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Help ! Target all creature without the summon sickness ??

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Help ! Target all creature without the summon sickness ??

Postby Borzut » 09 Jul 2011, 05:47

Hi everyone!

First I want to thanks all of you for your great work.

I have a little problem with my last card.

It's the Gemhide Sliver

This is what I have:
Code: Select all
[code]
<MULTICARDS>

  <CARD>
   
    <TITLE text="GEMHIDE_SLIVER_TITLE" />
     <FILENAME text="GEMHIDE_SLIVER" />
    <COLLECTIONMAX value="1" />
    <COLLECTORNUMBER value="2" />
    <ARTID value="Gemh" />
    <FRAMECOLOUR name="G" />
    <COLOR value="G" />
    <ARTIST name="John Matson" />
    <CASTING_COST cost=" {1}{G} " />
    <CARDNUMBER value="3" />
    <TYPE metaname="Creature" />
    <SUB_TYPE metaname="Sliver" />
    <POWER value="1" />
    <TOUGHNESS value="1" />
    <EXPANSION metaname="A" />
    <RARITY metaname="common" />
     
       <TOKEN_REGISTRATION type="_BLUE_MANA_Token" reservation="2" />
        <TOKEN_REGISTRATION type="_BLACK_MANA_Token" reservation="2" />
        <TOKEN_REGISTRATION type="_GREEN_MANA_Token" reservation="2" />
        <TOKEN_REGISTRATION type="_WHITE_MANA_Token" reservation="2" />
        <TOKEN_REGISTRATION type="_RED_MANA_Token" reservation="2" />
     
         <ACTIVATED_ABILITY tag="GEMHIDE_SLIVER_RULE_1" forced_skip="1" layer="0">
           
        <COST type="Tap">
           
           <TARGET_DETERMINATION>
              Object():GetFilter():Clear()
              Object():GetFilter():SetController( Object():GetPlayer() )
              Object():GetFilter():SetZone( ZONE_IN_PLAY )
              Object():GetFilter():AddSubType( CREATURE_TYPE_SLIVER )
              Object():GetFilter():AddExtra( FILTER_EXTRA_CREATURE_UNTAPPED )
              return TargetCreatureBadF()
           </TARGET_DETERMINATION>
           <PLAYTIME>
              ChooseTarget( "UnTapCreatureToTap" )
           </PLAYTIME>
        </COST>
           
           <PLAYTIME>         
              Object():GetPlayer():ChooseColour( "ChooseAColour", 1 )
           </PLAYTIME>
           
           <EFFECT>
              ClearFilter()            
             
              local LNG_COLOUR = Object():GetPlayer():GetChosenColour()
             
              if (LNG_COLOUR == 4) then
              PutTokensIntoPlay( "_BLUE_MANA_Token", 1 )
              end
             
              if (LNG_COLOUR == 3) then
              PutTokensIntoPlay( "_BLACK_MANA_Token", 1 )
              end
             
              if (LNG_COLOUR == 1) then
              PutTokensIntoPlay( "_RED_MANA_Token", 1 )
              end
             
              if (LNG_COLOUR == 2) then
              PutTokensIntoPlay( "_GREEN_MANA_Token", 1 )
              end
             
              if (LNG_COLOUR == 5) then
              PutTokensIntoPlay( "_WHITE_MANA_Token", 1 )
              end
           </EFFECT>
           
       
     </ACTIVATED_ABILITY>
     
     
  </CARD>

</MULTICARDS>
[/code]
With this way I can tap a creature with the summoning sickness.
It's pretty cool but it's not the goal.

Anyone have an idea for target a creature without the summoning sickness ?

Thanks

PS: ........sorry for my English...
Borzut
 
Posts: 8
Joined: 09 Jul 2011, 05:24
Has thanked: 0 time
Been thanked: 0 time

Re: Help ! Target all creature without the summon sickness ?

Postby Borzut » 18 Jul 2011, 23:29

Nobody knows ?
Borzut
 
Posts: 8
Joined: 09 Jul 2011, 05:24
Has thanked: 0 time
Been thanked: 0 time


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