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Switch mana ability and other abilities 2014
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Switch mana ability and other abilities 2014
by sumomole » 29 Jun 2013, 06:15
Now we can switch between mana ability and other abilities, we can even use . Maybe we can code Joraga Treespeaker and Chrome Mox.
- Code: Select all
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<PRODUCES amount="{0}" />
</MANA_ABILITY>
<STATIC_ABILITY resource_id="3">
</STATIC_ABILITY>
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sumomole - Programmer
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Re: Switch mana ability and other abilities 2014
by East Bay » 29 Jun 2013, 17:57
I cant make a 60 card deck. Is it impossible to edit the basic land pool now? I tested on the ramaz deck and it seems the game puts 20 basics minimum no matter what so dual and fetch lands wont worksumomole wrote:Now we can switch between mana ability and other abilities, we can even use . Maybe we can code Joraga Treespeaker and Chrome Mox.
- Code: Select all
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{1}" />
</MANA_ABILITY>
<MANA_ABILITY resource_id="2">
<PRODUCES amount="{0}" />
</MANA_ABILITY>
<STATIC_ABILITY resource_id="3">
</STATIC_ABILITY>
Re: Switch mana ability and other abilities 2014
by Persee » 29 Jun 2013, 21:45
Remove your profile.
I just tested, it works.
I just tested, it works.
Re: Switch mana ability and other abilities 2014
by sumomole » 29 Jun 2013, 23:18
We can still edit the number of basic land, the following code is DotP2013, and DotP2014 is the same. But I found the new basic land setting in game just supports up to three land types.East Bay wrote:I cant make a 60 card deck. Is it impossible to edit the basic land pool now? I tested on the ramaz deck and it seems the game puts 20 basics minimum no matter what so dual and fetch lands wont work
- Code: Select all
<LandConfig ignoreCmcOver="0" minIsland="1" minSwamp="1" minMountain="1" numSpellsThatCountAsLand="4" />
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sumomole - Programmer
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Re: Switch mana ability and other abilities 2014
by Persee » 30 Jun 2013, 07:52
Add basic land directlty in your deck.
Re: Switch mana ability and other abilities 2014
by thefiremind » 30 Jun 2013, 08:26
Did anyone try to add new card frames and see if the game can use them with the block used in Temporal Mastery? Temporal Mastery uses
EDIT: I tried my idea with a modified Eye of Ugin, and it doesn't work. Either it recognizes only "miracle", or it works only for colored cards. Anyway there's still space for more experiments.
EDIT 2: It seems that only "miracle" is recognized in the FRAME_TYPE block. So we still have the same restrictions as DotP2013.
- Code: Select all
<FRAME_TYPE type="miracle" />
- Code: Select all
<FRAME_TYPE type="ub_land" />
EDIT: I tried my idea with a modified Eye of Ugin, and it doesn't work. Either it recognizes only "miracle", or it works only for colored cards. Anyway there's still space for more experiments.
EDIT 2: It seems that only "miracle" is recognized in the FRAME_TYPE block. So we still have the same restrictions as DotP2013.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
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thefiremind - Programmer
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