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Magic: The Gathering - Duels of the Planeswalkers
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Report cards error here
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Re: Report cards error here
by zwastik » 29 Sep 2010, 22:47
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Re: Report cards error here
by kevlahnota » 30 Sep 2010, 02:37
@zwastik
the undefined string will occur if you have a conflict card_text in text dueltime or have a lacking/missing/required dataset definition in general.xml.
this most probably occur when you merge DLCs.
the undefined string will occur if you have a conflict card_text in text dueltime or have a lacking/missing/required dataset definition in general.xml.
this most probably occur when you merge DLCs.
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Re: Report cards error here
by zwastik » 30 Sep 2010, 03:33
- | Open
- mm,I solved it by changing a few DATA_DLC_1111 APPINFOFILE_DEFAULT.XML lines to:
it's the inverse of what is explained here http://www.slightlymagic.net/forum/viewtopic.php?f=62&t=3131, so all duplicates community DLC cards are overrided by DLC2 cards.<DataPath Priority="31">Data_DLC_1111/Data_All_Platforms/Data_Required</DataPath>
<DataPath Priority="32">Data_DLC_1111/Data_PC/Data_Required</DataPath>
<DataPath Priority="33">Data_DLC_1111/Data_PC/Data_Shared</DataPath>
<DataPath Priority="34">Data_DLC_1111</DataPath>
Please ignore this, I still get undefined errors and I posted my problem in another thread. thx
Last edited by zwastik on 30 Sep 2010, 05:39, edited 1 time in total.
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Re: Report cards error here
by kevlahnota » 30 Sep 2010, 03:47
can you try the boros landfall deck (the one with zektar shrine expedition)
then try the landfall creatures(plated geopede & steppe lynx) then tap a land that produce mana token.
if it works (the landfall ability must not trigger with mana tokens) then it's good.
then try the landfall creatures(plated geopede & steppe lynx) then tap a land that produce mana token.
if it works (the landfall ability must not trigger with mana tokens) then it's good.
zwastik wrote:mm,I solved it by changing a few DATA_DLC_1111 APPINFOFILE_DEFAULT.XML lines to:it's the inverse of what is explained here http://www.slightlymagic.net/forum/viewtopic.php?f=62&t=3131, so all duplicates community DLC cards are overrided by DLC2 cards.<DataPath Priority="31">Data_DLC_1111/Data_All_Platforms/Data_Required</DataPath>
<DataPath Priority="32">Data_DLC_1111/Data_PC/Data_Required</DataPath>
<DataPath Priority="33">Data_DLC_1111/Data_PC/Data_Shared</DataPath>
<DataPath Priority="34">Data_DLC_1111</DataPath>
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Re: Report cards error here
by kevlahnota » 01 Oct 2010, 08:53
Fixed @ SVN R400
zwastik wrote:Scry ability is bogus:
-You can have top 2 card put on the bottom in any order.
-You can leave the library untouched.
-You can put one card in the bottom and one in the top in any order.
But you can't just rearrange top 2 card in any order (like brainstorm).Scry definition:If a spell has scry 2, you look at the top two cards of your library and then decide where you want to put them. You can put both cards on either the top or bottom of your library in any order, or you can put one card on the top and one on the bottom.
http://wiki.mtgsalvation.com/article/Scry
Load save, play Magma JetDOTP-save-2010-09-29.rar
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Re: Report cards error here
by zwastik » 02 Oct 2010, 05:43
A few bugs I have recently noticed:
Dotp-save-2010-10-01.rar- Can't scroll cards
- (20.97 KiB) Downloaded 396 times
Dotp-save-2010-10-01-22.41.35.rar- Probably a Dark Ritual bug
- (6.2 KiB) Downloaded 366 times
Dotp-save-2010-10-01-23.43.33.rar- Raging Ravine creature bug
- (21.41 KiB) Downloaded 382 times
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Re: Report cards error here
by kevlahnota » 02 Oct 2010, 06:12
1) Legendary rule is a game bug.
2) Duress fixed @ SVN R414
3) It's Clark codes, I'll wait for him to fix it, if he can't i'll try to look at his code and try to correct it
(It probably came form mutavault which is a modified codes from yanna's bushi tenderfoot. )
2) Duress fixed @ SVN R414
3) It's Clark codes, I'll wait for him to fix it, if he can't i'll try to look at his code and try to correct it
zwastik wrote:A few bugs I have recently noticed:Dotp-save-2010-10-01.rarDotp-save-2010-10-01-22.41.35.rarDotp-save-2010-10-01-23.43.33.rar
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Re: Report cards error here
by zwastik » 02 Oct 2010, 13:11
I don't see any "Goldfish" deck in custom duel.Bog Wraith wrote:Just a tip for some of the players here. When you want to test a deck or a card or to see if a bug has been fixed, try a custom duel against the "Goldfish"!![]()
Yup, I said the Goldfish. All that AI player does is play a land every turn. This gives you a chance to test out all the things you want to do without having the pressure of playing a real duel.
It's also a great way to test out the way you want to play your deck(s) to find the best possible ways of doing so, to find the optimum method for playing a particular deck type or to get a combo out.
For example, to learn the best way to play the ProsBloom deck and how the different parts of it work together to get the fastest and most efficient kill without worrying about playing an actual duel, this Goldfish opponent is the best way to do so.
This goes for any deck you wish to test for playability, mana curve, speed, etc...
When you are satisfied with your results then you can play with your deck in a real duel.
So...
... when you want to test, remember the Fish!
At revision: 417
Dotp-save-2010-10-02-09.30.16.rar- Free mana
- (5.86 KiB) Downloaded 328 times
Wasteland Dotp rule suggest that no mana is added by tapping the land, whereas it does add an uncolored mana.
Should be:

http://magiccards.info/mprp/en/1.html
Minor bug:
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Re: Report cards error here
by kevlahnota » 03 Oct 2010, 02:37
@zwastik
Please update to SVN R420 for further testing the lands.
-Correct the typo "Priest of Titania"
-Updated Shock lands, Wasteland, etc.
Please update to SVN R420 for further testing the lands.
-Correct the typo "Priest of Titania"
-Updated Shock lands, Wasteland, etc.
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Re: Report cards error here
by Clark » 04 Oct 2010, 02:33
@Kev
Yep, mostly codes were copied from Mutavault as my release notes.
@zwastik
Sorry i don't get the meaning of 'Pay Ranging ravine cost to convert it into a 3/3 creature.It does not become a creature.'@@
What's the right way then?
Yep, mostly codes were copied from Mutavault as my release notes.
@zwastik
Sorry i don't get the meaning of 'Pay Ranging ravine cost to convert it into a 3/3 creature.It does not become a creature.'@@
What's the right way then?
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Re: Report cards error here
by kevlahnota » 04 Oct 2010, 03:06
Iv'e tested it and it works good. If you don't have any creature cards in your graveyard, it will not work. The sacrificed creature is part of the activation cost, and before it resolves, you announce which creature cards in your graveyard will be put into play ( that's why you cannot choose the creature that will be sacrificed )
zwastik wrote:Recurring Nightmare does nothing
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Re: Report cards error here
by gabeiq » 04 Oct 2010, 04:00
1- EDIT:Sorry, I Think im Wrong, and it works correct [Recurring Nightmare works, but the return and the sacrifice is part of the activation and IRL you can for example, sacrifice a necraatal to return itself to play and you cant do that in the game, becose you need to choose the creature card in grave b4 the sacrifice....]
2- When a anihilator creature attacks, in the game its possible to create a mana token and sacrifice the token...
3- When you activate a "any color" mana ability and you chose the color "A" for example, the ability goes to the stack, if you activate other "any color" ability in response, b4 the creation of the mana token, and chose the color "B", when everything resolves, the game creates 2x "B" tokens, instead of an "A" and a "B"!(its the same for any land/birds but gemstone, since you cant respond to counter removal)
4- When you play Lat-Nam's Legacy in the game, as far as it seems, you draw 1 card in the upkeep and 1 in the draw step instead of draw both in the upkeep.
EDIT: About 1 now that I think for a second, I think that the activation of the abil and the payment of the cost happends together, and the abil needs a target to enters in the stack, but im not 100% sure!
2- When a anihilator creature attacks, in the game its possible to create a mana token and sacrifice the token...
3- When you activate a "any color" mana ability and you chose the color "A" for example, the ability goes to the stack, if you activate other "any color" ability in response, b4 the creation of the mana token, and chose the color "B", when everything resolves, the game creates 2x "B" tokens, instead of an "A" and a "B"!(its the same for any land/birds but gemstone, since you cant respond to counter removal)
4- When you play Lat-Nam's Legacy in the game, as far as it seems, you draw 1 card in the upkeep and 1 in the draw step instead of draw both in the upkeep.
EDIT: About 1 now that I think for a second, I think that the activation of the abil and the payment of the cost happends together, and the abil needs a target to enters in the stack, but im not 100% sure!
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