xxd34thx wrote:cards like Riftwing Cloudskate, Arc Blade, Aeon Chronicler, Jhoria's Timebug, Reality Strobe
These cards have Suspend, they do not give suspend to other cards. Some may have already been coded by either thefiremind or by sumomole as they are the two modders who have worked the most with the Suspend mechanic.
xxd34thx wrote:"Whenever an instant or sorcery is put into the graveyard, the owner may choose to exile that card. If a card is exiled this way put four time counters on it and if the exiled card doesn't have suspend, it gains suspend".
There is no card that has this so it is highly unlikely that your friend was using this in his deck. That being said I see no reason why this ability couldn't be coded on a Permanent. You would first need to figure out which implementation of the Suspend mechanic (sumomole's of thefiremind's) you want to use first and then work from there.
This is definitely a step in the right direction though as you now have provided exact wording that you want, though there is still the matter of how to code it because coding it for a permanent will differ from that of coding it for an Instant or Sorcery.
xxd34thx wrote:is pertty much what I am looking for and my card name is exactly what is Fiendlike_Demon_1000000.xml
The reason I thought of asking the file name is because if you use the card in a deck then the file name must match in 3 places (actual file name, FILENAME tag, and CARD name in the deck) or the game won't be able to find the card and will cause a crash. It is one of the easiest places to make a mistake and get a crash, though since you say it matches then your crash problem is elsewhere.
xxd34thx wrote:also I dont know how to post code up in the boxes like you guys do
As for posting code, it's pretty easy. You can either click the "Code" button above the text entry box when composing a post in the "Post a reply" screen or you can manually post the code by typing [
code]This text will be in the code box.[
/code] Which displays like this:
- Code: Select all
This text will be in the code box.
xxd34thx wrote:Im new to the deck editor how do you convert files to tdx also what are the dimensions I can use for a tdx is there a program like paint where I can crop images once they are tdx?
As far as I know there is no "Deck Editor" for DotP 2014. I made a Deck Builder, but it does no editing.
TDX files are created using Gibbed Tools TdxConvert (Gibbed.Duels.TdxConvert.exe), you can either simply drag an image file onto the TdxConvert program to create uncompressed TDX files or if you are using my modified version of the tools you can use the command line parameters --dxt1 or --dxt5 to create compressed TDX files. For uncompressed TDX you can use images of any dimension, for compressed TDX you will want to stick to dimensions in multiples of 4 (standard for card images is 512x376 compressed with DXT1 which has a files size of 126 KB).
You can't crop images once they are TDX, but you can convert them back to PNG do any cropping you need using just about any image editor save then convert back to TDX.
xxd34thx wrote:I got the step by step tutorial but am still having issues getting my cards to run in the game. Not sure if its a coding flaw or what... I only have fiendlike demon as of right now
Which is why posting and asking for help is usually the fastest way to get help, but we need detailed information to figure out exactly what the problem is and how to fix it. Honestly, I don't think the problem is with your encoding as the code you posted previously doesn't have any characters in it that should pose a problem if saved in ASCII versus the appropriate UTF-8.
xxd34thx wrote:I want to make a new subtype or new ability where time counters are put on creatures while they survive on the field then after certain turns they "evolve" could anyone help me with that?
Making a new sub-type currently has several problems linked to it including:
- Needing to change several files including: SPECS\CREATURE_TYPES.TXT (to actually define the type), a TEXT_PERMANENT file with the text to display for the type, a LOL file with the constant to define for the type so that code can refer to it.
- It will conflict with all mods that add a new type.
Also sub-types do not convey abilities they are merely data which can be used by abilities (they do nothing on their own).
An ability would be much easier in this case (and a lot more compatible) though the exact details of how to code it will still vary on what card it is put on and exactly how it is worded. For example if the time counters are added at end of turn then the TRIGGER would test for STEP_END_OF_TURN, but if it says at the beginning of your upkeep the TRIGGER would test for STEP_UPKEEP also whether it only happens during your turn(s) or during all players turns will vary as well as what to actually do when the creature "evolves" (in quotes as it is separate from the Evolve keyword).
On a side note, rather than posting several consecutive posts you could just
edit your previous post as this will help keep the forum clean and easy to read as well. Double- and/or Multi-posting is generally considered bad form if not much time has passed (exceptions are generally accepted when considerable time has passed such as a day or more).