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Help a total newbie :)

PostPosted: 24 Feb 2013, 21:45
by idioten12
Hi everyone. Just joined this forum.

It turns out im really worthless at creating my own deck. And with family life I don´t have the time I used to have to really dig down into something.

So im simply wondering if anyone here either have the time to create this deck for me (I know it´s asking a lot...) Or point me to a guide that is so simply a child could learn to create his/her own decks :)

Ive downladed all the necessary (I think) modding tools:
Ricks dll
Riiak mod
The firemind mod
Gibbed tools
alot of custom decks.

Here is the deck I would love to get: (yes im a newbie at magic :)

38 lands

4x Ravenous Rats
2X Skrieking Affliction
2X Black Cat
4X Liliana´s Caress
1X Delirium SKeins
3X Nyxathid
2X Oppression
2X Mental Agony
2X Monomania
2X Painful Quandary
2X Okiba-Gang Shinobi
2X Demonic Tutor
1X Mind Shatter
3X The Rack
2X Megrim
2X Terror
1X Hollowborn Barghest
4X Disentomb
2X Unholy Strenght
4X Mind Rot
4X Abyssal Specter
1X Nightmare
3X Mire´s Toll
4X Hymn To Tourach
2X Hypnotic Specter
1X Ob Nixilis the Fallen
1X Sangromancer

Take Care // Mattias

Re: Help a total newbie :)

PostPosted: 25 Feb 2013, 17:48
by idioten12
Hi it´s me again, I actually against all ods managed to create my own deck! It works but i can´t see/use any lands. Everything works perfect as long as I keep my "non land" card limit at 40 (then I can see lands and play as usual)But as soon as the deck total is 60+ cards all lands just dissapears.
Has anyone else experienced this?/know a solution?

Thnx in advance.

/Mattias

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 14:39
by Aswan jaguar
You will have better chance for a reply if you ask this in the topic of the program you are referring to:
viewforum.php?f=62

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 19:59
by thefiremind
idioten12 wrote:Hi it´s me again, I actually against all ods managed to create my own deck! It works but i can´t see/use any lands. Everything works perfect as long as I keep my "non land" card limit at 40 (then I can see lands and play as usual)But as soon as the deck total is 60+ cards all lands just dissapears.
Has anyone else experienced this?/know a solution?
I have never tried to build a deck with than 60 cards without unlocks, so I'm just guessing, but you could try to add the basic lands to the deck list just as if they were any other card.

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 20:36
by RiiakShiNal
thefiremind wrote:
idioten12 wrote:Hi it´s me again, I actually against all ods managed to create my own deck! It works but i can´t see/use any lands. Everything works perfect as long as I keep my "non land" card limit at 40 (then I can see lands and play as usual)But as soon as the deck total is 60+ cards all lands just dissapears.
Has anyone else experienced this?/know a solution?
I have never tried to build a deck with than 60 cards without unlocks, so I'm just guessing, but you could try to add the basic lands to the deck list just as if they were any other card.
The reason the basic land disappears when the non-land cards in the deck gets to 60+ is because the game only adds basic lands until the deck reaches 60 cards. Since the non-land cards already put the deck to 60 or more cards the game says that there are already enough cards and won't add any basic lands. This is great if you are building a no-land deck or a deck with no basic lands as you don't have to worry about the game adding any as long as you keep the deck to 60 cards or more.

As thefiremind stated adding basic lands to the deck directly like other cards will work. Though it should be noted that if you add basic land cards this way they will appear with the other cards in the deck manager instead of as a simple number out to the side like regular decks. So a player could conceivably move the basic land out to the sideboard and end up screwing themselves as far as land is concerned.

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 21:08
by NEMESiS
If you want to add more cards just set them as promo unlocks. From my experience the game needs at least 1 spot reserved for a basic land on your main deck or else it will crash (so cards 0-58 is the max amount of cards you should add). If you don't set a color for the deck the game will automatically make it a 5 color deck and will need 5 spots reserved for each basic land.

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 21:48
by RiiakShiNal
NEMESiS wrote:If you want to add more cards just set them as promo unlocks. From my experience the game needs at least 1 spot reserved for a basic land on your main deck or else it will crash (so cards 0-58 is the max amount of cards you should add). If you don't set a color for the deck the game will automatically make it a 5 color deck and will need 5 spots reserved for each basic land.
No, the game will not crash if you do not leave a space open for a basic land. I have created a deck that has no basic land and it never crashes (others have also reported success when making decks with no basic land and success even with no land). Though I do agree with limiting the base deck to 60 cards as the game might crash if you go above that (I have not done any extensive tests on that though so it might not crash, I don't know).

Deck with no basic land | Open
This deck has no basic land and I have never had a problem with it. It is a remake of a deck I made for DotP 2010 with some changes. I'm still playing around with this deck so it should not be considered done, but it works fine.
Code: Select all
<DECK personality="D13_RIIAK_DEFAULT.XML" deck_box_image="D13_Riiak_Deck" deck_box_image_locked="locked" content_pack="0" uid="819200000" preview_card="blightsteel_colossus" is_blue="true" always_available="true">
   <DECKSTATISTICS Size="4" Speed="6" Flex="2" Syn="8" />
   <CARD name="BASILISK_COLLAR_277353" deckOrderId="0" />
   <CARD name="BASILISK_COLLAR_277353" deckOrderId="1" />
   <CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="2" />
   <CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="3" />
   <CARD name="DARKSTEEL_FORGE_48072" deckOrderId="4" />
   <CARD name="DARKSTEEL_FORGE_48072" deckOrderId="5" />
   <CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="6" />
   <CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="7" />
   <CARD name="ETCHED_CHAMPION_215099" deckOrderId="8" />
   <CARD name="ETCHED_CHAMPION_215099" deckOrderId="9" />
   <CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="10" />
   <CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="11" />
   <CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="12" />
   <CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="13" />
   <CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="14" />
   <CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="15" />
   <CARD name="NEVINYRRALS_DISK_159266" deckOrderId="16" />
   <CARD name="NEVINYRRALS_DISK_159266" deckOrderId="17" />
   <CARD name="ORNITHOPTER_206331" deckOrderId="18" />
   <CARD name="ORNITHOPTER_206331" deckOrderId="19" />
   <CARD name="PLAGUE_MYR_213785" deckOrderId="20" />
   <CARD name="PLAGUE_MYR_213785" deckOrderId="21" />
   <CARD name="PLATINUM_ANGEL_206329" deckOrderId="22" />
   <CARD name="PLATINUM_ANGEL_206329" deckOrderId="23" />
   <CARD name="QUICKSILVER_AMULET_237006" deckOrderId="24" />
   <CARD name="QUICKSILVER_AMULET_237006" deckOrderId="25" />
   <CARD name="SHIMMER_MYR_214042" deckOrderId="26" />
   <CARD name="SHIMMER_MYR_214042" deckOrderId="27" />
   <CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="28" />
   <CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="29" />
   <CARD name="SOL_RING_247533" deckOrderId="30" />
   <CARD name="SOL_RING_247533" deckOrderId="31" />
   <CARD name="SPIDERSILK_NET_178134" deckOrderId="32" />
   <CARD name="SPIDERSILK_NET_178134" deckOrderId="33" />
   <CARD name="STEEL_OVERSEER_205036" deckOrderId="34" />
   <CARD name="STEEL_OVERSEER_205036" deckOrderId="35" />
   <CARD name="TINKER_194980" deckOrderId="36" />
   <CARD name="TINKER_194980" deckOrderId="37" />
   <CARD name="TINKER_194980" deckOrderId="38" />
   <CARD name="TINKER_194980" deckOrderId="39" />
   <CARD name="UNWINDING_CLOCK_218079" deckOrderId="40" />
   <CARD name="UNWINDING_CLOCK_218079" deckOrderId="41" />
   <CARD name="MOX_JET_277285" deckOrderId="42" />
   <CARD name="MOX_JET_277285" deckOrderId="43" />
   <CARD name="MOX_JET_277285" deckOrderId="44" />
   <CARD name="MOX_JET_277285" deckOrderId="45" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="46" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="47" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="48" />
   <CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="49" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="50" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="51" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="52" />
   <CARD name="MOX_SAPPHIRE_276954" deckOrderId="53" />
   <CARD name="ACADEMY_RUINS_116725" deckOrderId="54" />
   <CARD name="ACADEMY_RUINS_116725" deckOrderId="55" />
   <CARD name="MOX_RUBY_277286" deckOrderId="56" />
   <CARD name="MOX_RUBY_277286" deckOrderId="57" />
   <CARD name="MOX_RUBY_277286" deckOrderId="58" />
   <CARD name="MOX_RUBY_277286" deckOrderId="59" />
</DECK>
If adding promo unlocks you need to limit to no more than 10 promo unlocks or it could cause problems. If you search thefiremind's mod thread you will see people reported problems with massive numbers of duplicate cards if the deck had unlocks that reused unlockOrderIds and the deck happened to be one of the ones saved to the profile.

Though there is nothing stopping you from using 10 promo unlocks and several more regular unlocks to get the total number cards you desire. Though max deck limit is theoretically 127 cards due to the way the game stores them. Someone reported that they could only get it up to about 110-115 cards though I don't remember who or in what thread.

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 21:58
by NEMESiS
Ok, I must have done something wrong then. I made this deck and every time I removed all basic lands I would have major issues.

http://www.mediafire.com/?97hpf3quffwaluw

It has 1 basic land. I don't remember if I gave the land its own unique id, I will check that later.

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 22:35
by RiiakShiNal
I changed your deck and tried it without any land (took out the land config and doubled Emrakul, The Aeon's Torn) and for the most part it worked fine, it seemed like it got into an infinite loop doing something right as I killed my opponent, but I did not see any problems related to not having any basic land. I would have to look through the code for all the cards I had in play at that point to see if I can pinpoint what caused the lock.

Re: Help a total newbie :)

PostPosted: 26 Feb 2013, 23:25
by NEMESiS
*Sigh* Of course now it works...... >.> I swear, sometimes I feel like the game is just trolling me.

EDIT: I think what had happened is that I had not defined the color of the deck at the time, It was colorless after all so I figured it needed at least one land so I made it black.

Re: Help a total newbie :)

PostPosted: 27 Feb 2013, 00:09
by RiiakShiNal
NEMESiS wrote:*Sigh* Of course now it works...... >.> I swear, sometimes I feel like the game is just trolling me.
Maybe it is trolling us every so often.

NEMESiS wrote:EDIT: I think what had happened is that I had not defined the color of the deck at the time, It was colorless after all so I figured it needed at least one land so I made it black.
That is possible, we don't know all the implications of everything so it is possible that decks must have a colour (even if they really don't). Regardless that gives us one more possibility to test.

Re: Help a total newbie :)

PostPosted: 27 Feb 2013, 00:35
by thefiremind
RiiakShiNal wrote:That is possible, we don't know all the implications of everything so it is possible that decks must have a colour (even if they really don't). Regardless that gives us one more possibility to test.
I never gave a color to my test deck (the one I use to test cards with a big margin of uncertainty) otherwise I'd have to change it too often, but it never gave me problems for that.

Re: Help a total newbie :)

PostPosted: 27 Feb 2013, 05:03
by RiiakShiNal
thefiremind wrote:I never gave a color to my test deck (the one I use to test cards with a big margin of uncertainty) otherwise I'd have to change it too often, but it never gave me problems for that.
Well, there goes one theory.