Personas
New decks and cards for Stainless Games' release
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Personas
by Takhen » 09 Apr 2013, 10:01
Do you see some mistakes?
- Code: Select all
<? xml version = "1.0"?>
<AVATARS>
<CONTENT_PACK_UID UID="0"/>
<IMAGE DIRECTORY="Art_Assets\Textures\personas\" />
<AVATAR ID = "9999"
UID = "persona_Takhen"
name = "PERSONA_NAME_9999"
desc = <"UI_PERSONA_UNLOCKED"
locked = "false" />
</AVATARS>
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Re: Personas
by thefiremind » 09 Apr 2013, 10:57
Yes...
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Re: Personas
by Takhen » 09 Apr 2013, 13:35
It's true, and I corrected it, but it seems no make changes...
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Re: Personas
by thefiremind » 09 Apr 2013, 13:46
I didn't notice that before, but first line should be
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<?xml version='1.0'?>
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Re: Personas
by Takhen » 09 Apr 2013, 15:11
I already copied by an explaination I found
Can't see nothing however...but...what should it happens?
Can't see nothing however...but...what should it happens?
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Re: Personas
by thefiremind » 09 Apr 2013, 16:49
Now that I see it, the AVATARS XMLs use double quotes around "1.0", I guess it's unimportant.
The original files are:
The original files are:
- "AVATARS_0.XML" | Open
- Code: Select all
<?xml version="1.0"?>
<AVATARS>
<CONTENT_PACK_UID UID="0"/>
<IMAGE DIRECTORY="Art_Assets\Textures\personas\" />
<AVATAR ID="1" UID="persona001" name = "PERSONA_NAME_01" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="2" UID="persona002" name = "PERSONA_NAME_02" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="3" UID="persona003" name = "PERSONA_NAME_03" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="4" UID="persona004" name = "PERSONA_NAME_04" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="5" UID="persona005" name = "PERSONA_NAME_05" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="6" UID="persona006" name = "PERSONA_NAME_06" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="7" UID="persona007" name = "PERSONA_NAME_07" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="8" UID="persona008" name = "PERSONA_NAME_08" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="9" UID="persona009" name = "PERSONA_NAME_09" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="10" UID="persona010" name = "PERSONA_NAME_10" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="11" UID="persona011" name = "PERSONA_NAME_11" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="12" UID="persona012" name = "PERSONA_NAME_12" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="13" UID="persona013" name = "PERSONA_NAME_13" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="14" UID="persona014" name = "PERSONA_NAME_14" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="15" UID="persona015" name = "PERSONA_NAME_15" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="16" UID="persona016" name = "PERSONA_NAME_16" desc = "UI_PERSONA_DESC_UNLOCKED" locked="false" />
<AVATAR ID="17" UID="persona017" name = "PERSONA_NAME_17" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_06" locked="true" />
<AVATAR ID="18" UID="persona018" name = "PERSONA_NAME_18" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_07" locked="true" />
<AVATAR ID="19" UID="persona019" name = "PERSONA_NAME_19" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_08" locked="true" />
<AVATAR ID="20" UID="persona020" name = "PERSONA_NAME_20" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_09" locked="false" />
<AVATAR ID="21" UID="persona021" name = "PERSONA_NAME_21" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_12" locked="true" />
<AVATAR ID="22" UID="persona022" name = "PERSONA_NAME_22" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_13" locked="true" />
<AVATAR ID="23" UID="persona023" name = "PERSONA_NAME_23" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_18" locked="true" />
<AVATAR ID="24" UID="persona024" name = "PERSONA_NAME_24" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_19" locked="true" />
</AVATARS>
- "AVATARS_1.XML" | Open
- Code: Select all
<?xml version="1.0"?>
<AVATARS>
<CONTENT_PACK_UID UID="1"/>
<IMAGE DIRECTORY="Art_Assets\Textures\personas\" />
<AVATAR ID="25" UID="persona025" name = "PERSONA_NAME_25" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="26" UID="persona026" name = "PERSONA_NAME_26" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="27" UID="persona027" name = "PERSONA_NAME_27" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="28" UID="persona028" name = "PERSONA_NAME_28" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="29" UID="persona029" name = "PERSONA_NAME_29" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="30" UID="persona030" name = "PERSONA_NAME_30" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_21" locked="true" />
<AVATAR ID="31" UID="persona031" name = "PERSONA_NAME_31" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_22" locked="true" />
<AVATAR ID="32" UID="persona032" name = "PERSONA_NAME_32" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_23" locked="true" />
<AVATAR ID="33" UID="persona033" name = "PERSONA_NAME_33" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_24" locked="true" />
<AVATAR ID="34" UID="persona034" name = "PERSONA_NAME_34" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_25" locked="true" />
</AVATARS>
- The avatar IDs are sequential... maybe it matters? Try to use 35.
- The content pack UIDs are sequential... maybe they are specific for avatars and they aren't locked/unlocked together with the content_pack IDs of the decks? Try to use 2.
- If none of these solutions work, I'd suggest you to make a copy of AVATARS_1.XML (which will override the original) and add your custom persona after #34 on the copy.
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Re: Personas
by thefiremind » 09 Apr 2013, 21:08
I only copied the original files for reference. First try to make AVATARS_2.XML with:Takhen wrote:But...they must be 2 files as 2 are your codes?
- Code: Select all
<?xml version="1.0"?>
<AVATARS>
<CONTENT_PACK_UID UID="2"/>
<IMAGE DIRECTORY="Art_Assets\Textures\personas\" />
<AVATAR ID="35" UID="persona_Takhen" name="PERSONA_NAME_9999" desc="UI_PERSONA_UNLOCKED" locked="false" />
</AVATARS>
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thefiremind - Programmer
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Re: Personas
by Takhen » 10 Apr 2013, 11:51
Called AVATARS_1.XML and doesn't working...
It changes the name and the avatar of the player when him uses the deck, right?
- Code: Select all
<?xml version="1.0"?>
<AVATARS>
<CONTENT_PACK_UID UID="1"/>
<IMAGE DIRECTORY="Art_Assets\Textures\personas\" />
<AVATAR ID="25" UID="persona025" name = "PERSONA_NAME_25" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="26" UID="persona026" name = "PERSONA_NAME_26" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="27" UID="persona027" name = "PERSONA_NAME_27" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="28" UID="persona028" name = "PERSONA_NAME_28" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="29" UID="persona029" name = "PERSONA_NAME_29" desc = "UI_PERSONA_UNLOCKED" locked="false" />
<AVATAR ID="30" UID="persona030" name = "PERSONA_NAME_30" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_21" locked="true" />
<AVATAR ID="31" UID="persona031" name = "PERSONA_NAME_31" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_22" locked="true" />
<AVATAR ID="32" UID="persona032" name = "PERSONA_NAME_32" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_23" locked="true" />
<AVATAR ID="33" UID="persona033" name = "PERSONA_NAME_33" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_24" locked="true" />
<AVATAR ID="34" UID="persona034" name = "PERSONA_NAME_34" desc = "UI_PLAYER_STATUS_ACHIEVEMENT_HOWTO_25" locked="true" />
<AVATAR ID="35" UID="persona035" name = "PERSONA_NAME_Takhen" desc = "UI_PERSONA_UNLOCKED" locked="false" />
</AVATARS>
It changes the name and the avatar of the player when him uses the deck, right?
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Takhen - Posts: 235
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Re: Personas
by thefiremind » 10 Apr 2013, 11:57
I don't think it would be so automatic... it should add an avatar that you can select from your profile options in the game.Takhen wrote:It changes the name and the avatar of the player when him uses the deck, right?
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thefiremind - Programmer
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Re: Personas
by Takhen » 10 Apr 2013, 12:50
It isn't present, and also the player name keeps that chosen by the game...
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Takhen - Posts: 235
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Re: Personas
by thefiremind » 10 Apr 2013, 12:59
The player name has nothing to do with the avatar. On Steam, it's the Steam username; on Theta version, you can change it inside playername.txt; on Skidrow version, there should be an entry inside skidrow.ini (if I remember well).Takhen wrote:It isn't present, and also the player name keeps that chosen by the game...
About the avatar, maybe there's something else needed to make a custom one. I don't know.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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thefiremind - Programmer
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Takhen - Posts: 235
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