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i can not make vendilion clique and snapcaster mage
, someone could help me 
, someone could help me High Quality Resources for Collectible Card Games
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https://www.slightlymagic.net/forum/viewtopic.php?f=62&t=6703
, someone could help me Snapcaster Mage may not be possible to implement correctly. As far as I know, nobody has yet figured out a way to grant abilities to other cards. You could certainly make a card in your graveyard playable, but exacting a mana cost for it is far trickier. You can certainly include a <cost> block with a conditional qualifier just about anywhere, but I am under the impression that the argument has to be static. You'll have to play with that one on your own. If it were me, I'd probably take a shortcut - unless your deck plans require the card to be in the graveyard, you could just return it to your hand. This would make for a MUCH simpler card to code without significantly changing the theme or power-level, IMHO.Madara wrote:i can not make vendilion clique and snapcaster mage #-o , someone could help me :?:
<?xml version='1.0'?>
<CARD_V2 custom="true">
<FILENAME text="VENDILION_CLIQUE_888263082" />
<CARDNAME text="VENDILION_CLIQUE" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vendilion Clique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="888263082" />
<ARTID value="VENDILION CLIQUE" />
<FRAMECOLOUR name="U" />
<COLOUR value="Z" />
<ARTIST name="Michael Sutfin" />
<CASTING_COST cost="{1}{U}{U}" />
<TYPE metaname="Creature" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Faerie" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUB_TYPE metaname="Wizard" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<SUPERTYPE metaname="Legendary" order_de-DE="0" order_es-ES="0" order_fr-FR="0" order_it-IT="0" order_jp-JA="0" />
<EXPANSION value="MOR" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="1" />
<STATIC_ABILITY zone="hand">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flash]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[瞬速]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
Object():GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLASH, 1 )
</CONTINUOUS_ACTION>
<AI_BASE_SCORE score="1050" zone="hand" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION>
local characteristics = Object():GetCurrentCharacteristics()
characteristics:Badge_Set( BADGE_FLYING )
characteristics:FX_Set( SPECIAL_EFFECT_FLYING)
characteristics:CanOnlyBeBlockedBy_Set(EVASION_INDEX_FLYING )
characteristics:CanBlock_Set( EVASION_INDEX_FLYING )
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<SPELL_ABILITY suppress_fizzle="1" zone="player">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.]]></LOCALISED_TEXT>
<TARGET_DETERMINATION>
--choose target (this could be set to neutral instead of bad, depending on the deck that the card is going to be most often used in)
local filter = Object():GetFilter()
filter:Clear()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
return TargetBadF()
</TARGET_DETERMINATION>
<PLAY_TIME_ACTION target_choosing="1">
ChooseTarget( "CARD_QUERY_CHOOSE_PLAYER" )
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
--set a filter for non-land cards in targetPlayer's hand
local targetPlayer = Object():GetTargetPlayer()
if targetPlayer ~= nil then
MTG():ObjectDataChest():Set_PlayerPtr( COMPARTMENT_ID_PLR_REGISTER_0, targetPlayer )
local filter = Object():GetFilter()
filter:Clear()
filter:NotTargetted()
filter:AddCardType( CARD_TYPE_LAND )
filter:AddExtra( FILTER_EXTRA_FLIP_CARD_TYPES )
filter:SetZone( ZONE_HAND )
filter:SetPlayer( targetPlayer )
filter:PlayerAntiHint( targetPlayer )
--todo fix string - make it match something in your glossary
--prompt for card
Object():GetPlayer():ChooseTarget( "CARD_QUERY_CHOOSE_CARD_TO_PUT_ON_BOTTOM" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
--make card go bye-bye and draw a new card
local targetPlayer = MTG():ObjectDataChest():Get_PlayerPtr( COMPARTMENT_ID_PLR_REGISTER_0 )
local targetCard = Object():GetTargetCard()
if (targetCard ~= nil) then
targetCard:Discard()
targetCard:PutInLibrary( -1 )
targetPlayer:DrawCard()
else
--allow us to peek at player's hand, even though there were no valid cards to chuck
if targetPlayer ~= nil then
local filter = Object():GetFilter()
filter:Clear()
filter:NotTargetted()
filter:SetZone( ZONE_HAND )
filter:SetPlayer( targetPlayer )
filter:PlayerAntiHint( targetPlayer )
filter:May()
Object():GetPlayer():ChooseTarget( "CARD_QUERY_LOOK_AT_CARDS" )
end
end
</RESOLUTION_TIME_ACTION>
<SFX text="TARGET_LIGHTNING_ABILITY_RESOLVED_PLAY" />
</SPELL_ABILITY>
<HELP title="MORE_INFO_TITLE_KICKER" body="MORE_INFO_BODY_KICKER" zone="Any" />
</CARD_V2>