Crash caused by Kozileks Predator

I encountered a weird crashing problem which I guess may has something to do with Kozileks Predator. Every time I put this card in my deck, when the duel is finished, the game will crash during loading after I choose "campaign ladder". The weird point is, I can play with it and check it in deck manager normally. I mean, usually if there is something wrong with the card, the game will crash when I cast it or when I view the deck that contains it, but this card will not.
So, do you have an idea on what could be the cause of it?
So, do you have an idea on what could be the cause of it?
- Code: Select all
<?xml version='1.0'?>
<CARD_V2>
<FILENAME text="KOZILEKS_PREDATOR_1995" />
<CARDNAME text="KOZILEKS_PREDATOR" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Kozileks Predator]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="1995" />
<ARTID value="1995" />
<ARTIST name="Steve Argyle" />
<CASTING_COST cost="{3}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[It's difficult to outwit something that doesn't speak, strategize, or even think.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Eldrazi" order_de-DE="0" order_es-ES="1" order_fr-FR="0" order_it-IT="1" order_jp-JA="0" order_ko-KR="0" order_pt-BR="0" order_ru-RU="0" />
<SUB_TYPE metaname="Drone" order_de-DE="1" order_es-ES="0" order_fr-FR="1" order_it-IT="0" order_jp-JA="1" order_ko-KR="1" order_pt-BR="1" order_ru-RU="1" />
<EXPANSION value="DPG" />
<RARITY metaname="C" />
<POWER value="3" />
<TOUGHNESS value="3" />
<TRIGGERED_ABILITY auto_skip="1" filter_zone="ZONE_IN_PLAY">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[When Kozileks Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_IN_PLAY" />
<RESOLUTION_TIME_ACTION>
local token_count = 2
if token_count > 0 then
MTG():PutTokensIntoPlay( "TOKEN_ELDRAZI_0_1_1991", token_count, EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="TOKEN_ELDRAZI_0_1_1991" />
<HELP title="MORE_INFO_BADGE_TITLE_0" body="MORE_INFO_BADGE_BODY_0" zone="ZONE_ANY" />
<SFX text="COMBAT_GAEA_ATTACK" power_boundary_min="1" power_boundary_max="-1" />
</CARD_V2>