DOTP 2014 MANA (two or more color w/o using tokens)?
Hi. I think its possible to have a variable mana producer. We just need to know the mana to spend with such card, and then I think we can make it without using token.
Here's an alternate way to have a mana producer using replacement trigger (one color only):
I think the best way we can get is determine the TotalMana you can pay and change it.
Another one is to get the ChromaCount of TriggerObject().
The least would be is granting the less predominant color.
Any Ideas ?...?
Here's an alternate way to have a mana producer using replacement trigger (one color only):
- Code: Select all
<TRIGGERED_ABILITY replacement_effect="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: Add {G} to your mana pool.]]></LOCALISED_TEXT>
<TRIGGER value="CONSIDERED_FOR_CAST" simple_qualifier="controller" pre_trigger="1" />
<RESOLUTION_TIME_ACTION layer="8">
local characteristics = Object():GetCurrentCharacteristics()
characteristics:GrantAbility(1)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY replacement_effect="1">
<TRIGGER value="CONSIDERED_FOR_ACTIVATION" simple_qualifier="controller" pre_trigger="1" />
<RESOLUTION_TIME_ACTION layer="8">
local characteristics = Object():GetCurrentCharacteristics()
characteristics:GrantAbility(1)
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<MANA_ABILITY resource_id="1">
<PRODUCES amount="{G}" />
</MANA_ABILITY>
I think the best way we can get is determine the TotalMana you can pay and change it.
Another one is to get the ChromaCount of TriggerObject().
The least would be is granting the less predominant color.
Any Ideas ?...?