NEMESiS wrote:If you want to add more cards just set them as promo unlocks. From my experience the game needs at least 1 spot reserved for a basic land on your main deck or else it will crash (so cards 0-58 is the max amount of cards you should add). If you don't set a color for the deck the game will automatically make it a 5 color deck and will need 5 spots reserved for each basic land.
No, the game will not crash if you do not leave a space open for a basic land. I have created a deck that has no basic land and it never crashes (others have also reported success when making decks with no basic land and success even with no land). Though I do agree with limiting the base deck to 60 cards as the game might crash if you go above that (I have not done any extensive tests on that though so it might not crash, I don't know).
- Deck with no basic land | Open
- This deck has no basic land and I have never had a problem with it. It is a remake of a deck I made for DotP 2010 with some changes. I'm still playing around with this deck so it should not be considered done, but it works fine.
- Code: Select all
<DECK personality="D13_RIIAK_DEFAULT.XML" deck_box_image="D13_Riiak_Deck" deck_box_image_locked="locked" content_pack="0" uid="819200000" preview_card="blightsteel_colossus" is_blue="true" always_available="true">
<DECKSTATISTICS Size="4" Speed="6" Flex="2" Syn="8" />
<CARD name="BASILISK_COLLAR_277353" deckOrderId="0" />
<CARD name="BASILISK_COLLAR_277353" deckOrderId="1" />
<CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="2" />
<CARD name="BLIGHTSTEEL_COLOSSUS_221563" deckOrderId="3" />
<CARD name="DARKSTEEL_FORGE_48072" deckOrderId="4" />
<CARD name="DARKSTEEL_FORGE_48072" deckOrderId="5" />
<CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="6" />
<CARD name="ELIXIR_OF_IMMORTALITY_277390" deckOrderId="7" />
<CARD name="ETCHED_CHAMPION_215099" deckOrderId="8" />
<CARD name="ETCHED_CHAMPION_215099" deckOrderId="9" />
<CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="10" />
<CARD name="FOLLOWED_FOOTSTEPS_277231" deckOrderId="11" />
<CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="12" />
<CARD name="MASTER_OF_ETHERIUM_222744" deckOrderId="13" />
<CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="14" />
<CARD name="MYCOSYNTH_GOLEM_51136" deckOrderId="15" />
<CARD name="NEVINYRRALS_DISK_159266" deckOrderId="16" />
<CARD name="NEVINYRRALS_DISK_159266" deckOrderId="17" />
<CARD name="ORNITHOPTER_206331" deckOrderId="18" />
<CARD name="ORNITHOPTER_206331" deckOrderId="19" />
<CARD name="PLAGUE_MYR_213785" deckOrderId="20" />
<CARD name="PLAGUE_MYR_213785" deckOrderId="21" />
<CARD name="PLATINUM_ANGEL_206329" deckOrderId="22" />
<CARD name="PLATINUM_ANGEL_206329" deckOrderId="23" />
<CARD name="QUICKSILVER_AMULET_237006" deckOrderId="24" />
<CARD name="QUICKSILVER_AMULET_237006" deckOrderId="25" />
<CARD name="SHIMMER_MYR_214042" deckOrderId="26" />
<CARD name="SHIMMER_MYR_214042" deckOrderId="27" />
<CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="28" />
<CARD name="SNAPSAIL_GLIDER_209010" deckOrderId="29" />
<CARD name="SOL_RING_247533" deckOrderId="30" />
<CARD name="SOL_RING_247533" deckOrderId="31" />
<CARD name="SPIDERSILK_NET_178134" deckOrderId="32" />
<CARD name="SPIDERSILK_NET_178134" deckOrderId="33" />
<CARD name="STEEL_OVERSEER_205036" deckOrderId="34" />
<CARD name="STEEL_OVERSEER_205036" deckOrderId="35" />
<CARD name="TINKER_194980" deckOrderId="36" />
<CARD name="TINKER_194980" deckOrderId="37" />
<CARD name="TINKER_194980" deckOrderId="38" />
<CARD name="TINKER_194980" deckOrderId="39" />
<CARD name="UNWINDING_CLOCK_218079" deckOrderId="40" />
<CARD name="UNWINDING_CLOCK_218079" deckOrderId="41" />
<CARD name="MOX_JET_277285" deckOrderId="42" />
<CARD name="MOX_JET_277285" deckOrderId="43" />
<CARD name="MOX_JET_277285" deckOrderId="44" />
<CARD name="MOX_JET_277285" deckOrderId="45" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="46" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="47" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="48" />
<CARD name="SEAT_OF_THE_SYNOD_222740" deckOrderId="49" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="50" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="51" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="52" />
<CARD name="MOX_SAPPHIRE_276954" deckOrderId="53" />
<CARD name="ACADEMY_RUINS_116725" deckOrderId="54" />
<CARD name="ACADEMY_RUINS_116725" deckOrderId="55" />
<CARD name="MOX_RUBY_277286" deckOrderId="56" />
<CARD name="MOX_RUBY_277286" deckOrderId="57" />
<CARD name="MOX_RUBY_277286" deckOrderId="58" />
<CARD name="MOX_RUBY_277286" deckOrderId="59" />
</DECK>
If adding promo unlocks you need to limit to no more than 10 promo unlocks or it could cause problems. If you search thefiremind's mod thread you will see people reported problems with massive numbers of duplicate cards if the deck had unlocks that reused unlockOrderIds and the deck happened to be one of the ones saved to the profile.
Though there is nothing stopping you from using 10 promo unlocks and several more regular unlocks to get the total number cards you desire. Though max deck limit is theoretically 127 cards due to the way the game stores them. Someone reported that they could only get it up to about 110-115 cards though I don't remember who or in what thread.