clear it's filters after defining them. Perhaps there was some one-in-a-million(tm) situation that caused it, for surely the programmers must have forseen such a thing or they would not bother doing a filter:Clear() every time.
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Re: Duels of the Planeswalkers 2013

Postby alexandreonly » 26 Jun 2012, 15:23

DaLosar wrote:
thefiremind wrote:Unpack an existing deck, change its name in all the directories and header files, give it a new ID inside the XML with the list of cards, then edit it as it was new, and repack it when you are done. I'm probably forgetting something, anyway this is basically what you have to do. Once you become familiar with the new directory structure, you'll be able to make changes without any editor.
I did that, but I can't unlock my deck =/
Me too. Is this why i want a deck editor. If you have to look and rename files in hundreds of folders you can forget something. I created a test deck, but he appear locked.

Well, now it's unlocked, but i still dont know how to change the name. It keep displaying "peacekeeper".
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Re: Duels of the Planeswalkers 2013

Postby sumomole » 26 Jun 2012, 16:31

kevlahnota wrote:I think the deck manager has a bug/unfinished when you have multi color deck. I just tried reusing the old deck box(modified) texture for bolas revenge deck(no deck box). here some screens:
If it's a five-color decks, will be this case :lol:

Image
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Re: Duels of the Planeswalkers 2013

Postby alexandreonly » 26 Jun 2012, 16:45

Damn, my deck overwrite a default one.
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Re: Duels of the Planeswalkers 2013

Postby GamerXYZ0 » 26 Jun 2012, 17:35

@Firemind: noticed it too, and posted my finds on the Wizards forum for the non-modding community to know: unless the Deck Manager will be changed (HA... HAHA... we all know how Stainless is!), the game won't get any tri-color decks, as while the bug is unimportant, game developers just don't release things that aren't properly supported (unless it's intended, like mana tapping problems in the previous games not supporting multi-color). I don't see Stainless being different (of course, as is usual with the internet, someone immediately felt the need to troll).

DaLosar wrote:Has anyone created a custom deck and played with it?
I'm using the Steam version (without the SKIDROW crack) and everytime I create a custom deck I can't play with it (it's always locked as if I needed to beat someone to unlock it) even though I have set "always_avaliable="true"", "never_avaliable="false"" and other things like this...

Does anyone has any ideas?

By the way, I'm testing against the AI and they can play the deck just fine.
You can try these steps (NOTE: these steps were made for Nicol Bolas's deck in another topic. If something doesn't apply to you, skip it or read it in a way that applies to your situation):

- First, remove "never_available="true"". This is required to get the deck to show up (although locked). If you just make it always_available, the deck won't show up in the first place for some reason.

- Second, start the game and look at the content of Nicol Bolas's deck.

- Third, go back to WAD editing and add "always_available="true"" (only True's quotation marks). I added it behind the UID number.

And something that might apply to you: check ALL the deck wads to make sure the UID you're using is NOT in use! Of course, you can instead make it 99 or something else you know for sure isn't used (no idea if it supports 3 digits. If so, do 900 for your first custom deck, 901 for your second etcetera).
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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 26 Jun 2012, 17:59

GamerXYZ0 wrote:(no idea if it supports 3 digits. If so, do 900 for your first custom deck, 901 for your second etcetera).
As in DotP2012, you can use 8 digits and maybe more.

Also be sure to have content_pack="0" in your decks, because any other number would be locked.
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Re: Duels of the Planeswalkers 2013

Postby pcastellazzi » 26 Jun 2012, 20:08

alexandreonly wrote:Damn, my deck overwrite a default one.
That's actually good news! I tried to overwrite default decks on DOTP2012 and i found no way to do it. Also about the name, it's the same way as before. You need a an XML file inside TEXT_PERMANENT directory, with the translations. The master text will be your deck name.
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Re: Duels of the Planeswalkers 2013

Postby DaLosar » 26 Jun 2012, 21:03

Thank you all, my deck wasn't unlocked because of a grammatical error #-o
I have coded a few simple cards and they are almost complete (they only need AI tags)
The coded cards are:

Geralf's Messenger
Diregraf Ghoul
Butcher Ghoul
Altar's Reap

I think we need a cards repository so we won't do two times the same cards...

By the way good job people =D>
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Re: Duels of the Planeswalkers 2013

Postby alexandreonly » 26 Jun 2012, 23:14

DaLosar wrote:Thank you all, my deck wasn't unlocked because of a grammatical error #-o
I have coded a few simple cards and they are almost complete (they only need AI tags)
The coded cards are:

Geralf's Messenger
Diregraf Ghoul
Butcher Ghoul
Altar's Reap

I think we need a cards repository so we won't do two times the same cards...

By the way good job people =D>
Yes, a repository is needed. Maybe a dropbox? Also, it's possible to create some kind of private server that allow people to play multiplayer with custom decks?
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Re: Duels of the Planeswalkers 2013

Postby DaLosar » 27 Jun 2012, 03:14

alexandreonly wrote:Yes, a repository is needed. Maybe a dropbox? Also, it's possible to create some kind of private server that allow people to play multiplayer with custom decks?
Good idea, the dropbox is possible, but I'm not sure about the private server... We would need an Steam emulator (or something of the like) with support to friendlists, I hope there is one around.
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