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Help in bestow code [Boon Satyr]
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Help in bestow code [Boon Satyr]
by JorUge » 02 Jan 2014, 20:57
Im almost done in make art and code of cards present in U/G Flash, but I stack in Boon Satyr,
Bestow 3 (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
When possible, help me please.
Thanks
Bestow 3 (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
When possible, help me please.
Thanks
Re: Help in bestow code [Boon Satyr]
by RiiakShiNal » 02 Jan 2014, 21:06
No one has figured out how to code Bestow yet, as technically Bestow is an alternate cost, but trying to change a creature spell into an aura posses problems with targeting and attaching. Several people have worked on it, but as of yet no working approximation exists.
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Re: Help in bestow code [Boon Satyr]
by NeoAnderson » 07 Jan 2014, 16:11
Riiak i just read this post, last days i made a card Dominating Licid it was my first test about turning a creature into an enchantment aura.RiiakShiNal wrote:No one has figured out how to code Bestow yet, as technically Bestow is an alternate cost, but trying to change a creature spell into an aura posses problems with targeting and attaching. Several people have worked on it, but as of yet no working approximation exists.
Using what i learned i tried to make a working version of Bestow.
I choose a random card with this ability : Celestial Archon
Here you can find my approximation, let me know what you think and if it is an acceptable solution.
- Celestial Archon OLD VERSION | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CELESTIAL_ARCHON_373503" />
<CARDNAME text="CELESTIAL_ARCHON" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Celestial Archon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Archonte céleste]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arconte celestial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Himmlischer Archon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Arconte Celeste]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[天界の執政官]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[천상의 집정관]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Небесный Архонт]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Arconte Celestial]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="373503" />
<ARTID value="373503" />
<ARTIST name="Matt Stewart" />
<CASTING_COST cost="{3}{W}{W}" />
<TYPE metaname="Enchantment" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Archon" />
<EXPANSION value="THS" />
<RARITY metaname="R" />
<POWER value="4" />
<TOUGHNESS value="4" />
<UTILITY_ABILITY qualifier="Alternate" active_zone="ZONE_HAND">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bestow {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Grâce {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Concesión {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Göttergabe {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Conferire {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[授与 {5}{W}{W} (このカードを授与コストで唱えた場合、これはエンチャント]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[권능 {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дар {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Agraciar {5}{W}{W}]]></LOCALISED_TEXT>
<COST mana_cost="{5}{W}{W}" type="Mana" />
<COST type="Generic">
<PREREQUISITE>
return true
</PREREQUISITE>
<RESOLUTION_TIME_ACTION>
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
EffectController():SetItemCount(1)
for i = 0, (1-1) do
EffectController():SetItemPrompt(i, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
end
EffectController():ChooseItems( EffectDC():Make_Targets(0) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local delayDC = EffectDC():Make_Chest(1)
delayDC:Set_CardPtr(0,target)
delayDC:Protect_CardPtr(0)
MTG():CreateDelayedTrigger(1, delayDC)
MTG():CreateDelayedTrigger(2, delayDC)
end
</RESOLUTION_TIME_ACTION>
</COST>
</UTILITY_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_effect="1" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<CLEANUP fire_once="1"/>
<CONTINUOUS_ACTION layer="4">
local characteristics = Object():GetCurrentCharacteristics()
local card_type = characteristics:CardType_GetWritable()
local sub_type = characteristics:SubType_GetWritable()
sub_type:ClearAllOfType( CARD_TYPE_CREATURE )
card_type:Clear()
card_type:Add( CARD_TYPE_ENCHANTMENT )
sub_type:Add( ENCHANTMENT_TYPE_AURA )
local target = EffectDC():Get_CardPtr(0)
if target ~= nil then
Object():Attach(target)
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7C">
local parent = EffectDC():Get_CardPtr(0)
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( 4 )
parent:GetCurrentCharacteristics():Toughness_Add( 4 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local parent = EffectDC():Get_CardPtr(0)
if parent ~= nil then
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLYING, 1 )
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
end
</CONTINUOUS_ACTION>
<DURATION>
local target = EffectDC():Get_CardPtr(0)
if (target == nil) or (Object() == nil) then
return true
end
</DURATION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2" replacement_effect="1">
<CLEANUP fire_once="1" />
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_ANY" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
if TriggerObject() ~= nil and TriggerObject() == EffectDC():Get_CardPtr(0) then
return true
end
return false
</TRIGGER>
<CONTINUOUS_ACTION layer="4">
local characteristics = EffectSource():GetCurrentCharacteristics()
local card_type = characteristics:CardType_GetWritable()
local sub_type = characteristics:SubType_GetWritable()
sub_type:ClearAllOfType( CARD_TYPE_ENCHANTMENT )
card_type:Clear()
card_type:Add( CARD_TYPE_CREATURE )
card_type:Add( CARD_TYPE_ENCHANTMENT )
sub_type:Add( CREATURE_TYPE_ARCHON )
</CONTINUOUS_ACTION>
<DURATION>
return (Object == nil)
</DURATION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, first strike]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol, initiative]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela, daña primero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend, Erstschlag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, attacco improvviso]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行、先制攻撃]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행, 선제공격]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет, Первый удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar, iniciativa]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
<INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +4/+4 and has flying and first strike.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +4/+4 et a le vol et l’initiative.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +4/+4 y tiene las habilidades de volar y dañar primero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +4/+4 und hat Flugfähigkeit und Erstschlag.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +4/+4 e ha volare e attacco improvviso.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーは、+4/+4の修整を受けるとともに飛行と先制攻撃を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[부여된 생물은 +4/+4를 받고 비행 능력과 선제공격 능력을 가진다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачарованное существо получает +4/+4 и имеет Полет и Первый удар.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura encantada recebe +4/+4 e tem voar e iniciativa.]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Celestial Archon Revised | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="CELESTIAL_ARCHON_373503" />
<CARDNAME text="CELESTIAL_ARCHON" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Celestial Archon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Archonte céleste]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arconte celestial]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Himmlischer Archon]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Arconte Celeste]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[天界の執政官]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[천상의 집정관]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Небесный Архонт]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Arconte Celestial]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="373503" />
<ARTID value="373503" />
<ARTIST name="Matt Stewart" />
<CASTING_COST cost="{3}{W}{W}" />
<TYPE metaname="Enchantment" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Archon" />
<EXPANSION value="THS" />
<RARITY metaname="R" />
<POWER value="4" />
<TOUGHNESS value="4" />
<UTILITY_ABILITY qualifier="Alternate" active_zone="ZONE_HAND">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bestow {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Grâce {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Concesión {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Göttergabe {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Conferire {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[授与 {5}{W}{W} (このカードを授与コストで唱えた場合、これはエンチャント]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[권능 {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дар {5}{W}{W}]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Agraciar {5}{W}{W}]]></LOCALISED_TEXT>
<COST tag="CARD_QUERY_BESTOW_CELESTIAL_ARCHON" />
<COST mana_cost="{5}{W}{W}" type="Mana" />
<COST type="Generic">
<PREREQUISITE>
return true
</PREREQUISITE>
<RESOLUTION_TIME_ACTION>
MTG():ClearFilterMark()
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
filter:SetZone( ZONE_BATTLEFIELD )
local filter_count = filter:EvaluateObjects()
local characteristics = Object():GetCurrentCharacteristics()
local card_type = characteristics:CardType_GetWritable()
local sub_type = characteristics:SubType_GetWritable()
sub_type:ClearAllOfType( CARD_TYPE_CREATURE )
card_type:Clear()
card_type:Add( CARD_TYPE_ENCHANTMENT )
sub_type:Add( ENCHANTMENT_TYPE_AURA )
for i=0,filter_count-1 do
local permanent = filter:GetNthEvaluatedObject(i)
if permanent:GetCurrentCharacteristics():Bool_Get( CHARACTERISTIC_SHROUD ) == false then
if Object():CanAttachTo(permanent) then
permanent:MarkForFilter()
end
end
end
filter:SetMarkedObjectsOnly()
EffectController():SetItemCount(1)
for i = 0, (1-1) do
EffectController():SetItemPrompt(i, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
end
EffectController():ChooseItems( EffectDC():Make_Targets(0) )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local delayDC = EffectDC():Make_Chest(1)
delayDC:Set_CardPtr(0,target)
delayDC:Protect_CardPtr(0)
MTG():CreateDelayedTrigger(1, delayDC)
MTG():CreateDelayedTrigger(2, delayDC)
end
</RESOLUTION_TIME_ACTION>
</COST>
</UTILITY_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_effect="1" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<CLEANUP fire_once="1"/>
<CONTINUOUS_ACTION layer="4">
local characteristics = Object():GetCurrentCharacteristics()
local card_type = characteristics:CardType_GetWritable()
local sub_type = characteristics:SubType_GetWritable()
sub_type:ClearAllOfType( CARD_TYPE_CREATURE )
card_type:Clear()
card_type:Add( CARD_TYPE_ENCHANTMENT )
sub_type:Add( ENCHANTMENT_TYPE_AURA )
local target = EffectDC():Get_CardPtr(0)
if target ~= nil then
Object():Attach(target)
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="7C">
local parent = EffectDC():Get_CardPtr(0)
if parent ~= nil then
parent:GetCurrentCharacteristics():Power_Add( 4 )
parent:GetCurrentCharacteristics():Toughness_Add( 4 )
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local parent = EffectDC():Get_CardPtr(0)
if parent ~= nil then
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLYING, 1 )
parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
end
</CONTINUOUS_ACTION>
<DURATION>
local target = EffectDC():Get_CardPtr(0)
if (target == nil) or (Object() == nil) then
return true
end
</DURATION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2" replacement_effect="1">
<CLEANUP fire_once="1" />
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_ANY" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
if TriggerObject() ~= nil and TriggerObject() == EffectDC():Get_CardPtr(0) then
return true
end
return false
</TRIGGER>
<CONTINUOUS_ACTION layer="4">
local characteristics = EffectSource():GetCurrentCharacteristics()
local card_type = characteristics:CardType_GetWritable()
local sub_type = characteristics:SubType_GetWritable()
sub_type:ClearAllOfType( CARD_TYPE_ENCHANTMENT )
card_type:Clear()
card_type:Add( CARD_TYPE_CREATURE )
card_type:Add( CARD_TYPE_ENCHANTMENT )
sub_type:Add( CREATURE_TYPE_ARCHON )
</CONTINUOUS_ACTION>
<DURATION>
return (Object == nil)
</DURATION>
</TRIGGERED_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, first strike]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol, initiative]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela, daña primero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend, Erstschlag]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, attacco improvviso]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行、先制攻撃]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행, 선제공격]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет, Первый удар]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar, iniciativa]]></LOCALISED_TEXT>
<INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
<INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +4/+4 and has flying and first strike.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +4/+4 et a le vol et l’initiative.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +4/+4 y tiene las habilidades de volar y dañar primero.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +4/+4 und hat Flugfähigkeit und Erstschlag.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +4/+4 e ha volare e attacco improvviso.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーは、+4/+4の修整を受けるとともに飛行と先制攻撃を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[부여된 생물은 +4/+4를 받고 비행 능력과 선제공격 능력을 가진다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачарованное существо получает +4/+4 и имеет Полет и Первый удар.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura encantada recebe +4/+4 e tem voar e iniciativa.]]></LOCALISED_TEXT>
</STATIC_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
- Attachments
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- CELESTIAL_ARCHON_373503.zip
- CARD REVISED + TDX
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- NeoAnderson
- Posts: 914
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Re: Help in bestow code [Boon Satyr]
by JorUge » 09 Jan 2014, 21:00
Many thanks for your help, I try to use this code in Boon Satyr and after the test I put here the results!
Re: Help in bestow code [Boon Satyr]
by NeoAnderson » 10 Jan 2014, 16:53
I suggest to you to read my new post about BESTOW. I have made a revised version it is really more compliant to the MTG rules, not at all but really closer to a good implementation, and there is also explained how to make Heroic cards to work with this implementation of Bestow.JorUge wrote:Many thanks for your help, I try to use this code in Boon Satyr and after the test I put here the results!
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=13241
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
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