DOTP 2013 modders needed
New decks and cards for Stainless Games' release
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DOTP 2013 modders needed
by kevlahnota » 29 Jul 2012, 03:28
Hi, I'm inviting DOTP modders here for Custom DLC MOD community project for DOTP 2013.
You can find the SVN repository here: http://code.google.com/p/dotp2013mod/source/list
To participate please pm me your google email account so I can add you as a member of this project.
You can include your own MOD by integrating your MOD folder to the repository.
You must have an SVN client, I use Tortoise SVN.
As of R3 in SVN:
I added GibbedTools Folder and simple Directory creator/compiler that uses GibbedTools.
(credits to Rick for his wonderful program )
Here's a little info for the small tool I made:
This tool generates a directory structure and header.xml for making decks.
just put a number like: 123 and hit create. It will create Deck_0123_ST folder (if you have selected ST suffix) and all necessary folders and XMLs preconfigured.
you just need to add cards and deck manually.
The Compile button will compile a certain folder. if you have 0123 in the Deck ID then, it will compile using GibbedTools to Deck_0123.WAD
The Compile All will look for all base directories and will compile all the folders into their seperate wads.
You can find the SVN repository here: http://code.google.com/p/dotp2013mod/source/list
To participate please pm me your google email account so I can add you as a member of this project.
You can include your own MOD by integrating your MOD folder to the repository.
You must have an SVN client, I use Tortoise SVN.
As of R3 in SVN:
I added GibbedTools Folder and simple Directory creator/compiler that uses GibbedTools.
(credits to Rick for his wonderful program )
Here's a little info for the small tool I made:
This tool generates a directory structure and header.xml for making decks.
just put a number like: 123 and hit create. It will create Deck_0123_ST folder (if you have selected ST suffix) and all necessary folders and XMLs preconfigured.
you just need to add cards and deck manually.
The Compile button will compile a certain folder. if you have 0123 in the Deck ID then, it will compile using GibbedTools to Deck_0123.WAD
The Compile All will look for all base directories and will compile all the folders into their seperate wads.
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kevlahnota - Programmer
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kevlahnota - Programmer
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Re: DOTP 2013 modders needed
by kevlahnota » 29 Jul 2012, 23:40
@nabeshin, I need your google account email so I can add you as member.
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kevlahnota - Programmer
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kevlahnota - Programmer
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Re: DOTP 2013 modders needed
by sumomole » 30 Jul 2012, 10:39
I'm learning to use the TortoiseSVN, try to upload a Miracle mod_0621, so there is no "the Commit log message", I don't know how to add, and I don't know how to delete the upload folder either.kevlahnota wrote:sumomole added!
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Re: DOTP 2013 modders needed
by kevlahnota » 30 Jul 2012, 10:53
wow that's great. If you want to include commit messages, in your local folder of the mod, right click the folder, then click SVN Commit. A window message will pop up and you can type message before clicking ok button.
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kevlahnota - Programmer
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Re: DOTP 2013 modders needed
by ToonBoon » 30 Jul 2012, 21:02
I would love to, but at this moment I have no idea and also haven't found a proper tutorial on how to add card images to decks, or any images as deck box or player image etc. Mainly the images confuse me. Aside from that it'd be the steady process of looking at the code of other cards to see how I'd code the cards I desire.
Yeah, that's it basically.
Yeah, that's it basically.
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Re: DOTP 2013 modders needed
by thefiremind » 30 Jul 2012, 21:44
viewtopic.php?f=65&t=2956ToonBoon wrote:I have no idea and also haven't found a proper tutorial on how to add card images to decks, or any images as deck box or player image etc.
viewtopic.php?f=65&t=5987
These are for older DotP versions but they are still valid for DotP2013 (except the frame tutorial, you don't need to make frames anymore and even if you make one, we know no way to make the game use it).
About where to put the images after you made them, I think it's clear enough if you unpack a deck and see the directory structure.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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Re: DOTP 2013 modders needed
by alexandreonly » 31 Jul 2012, 16:11
Now, with your card templater i will start to mod dotp 2013, but i think that we must create some kind of shared folder just for cards, with all the cards created by modders plus all the cards already in the game in one folder, then nobody need to code a card that already exist. Or your mod community already have something like this?
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Re: DOTP 2013 modders needed
by kevlahnota » 31 Jul 2012, 23:37
Miraika and Alexandreonly added!
also you just need your own mod folder with your unique ID then commit. This is much safer if something conflicts, we don't need to browse a lot of cards.
I usually look at other member card codes to learn how it works.
I edit textures, replacing them with a good quality image or Hires images.
you can find the SVN here: http://code.google.com/p/dotp2013mod/source/checkoutalexandreonly wrote:Now, with your card templater i will start to mod dotp 2013, but i think that we must create some kind of shared folder just for cards, with all the cards created by modders plus all the cards already in the game in one folder, then nobody need to code a card that already exist. Or your mod community already have something like this?
also you just need your own mod folder with your unique ID then commit. This is much safer if something conflicts, we don't need to browse a lot of cards.
I usually look at other member card codes to learn how it works.
I edit textures, replacing them with a good quality image or Hires images.
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kevlahnota - Programmer
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Re: DOTP 2013 modders needed
by alexandreonly » 01 Aug 2012, 01:10
I think i uploaded my test wad (id 0570) under trunks. How do i create a folder?
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Re: DOTP 2013 modders needed
by kevlahnota » 01 Aug 2012, 01:19
please upload folders only, we release them a whole package.alexandreonly wrote:I think i uploaded my test wad (id 0570) under trunks. How do i create a folder?
Right click Deck_0570_ST folder, then under TortoiseSVN, click Add, then right click your folder then click SVN Commit.
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kevlahnota - Programmer
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kevlahnota - Programmer
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Re: DOTP 2013 modders needed
by missalexis » 15 Sep 2012, 16:37
Hello, I was interested in trying to code some of the M13 Intro Decks, and thought I could start with Path To Victory:
http://www.wizards.com/magic/magazine/a ... rcana/1007
It looks like only a few cards are missing (if someone wanted to help with card coding the missing ones that would be awesome . What I was wondering is if when I create my own deck can I use the cards in the M13 deck without copying them over into my own deck directory? Looking at the other decks from what I could understand the game would search the DLC 0999 directory. Also I couldn't seem to understand the difference between a ST & CH deck. Thank you for this mod it's awesome, really enjoy it on iPad.
http://www.wizards.com/magic/magazine/a ... rcana/1007
It looks like only a few cards are missing (if someone wanted to help with card coding the missing ones that would be awesome . What I was wondering is if when I create my own deck can I use the cards in the M13 deck without copying them over into my own deck directory? Looking at the other decks from what I could understand the game would search the DLC 0999 directory. Also I couldn't seem to understand the difference between a ST & CH deck. Thank you for this mod it's awesome, really enjoy it on iPad.
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