Re: DotP 2015 Announced
Posted: 22 Jul 2014, 23:37
hey fire any luck modifying 2015 cards with 2014 cards?
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Neat card. I like it. But a couple of VERY minor things need fixed. She needs a subtype. The second ability needs to be made non-italicized. Also, it doesn't say the produced token is a creature. "Black and white spirit creature token with flying". VERY minor things, and I'm just being nit-picky, I know.Psykitty wrote:hehe Teysa ♥
Not sure who this fireminf is, but I'm glad it's working for you I'll be trying my hand today. I have a few substitutions I was asked to do, so I'm going to see if I can manage that.Scion of Darkness wrote:Thefireminf Thanks for the advice, after config the .exe to run in administrator rights always the save sticks, for the modding dont know if anyone else here have tried that but current mana code supports all mana so its really simple to make an all colors mana card or bird of paradise and stuff
Have anyone tried to unlock the AI only cards?
You can make a driect download link to google drive files like this https://docs.google.com/uc?export=download&id=<ID GOES HERE>Xander9009 wrote:Okay guys, I've thrown together a simple tool to assist with substituting cards. There's a readme to explain this, but basically, put the cards you wanna use into the Desired Cards folder, put the cards the game will recognize (from the CARDS.zip that Sumomole posted, they're included) that you want to overwrite into the Vanilla Cards folder and run Substitutor - No-List Version.exe. Look in New Cards for the produced cards. Put them into Content\CARDS\ in your game folder while using the 3DM crack that Sumomole posted. It requires that you make a deck using the vanilla cards, still, because they show in the deck builder using the vanilla cards, but in-game they're correct.
Zip file - Google Drive will open a preview of the included files. Just press ctrl-s or click File->Download.
Loose files
(I'm using google drive instead of uploading directly here because it's much easier to update if needed).
This isn't meant to be something we use long term, but maybe it'll make it a little easier for now.
I've included the crack in this file so you can start by using just this. Copy everything from the crack folder to your game folder. I've also included all of the cards from CARDS.zip which Sumomole posted. So, everything needed to mod the game is now in this one file, plus an extra utility to help make that easier.
Note that if you want to, you can delete the .ahk files and whichever .exe you don't use. If you're using the no list version, you can also delete 2015 Cards.txt. There are already cards in the Desired Cards folder. These are examples (wanted by damienx45) and can be deleted. The 2015 Cards.txt file already lists the top few cards in the Vanilla Cards folder to use as part of the example and these can be erased. I've run the no-list version on these example cards and run the game. There are no pictures, but the cards have the correct text.
Yeah, I realized I could and should but when I went to do it it didn't work (I used the wrong base url). It's updated now (I cut out the link you gave, though, because I changed the file so that link doesn't work anymore).w0lf wrote:You can make a driect download link to google drive files like this https://docs.google.com/uc?export=download&id=<ID GOES HERE>
So for your tool ...
I said before that there are two versions of cards in D15, one in an XML file with the card name and another in a PLAYER_POOL.XML (i.e. D15_INNISTRAD_PLAYER_POOL.XML) file. After a bit of testing, it appears that modding the card in the XML file with the card's name changes the card in battle, while to change how the card looks in the deck editor you need to change it in the PLAYER_POOL file as well (it's a file with a long continuous "list" of card data).Scion of Darkness wrote:I dont have knowledge for this but probably we only see the modded cards in battle because it was modded just for chinese language if someone know how to mod the .exe maybe the game can always show the modded card