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DLC2 changes

PostPosted: 06 Sep 2010, 19:32
by logoliv
Since I installed DLC2, clicking on the "unlock all decks and cards" button does nothing :( (of course I made the modifications on core.lua and deckmanager.xml)
Any help please ?

Re: DLC2 : "unlock all decks" doesn't work anymore...

PostPosted: 07 Sep 2010, 15:10
by Triadasoul
The same stuff for me (((.

Re: DLC2 changes

PostPosted: 07 Sep 2010, 19:42
by logoliv
OK it seems that the cheatUnlockForever() function in deckmanager.xml doesn't work anymore, but it's still referenced in the exe... perhaps they removed it from one of the xml files ? I will continue to search...

By the way, there are a lot of cards in DATA_DLC_0005 that we coded and so are now duplicated. I think we should remove them from the repository and create a downloadable pack for the users that only have DLC1, this way there won't be duplicates for those who already have DLC2 :)

Re: DLC2 changes

PostPosted: 09 Sep 2010, 19:55
by Huggybaby
logoliv wrote:By the way, there are a lot of cards in DATA_DLC_0005 that we coded and so are now duplicated. I think we should remove them from the repository and create a downloadable pack for the users that only have DLC1, this way there won't be duplicates for those who already have DLC2 :)
Of course, pls remove duplicates.

Re: DLC2 changes

PostPosted: 09 Sep 2010, 20:11
by kevlahnota
there are 36 duplicates (didn't check the tokens).
we can override some cards (mostly landfall to work with mana tokens correctly). Before migrating to DLC2, I copied all the cards with landfall ability and replaced "landfall()" to "nontokenlandfall()" code by yanna. then add the necessary datasets in General.xml, then added the illustrations and then edited the text dueltime.

Re: DLC2 changes

PostPosted: 09 Sep 2010, 23:43
by Teqweb
Anyone got a link where i can download this dlc 2 over the net, i can't seem to find one

Re: DLC2 changes

PostPosted: 10 Sep 2010, 00:00
by whismer
@kev

Ok and for us what we have to do? only update the svn version or we have to add something in the main rep?

Re: DLC2 changes

PostPosted: 10 Sep 2010, 03:29
by kevlahnota
it's a long process -> (edit the text duel time files of the SVN - remove the duplicates so it will not conflict with the original files from DLC2 and display the text correctly, edit general.xml and add the datasets from DLC2, copy the corresponding images/art from data_dlc_0005.wad, lastly edit the original xml files from the DLC2, the ones with landfall ability so that it will work with the mana tokens correctly)
here's the list, it's 37 files (THE DUPLICATES):

Image



whismer wrote:@kev

Ok and for us what we have to do? only update the svn version or we have to add something in the main rep?

Re: DLC2 changes

PostPosted: 10 Sep 2010, 16:36
by logoliv
there's a quicker solution to obtain the same result : replace the data paths priorities in DATA_DLC_0005\DATA_PC\APPINFOFILE_DEFAULT.XML with that :

Code: Select all

<DataPath Priority="31">Data_DLC_0005/Data_All_Platforms/Data_Required</DataPath>
<DataPath Priority="32">Data_DLC_0005/Data_PC/Data_Required</DataPath>
<DataPath Priority="33">Data_DLC_0005/Data_PC/Data_Shared</DataPath>
<DataPath Priority="34">Data_DLC_0005</DataPath>

This way all duplicates DLC2 cards are overrided by community DLC cards and all works perfectly :D

Re: DLC2 changes

PostPosted: 10 Sep 2010, 20:01
by Triadasoul
Is there a way to activate new decks from SVN in DLC2?

Re: DLC2 changes

PostPosted: 11 Sep 2010, 09:15
by logoliv
the only way I know is to unlock decks in the deck editor

Re: DLC2 changes

PostPosted: 12 Sep 2010, 10:10
by Triadasoul
I open them in editor and they have "Alsways Available" in deck parameter - I save them, but they are still locked ((

Re: DLC2 changes

PostPosted: 12 Sep 2010, 11:15
by logoliv
you just have to click the "unlock all cards" button in the ingame editor, you'll have an orange symbol in front of the deck name just after and it will be available :)

Re: DLC2 changes

PostPosted: 12 Sep 2010, 12:39
by Triadasoul
Thank you, it worked!

Re: DLC2 changes

PostPosted: 26 Sep 2010, 08:56
by logoliv
Damn, I thought that hybrid mana worked in DLC2, but I just tried Wilt-Leaf Cavaliers and it doesn't :?

So we cannot code any hybrid card... :(