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Duels of the Planeswalkers 2013

New decks and cards for Stainless Games' release

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Re: Duels of the Planeswalkers 2013

Postby MisterBenn » 03 Jul 2012, 02:40

More CHARACTERISTIC_WORTHLESS news: the AI assigns these tags to creatures temporarily controlled by cards such as Act of Treason to strategically sacrifice them before control returns to their owner. Quite handy :)
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Re: Duels of the Planeswalkers 2013

Postby drleg3nd » 03 Jul 2012, 04:27

Hi all, is there a mod ready for 2013 for dl with the expansion decks and or custom decks ? I already have the skidrow game on hand
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Re: Duels of the Planeswalkers 2013

Postby GravitonGamer » 03 Jul 2012, 10:02

kevlahnota wrote:can you try this code for root sliver?
It worked, thanks! Do you know what caused the crash in my version of Root Sliver?
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Re: Duels of the Planeswalkers 2013

Postby upercgb » 03 Jul 2012, 16:48

i make a new deck using only cards that celestial light deck have but when i run Dotp13 said "your deck has been reset to its original configuration due to a required content being unavailable" and the name says DECK_DECKNAME, but i can play with it and all the cards work fine just need to remove that annoying message , can anyone know how to fix that?
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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 03 Jul 2012, 18:15

upercgb wrote:i make a new deck using only cards that celestial light deck have but when i run Dotp13 said "your deck has been reset to its original configuration due to a required content being unavailable" and the name says DECK_DECKNAME, but i can play with it and all the cards work fine just need to remove that annoying message , can anyone know how to fix that?
As far as I know, that message should appear only once. If you are using the Skidrow version of the game, try to delete (or just move elsewhere, if you want to restore it later) your profile which should be in C:\Users\[your_username]\AppData\Local\SKIDROW\97330.
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Re: Duels of the Planeswalkers 2013

Postby RiiakShiNal » 03 Jul 2012, 19:50

I've seen that message many times, though usually it seemed to be caused by a deck uid that was too large (I initially tried using 8192000000, 10 digits, which worked in DotP 2010). When I lowered the uid to keep it 9 digits or less the message went away. I suspect that the uid may be a 32-bit integer though I don't yet know if it is signed or unsigned so possible upper limits for the uid could be: 2147483647 (signed) or 4294967295 (unsigned).
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Re: Duels of the Planeswalkers 2013

Postby kevlahnota » 03 Jul 2012, 23:48

It seems the wither characteristics works but it has a wrong badge (landwalk green).

anyway, we can override the badge by making a clone of it, hexedit the name to your desired one then put your own desired badge ( a custom made badge will work, in this screen, you can see my own badge for wither, a taurus tattoo logo... :lol: because I can't think of any design :mrgreen: )

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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 03 Jul 2012, 23:57

kevlahnota wrote:anyway, we can override the badge by making a clone of it, hexedit the name to your desired one then put your own desired badge
Hey hey, hold on... this is interesting! Could you please explain it more in detail? I know the directory in the core WAD where the badges are, but then which files should I clone? I guess that just the TDX isn't enough...
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Re: Duels of the Planeswalkers 2013

Postby kevlahnota » 04 Jul 2012, 01:03

thefiremind wrote:
kevlahnota wrote:anyway, we can override the badge by making a clone of it, hexedit the name to your desired one then put your own desired badge
Hey hey, hold on... this is interesting! Could you please explain it more in detail? I know the directory in the core WAD where the badges are, but then which files should I clone? I guess that just the TDX isn't enough...
here's what I did (since I like to fix the missing badge for wither):

1) make the badges directory in your mod example: (..\Deck_0888_ST\DATA_DECKS\DECK_0888_ST\DATA_ALL_PLATFORMS\ART_ASSETS\MODELS\BADGES)

2) I copy these to my directory above: badge_32.cnt, landwalk_g.mdl, landwalk_g.mtl and landwalk_g.tdx (since the original badge_32 points to the landwalk badge... :lol: )

3)I then rename the files to kevlahnota.mdl, kevlahnota.mtl and kevlahnota.tdx (except badge_32.cnt)

4) I edit kevlahnota.tdx to my desired design.

5) Then I hexedit kevlahnota.mdl, kevlahnota.mtl, badge_32.cnt replacing the instances of landwalk_g to kevlahnota

hope it helps... :mrgreen:

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Re: Duels of the Planeswalkers 2013

Postby MisterBenn » 04 Jul 2012, 01:37

A quick question, where is the profile area of the Skidrow release? It seems to be "C:\Users\[user]\Documents\Wizards of the Coast\Magic the Gathering\Magic 2013\profiles" because that directory gets created when you launch the game if it's not there. However, that directory remains empty and my game shows signs of retaining a profile, i.e. as I develop my deck and add cards in, weird things happen like tested cards disappear from the deck, some new cards appear as put into the sideboard and so on. I've looked in the main install directory too but there's no profile there. It's holding me up at the moment, I'd really appreciate if knows what's going on.

Edit: also, has someone got a working Transform or Proliferate yet? I will need to make those for Bloodline Keeper and Contagion Clasp. Chances are I can put together a Proliferate, but unless there are some very helpful functions I doubt I can put Transform together to a satisfactory standard...
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Re: Duels of the Planeswalkers 2013

Postby RiiakShiNal » 04 Jul 2012, 02:02

It seems the Skidrow profiles are created here (at least on my system): [System Drive]:\Users\[User]\AppData\Local\SKIDROW\97330\Storage

Without being able to add poison counters to players manually (well you could do infect damage to the player, but it would trigger abilities that trigger when damage is dealt and it really shouldn't) I doubt if a satisfactory Proliferate can be made.
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Re: Duels of the Planeswalkers 2013

Postby MisterBenn » 04 Jul 2012, 02:18

Riiak you are an absolute star!!! I did search under AppData but it never occurred to me to search for SKIDROW rather than something game related. That looks like a Steam app ID, that's how they do their Steam releases by the looks of it. All my guys are back in the deck and I can keep building again.

Yep I remember reading about the poison counters, from what I've read they are uncooperative in a number of ways. Fortunately I am planning to Proliferate to spread counters among my creatures, so a creature-only version would be "satisfactory" to me for the moment in that the immediate deck would not be impeded and I can revisit when and if some improvement gets made.
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Re: Duels of the Planeswalkers 2013

Postby Aiodren » 04 Jul 2012, 06:32

MisterBenn wrote:Edit: also, has someone got a working Transform or Proliferate yet? I will need to make those for Bloodline Keeper and Contagion Clasp. Chances are I can put together a Proliferate, but unless there are some very helpful functions I doubt I can put Transform together to a satisfactory standard...
Firemind had a very nice transformation mechanic for dotp 2012 and he said it shouldn't be too hard to convert it to 2013 because of the better clone mechanics in 2013. But i think at the moment he is busy with something else, so i might give it another try to convert it myself, if he is ok with that.
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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 04 Jul 2012, 08:42

Aiodren wrote:
MisterBenn wrote:Edit: also, has someone got a working Transform or Proliferate yet? I will need to make those for Bloodline Keeper and Contagion Clasp. Chances are I can put together a Proliferate, but unless there are some very helpful functions I doubt I can put Transform together to a satisfactory standard...
Firemind had a very nice transformation mechanic for dotp 2012 and he said it shouldn't be too hard to convert it to 2013 because of the better clone mechanics in 2013. But i think at the moment he is busy with something else, so i might give it another try to convert it myself, if he is ok with that.
As soon as I finish the Boros deck (I just have to write the deck list and make some last tests), I'll try to work on transform cards. They won't become better than what I did in DotP2012, but it should be easier to achieve the same result.
About Proliferate, if you code it like in DotP2012 it should work, but it will never bother poison counters (since there's no way to add them manually).
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Re: Duels of the Planeswalkers 2013

Postby thefiremind » 04 Jul 2012, 15:10

I'm sorry but, unless someone comes up with a clever idea, I won't be able to make any transform mechanic for DotP2013. Trying to copy a token from nowhere makes the game crash.
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