There's no particular reason, I just told you what convention I was using in DotP2012. Just be aware that if you use too many digits, the AI will act strange (it has been proved by another user). If you choose an easy convention for the IDs and always follow it (not only for the cards' IDs but also for the decks' IDs) you can be sure that you'll never duplicate them.
Hoping to catch not existing ID cards and decks, I think I can do it, although I must admit that so far my attempts to create a deck with Deck Creator, and therefore with a different ID from your WAD Test, failed
I have a test deck where I put the cards that need to be tested, together with other cards that can help me with the testing. When you edit a deck you can put as many copies of the same card as you wish (of course it won't be a legitimate deck, but the game won't complain), just be aware that more than 15 copies of the same card could make the AI play only lands for some turns even when having something else playable (yes there are lots of situations that confuse the AI for no visible reason). Talking about your example, you can make a test deck with 15 copies of your "Destroy target enchantment" card, together with 15 enchantments (you don't even need to interact with the AI for this, so you could even put more than 15 copies and ignore what the AI will do). If you want to test even faster, you can reduce the cost of the card you are testing until you see it working.
This is good advice
About this today I tried to change the only card I found the XML inside your Test WAD.
I increased the Power to 99, reduced the cost from 2RRGG to 2 and changed the localised text from "Reach" to "aaa" , but when I started the game I did not see any difference in either the read or play in the card.
But with simple changes like I have done in the card I changed the deck successfully: the number of cards or the colors that I wanted as a preview from "red, green" to "red, green, blue". I also thought maybe the card was included with the game and I changed the ID but same result.
Why I have successfully changed the deck but I failed with the card?
I inserted the batch mode in that software because I already had a lot of cards that needed the localised text. You are starting right now, so you can fetch the localised text of each card while you create it, you don't need the batch mode. Write the name of a card (in English) in the text box, click on Go and look at what you get: you'll have title, flavour text (when present) and ability text ready to be pasted inside your card.
So I can delete the folder "Source", or do I need to do something with this?
When I write "mod" I mean a set of WAD files created by a user (the word "mod" is used in other customizable games as well). I could say "WAD" but some users have multiple WAD files that work together to form their custom content (my mod, for example, has a "core" WAD that contains the cards, a "cosmetic" WAD that contains some replacements for game textures, and 1 WAD for each deck).
You are free to make only 1 WAD and put everything you produce inside it (you can put more than 1 deck inside a single WAD if you want), that will be your mod.
You did the right thing with Szadek, I don't know why it didn't work. Post your test deck with Szadek inside (use "Upload attachment" or an external file hoster if you like), I'd like to see if I can spot where's the problem.
I understand that "mod" therefore means "files made by the user".
But I don't understand why do you make more of that (about the "core", "cosmetic", ecc)...
Then I do not know if I should do it or not, because I would tend to 1deck=1file, but maybe you choose to put more deck in a file, or multiple files for a single deck for good reasons I should know...
About Szadek ... I reassembled the WAD to show it to you, and doing a final test it worked... without having done anything different...also shows the card image, a strange thing because when I downloaded it I removed the TDX not knowing what it was and still I have not inserted (maybe it has found the image in another deck added that contains it, but I can't explain why it worked this time...)
It's not so easy... the DotP games haven't been developed with the customization in mind, so they contain only the necessary support for the card they planned to insert. We can make more cards because luckily there's some freedom in writing the code, but there are things that cannot be coded (examples: the planeswalkers, gaining any possible ability like Experiment Kraj, a creature blocking any number of creatures...), things that can be coded but the AI won't understand how they work (example: abilities that prevent the next 1 damage), and things that can be coded but they crash the game because the developers didn't need to test them so they didn't spot a bug in the engine (example: a card that grants a mana ability without having an active mana ability). So remember that you can't make any card you want in this game, and I'm talking about Wizards cards.
This is a bad problem.
First, because it destroys my dream of an all-cards-game in single player and HQ.
But also because at the time I have to make a deck (hoping that I will become capable) I do not know how to judge if the AI can include or exclude certain cards...
I think they are useful also for STEP TWO, even if to be honest I'm not sure that I have understood your STEP TWO exactly (yes, they can help you to insert the cards in the deck list, but what do you mean with "running-but-not-complete"?).
If I can play with the deck, STEP TWO is ok.
But if I wasn't able to change deck's ID, or name, or Sideboard, or Preview image, the deck is running in the game, but not complete
Those softwares could help me (If I was able to use) with THREE, but with TWO...maybe it is possibile and I don't know how up to date
Yes, you need crops, but if you don't find crops you can crop the picture by yourself. After all, the default size is 512x376 so you'll often have to work a bit on the pictures before using them.
I have used this site for quite some time:
***url***
it's in French but with localised text available it's easy to find the French name of the cards (after selecting their artist). If you don't find an HQ picture here, you can search also on Google but it's very likely that you won't find it. When you don't find an HQ you can use this site:
***url***
it indexes all the crops that come from the scanning team of this forum. You can search here as well:
***url***
Thanks for these links
Unfortunately, from the point of view of the images I made some other error...
I'm sorry to put so many different doubts...
Just a moment ago I took a picture in case and I converted in TDX with Gibbed.Duels.TdxConvert, so I replaced the one already present in your Test WAD, giving it the same name as the previous.
But when I started the game I found the correct image of the card and not that I added!
The card generator made by pcastellazzi is a web application that does something similar to my software, but it builds a lot more of the XML structure. It's a very good alternative. I'm not very familiar with the other utilities made by the other users because I don't use them, so I can't teach you how they work.
About the softwares if you don't know I will use yours and try if I can with the others I said
