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Switch mana ability and other abilities 2014

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Switch mana ability and other abilities 2014

Postby sumomole » 29 Jun 2013, 06:15

Now we can switch between mana ability and other abilities, we can even use {0}. Maybe we can code Joraga Treespeaker and Chrome Mox.
Code: Select all
  <MANA_ABILITY resource_id="1">
    <PRODUCES amount="{1}" />
  </MANA_ABILITY>
  <MANA_ABILITY resource_id="2">
    <PRODUCES amount="{0}" />
  </MANA_ABILITY>
  <STATIC_ABILITY resource_id="3">
  </STATIC_ABILITY>
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Re: Switch mana ability and other abilities 2014

Postby East Bay » 29 Jun 2013, 17:57

sumomole wrote:Now we can switch between mana ability and other abilities, we can even use {0}. Maybe we can code Joraga Treespeaker and Chrome Mox.
Code: Select all
  <MANA_ABILITY resource_id="1">
    <PRODUCES amount="{1}" />
  </MANA_ABILITY>
  <MANA_ABILITY resource_id="2">
    <PRODUCES amount="{0}" />
  </MANA_ABILITY>
  <STATIC_ABILITY resource_id="3">
  </STATIC_ABILITY>
I cant make a 60 card deck. Is it impossible to edit the basic land pool now? I tested on the ramaz deck and it seems the game puts 20 basics minimum no matter what so dual and fetch lands wont work :evil:
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Re: Switch mana ability and other abilities 2014

Postby Persee » 29 Jun 2013, 21:45

Remove your profile.
I just tested, it works.
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Re: Switch mana ability and other abilities 2014

Postby sumomole » 29 Jun 2013, 23:18

East Bay wrote:I cant make a 60 card deck. Is it impossible to edit the basic land pool now? I tested on the ramaz deck and it seems the game puts 20 basics minimum no matter what so dual and fetch lands wont work :evil:
We can still edit the number of basic land, the following code is DotP2013, and DotP2014 is the same. But I found the new basic land setting in game just supports up to three land types. :(
Code: Select all
<LandConfig ignoreCmcOver="0" minIsland="1" minSwamp="1" minMountain="1" numSpellsThatCountAsLand="4" />
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Re: Switch mana ability and other abilities 2014

Postby Persee » 30 Jun 2013, 07:52

Add basic land directlty in your deck.
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Re: Switch mana ability and other abilities 2014

Postby thefiremind » 30 Jun 2013, 08:26

Did anyone try to add new card frames and see if the game can use them with the block used in Temporal Mastery? Temporal Mastery uses
Code: Select all
<FRAME_TYPE type="miracle" />
and the miracle frames are called W_MIRACLE.TDX, U_MIRACLE.TDX, etc. so my guess is that if we do something like this, for example for a U/B land:
Code: Select all
<FRAME_TYPE type="ub_land" />
and call the new frame C_LAND_UB_LAND.TDX ("C_LAND" because the game tries to use colorless land frame) the game might use it. This, of course, implies that there's nothing in the executable that "prepares" the usage of the miracle frame.

EDIT: I tried my idea with a modified Eye of Ugin, and it doesn't work. Either it recognizes only "miracle", or it works only for colored cards. Anyway there's still space for more experiments.

EDIT 2: It seems that only "miracle" is recognized in the FRAME_TYPE block. So we still have the same restrictions as DotP2013. :(
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