I just downloaded the latest version of the deck editor (I didn't do it before because I started working on DotP2013), anyway the reason why there is kevlahnota.zip should be clarified by this post:
viewtopic.php?f=62&t=5369&start=120#p91481You are right to be confused because I see that there's a Magic_2012.exe out of kevlahnota.zip and another one inside it. Maybe the one out of the zip is just a backup of the original, I don't know. The author of the deck editor, jstauffer, is probably busy at the moment, otherwise he would be more helpful than me.
The only thing I can suggest is to double-check all the required steps:
- Unpack cards and illustrations and let the deck editor read them.
- Select DATA_DLC_1111 in the deck editor (if you have other DLCs imported with the second method I wrote earlier, 1111 won't be the only one).
- Create a new deck and add some cards to it (just as a test).
- Use "Send content" and wait for it to finish.
- After the content has been sent, check if the DotP2012 directory contains DATA_DLC_1111.WAD: if not, something went wrong earlier.
- Run the game and check if you can see your deck: if not, close the game and try to unpack kevlahnota.zip inside your DotP2012 directory (if you didn't do it before), maybe after making a copy of the files that would be overwritten, just to be sure. Then try again.
If nothing works, then I don't know what else to suggest.