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DOTP 2014 - Modding problem (#2)

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DOTP 2014 - Modding problem (#2)

Postby GamerXYZ0 » 29 Jun 2013, 03:28

The problem is solved: it was simply a problem with the Steam version, which the SKIDROW version had as well. Another cracked version solved it.

Now for a different modding problem: I made all Revenge decks show up with always_available="true" but they're still locked. How do I unlock them?

---original post, can be ignored---

No idea if the same happens with DATA_DECKS_D14.WAD, but when modding DATA_CORE.WAD (unpacking and packing with Gibbed Tools r6_b10, using the -c option), DotP crashes. The only edit I made was setting the numbers of Mage and Archmage equal to Planeswalker in DIFFICULTY_SETTINGS.XML like I do in every version of DotP, so I can't see that being the problem.

What I noticed is: the new DATA_CORE.WAD is about 8 MB smaller than the original, despite that edits of the nature I made should result in a practically equal filesize. Perhaps the problem lies in that?
Last edited by GamerXYZ0 on 07 Jul 2013, 23:36, edited 2 times in total.
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Re: DOTP 2014 - Modding problem

Postby cookiezeater » 29 Jun 2013, 04:00

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Re: DOTP 2014 - Modding problem

Postby GamerXYZ0 » 29 Jun 2013, 23:47

Yeah, d3dx9_43.dll is in the game directory where the .exe is.
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Re: DOTP 2014 - Modding problem

Postby Rick » 30 Jun 2013, 01:05

Edit: nevermind, just re-read your post and realized you're editing a core WAD, I'm not getting crashes for that.
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Re: DOTP 2014 - Modding problem

Postby thefiremind » 30 Jun 2013, 08:33

As I always suggested with DotP2013, editing the official core WAD is never a good idea. Doing that on DotP2013 screwed the campaign, for example. It's much better if you make a separate WAD with a copy of the file(s) you want to edit. The copies will override the old ones and your official core will still be untouched.
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Re: DOTP 2014 - Modding problem

Postby GamerXYZ0 » 05 Jul 2013, 20:47

It seems editing DATA_DECKS_D14.WAD has the same problem. As usual I removed all the @[number]'s behind cardnames and changed never_available="true" to always_available="true" in the Revenge decks (except for the Boss deck, since it's a silly Encounter deck). Filesize was this time about correct, and the game properly booted, but once I clicked on the "Ignite your spark"-screen, CRASH.
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Re: DOTP 2014 - Modding problem

Postby GamerXYZ0 » 07 Jul 2013, 23:36

This modding problem is solved.

Now for another modding problem: despite using always_available="true", the Revenge decks are still locked (though they do show up). How do I unlock them?
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Re: DOTP 2014 - Modding problem

Postby thefiremind » 07 Jul 2013, 23:52

GamerXYZ0 wrote:Now for another modding problem: despite using always_available="true", the Revenge decks are still locked (though they do show up). How do I unlock them?
Try to add also
Code: Select all
tus_save_data_id="same_as_deck_uid" steam_id_1="213850" steam_id_2="213850"
where same_as_deck_uid must be substituted with the ID of the deck you are trying to unlock.
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Re: DOTP 2014 - Modding problem (#2)

Postby GamerXYZ0 » 08 Jul 2013, 00:12

Thanks, that did the trick.
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