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Help in bestow code [Boon Satyr]

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Help in bestow code [Boon Satyr]

Postby JorUge » 02 Jan 2014, 20:57

Im almost done in make art and code of cards present in U/G Flash, but I stack in Boon Satyr,

Bestow 3 {G} {G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.

When possible, help me please.

Thanks
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Re: Help in bestow code [Boon Satyr]

Postby RiiakShiNal » 02 Jan 2014, 21:06

No one has figured out how to code Bestow yet, as technically Bestow is an alternate cost, but trying to change a creature spell into an aura posses problems with targeting and attaching. Several people have worked on it, but as of yet no working approximation exists.
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Re: Help in bestow code [Boon Satyr]

Postby NeoAnderson » 07 Jan 2014, 16:11

RiiakShiNal wrote:No one has figured out how to code Bestow yet, as technically Bestow is an alternate cost, but trying to change a creature spell into an aura posses problems with targeting and attaching. Several people have worked on it, but as of yet no working approximation exists.
Riiak i just read this post, last days i made a card Dominating Licid it was my first test about turning a creature into an enchantment aura.
Using what i learned i tried to make a working version of Bestow.
I choose a random card with this ability : Celestial Archon

Here you can find my approximation, let me know what you think and if it is an acceptable solution.
Celestial Archon OLD VERSION | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CELESTIAL_ARCHON_373503" />
  <CARDNAME text="CELESTIAL_ARCHON" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Celestial Archon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Archonte céleste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arconte celestial]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Himmlischer Archon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Arconte Celeste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[天界の執政官]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[천상의 집정관]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Небесный Архонт]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Arconte Celestial]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="373503" />
  <ARTID value="373503" />
  <ARTIST name="Matt Stewart" />
  <CASTING_COST cost="{3}{W}{W}" />
  <TYPE metaname="Enchantment" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Archon" />
  <EXPANSION value="THS" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="4" />
<UTILITY_ABILITY qualifier="Alternate" active_zone="ZONE_HAND">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bestow {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Grâce {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Concesión {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Göttergabe {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Conferire {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[授与 {5}{W}{W} (このカードを授与コストで唱えた場合、これはエンチャント]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[권능 {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дар {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Agraciar {5}{W}{W}]]></LOCALISED_TEXT>
    <COST mana_cost="{5}{W}{W}" type="Mana" />
    <COST type="Generic">
    <PREREQUISITE>
    return true
    </PREREQUISITE>
    <RESOLUTION_TIME_ACTION>
      local filter = ClearFilter()
      filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
      EffectController():SetItemCount(1)
      for i = 0, (1-1) do
        EffectController():SetItemPrompt(i, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
      end
      EffectController():ChooseItems( EffectDC():Make_Targets(0) )
    </RESOLUTION_TIME_ACTION>
     <RESOLUTION_TIME_ACTION>
       local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
       if target ~= nil  then
          local delayDC = EffectDC():Make_Chest(1)
          delayDC:Set_CardPtr(0,target)
          delayDC:Protect_CardPtr(0)
          MTG():CreateDelayedTrigger(1, delayDC)
          MTG():CreateDelayedTrigger(2, delayDC)
       end
    </RESOLUTION_TIME_ACTION>
    </COST>
    </UTILITY_ABILITY>

<TRIGGERED_ABILITY resource_id="1" replacement_effect="1" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<CLEANUP fire_once="1"/>
     <CONTINUOUS_ACTION layer="4">
   local characteristics = Object():GetCurrentCharacteristics()
       local card_type = characteristics:CardType_GetWritable()
       local sub_type = characteristics:SubType_GetWritable()
        sub_type:ClearAllOfType( CARD_TYPE_CREATURE )
   card_type:Clear()
        card_type:Add( CARD_TYPE_ENCHANTMENT )
        sub_type:Add( ENCHANTMENT_TYPE_AURA )
        local target =  EffectDC():Get_CardPtr(0)
        if target ~= nil  then
           Object():Attach(target)
        end
    </CONTINUOUS_ACTION>

   <CONTINUOUS_ACTION layer="7C">
     local parent = EffectDC():Get_CardPtr(0)
      if parent ~= nil then
        parent:GetCurrentCharacteristics():Power_Add( 4 )
       parent:GetCurrentCharacteristics():Toughness_Add( 4 )
      end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="6">
    local parent = EffectDC():Get_CardPtr(0)
    if parent ~= nil then
       parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLYING, 1 )
       parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION>
     local target =  EffectDC():Get_CardPtr(0)
     if (target == nil) or (Object() == nil) then
     return true
     end
    </DURATION>
</TRIGGERED_ABILITY>

<TRIGGERED_ABILITY resource_id="2" replacement_effect="1">
 <CLEANUP fire_once="1" />
 <TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_ANY" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
    if TriggerObject() ~= nil and TriggerObject() == EffectDC():Get_CardPtr(0) then
       return true
    end
    return false
    </TRIGGER>
     <CONTINUOUS_ACTION layer="4">
   local characteristics = EffectSource():GetCurrentCharacteristics()
       local card_type = characteristics:CardType_GetWritable()
       local sub_type = characteristics:SubType_GetWritable()
        sub_type:ClearAllOfType( CARD_TYPE_ENCHANTMENT )
   card_type:Clear()
        card_type:Add( CARD_TYPE_CREATURE )
        card_type:Add( CARD_TYPE_ENCHANTMENT )
        sub_type:Add( CREATURE_TYPE_ARCHON )
    </CONTINUOUS_ACTION>
    <DURATION>
     return (Object == nil)
    </DURATION>
</TRIGGERED_ABILITY>

  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, first strike]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol, initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela, daña primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend, Erstschlag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, attacco improvviso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行、先制攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행, 선제공격]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет, Первый удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar, iniciativa]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
    <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +4/+4 and has flying and first strike.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +4/+4 et a le vol et l’initiative.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +4/+4 y tiene las habilidades de volar y dañar primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +4/+4 und hat Flugfähigkeit und Erstschlag.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +4/+4 e ha volare e attacco improvviso.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーは、+4/+4の修整を受けるとともに飛行と先制攻撃を持つ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[부여된 생물은 +4/+4를 받고 비행 능력과 선제공격 능력을 가진다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачарованное существо получает +4/+4 и имеет Полет и Первый удар.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura encantada recebe +4/+4 e tem voar e iniciativa.]]></LOCALISED_TEXT>
  </STATIC_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
THIS VERSION HAS A BUG BECAUSE IT CAN ALSO TARGET CREATURE WITH SHROUD OR PROTECTION, I HAVE MADE A REVISED ONE TO FIX THIS ISSUE.
Celestial Archon Revised | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="CELESTIAL_ARCHON_373503" />
  <CARDNAME text="CELESTIAL_ARCHON" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Celestial Archon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Archonte céleste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Arconte celestial]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Himmlischer Archon]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Arconte Celeste]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[天界の執政官]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[천상의 집정관]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Небесный Архонт]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Arconte Celestial]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="373503" />
  <ARTID value="373503" />
  <ARTIST name="Matt Stewart" />
  <CASTING_COST cost="{3}{W}{W}" />
  <TYPE metaname="Enchantment" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Archon" />
  <EXPANSION value="THS" />
  <RARITY metaname="R" />
  <POWER value="4" />
  <TOUGHNESS value="4" />
<UTILITY_ABILITY qualifier="Alternate" active_zone="ZONE_HAND">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Bestow {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Grâce {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Concesión {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Göttergabe {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Conferire {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[授与 {5}{W}{W} (このカードを授与コストで唱えた場合、これはエンチャント]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[권능 {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Дар {5}{W}{W}]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Agraciar {5}{W}{W}]]></LOCALISED_TEXT>
    <COST tag="CARD_QUERY_BESTOW_CELESTIAL_ARCHON" />
    <COST mana_cost="{5}{W}{W}" type="Mana" />
    <COST type="Generic">
    <PREREQUISITE>
    return true
    </PREREQUISITE>

    <RESOLUTION_TIME_ACTION>
       MTG():ClearFilterMark()
      local filter = ClearFilter()
      filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE)
      filter:SetZone( ZONE_BATTLEFIELD )
     local filter_count = filter:EvaluateObjects()
     local characteristics = Object():GetCurrentCharacteristics()
     local card_type = characteristics:CardType_GetWritable()
     local sub_type = characteristics:SubType_GetWritable()
     sub_type:ClearAllOfType( CARD_TYPE_CREATURE )
     card_type:Clear()
     card_type:Add( CARD_TYPE_ENCHANTMENT )
     sub_type:Add( ENCHANTMENT_TYPE_AURA )
             for i=0,filter_count-1 do
                local permanent = filter:GetNthEvaluatedObject(i)
                if permanent:GetCurrentCharacteristics():Bool_Get( CHARACTERISTIC_SHROUD ) == false then
                   if Object():CanAttachTo(permanent) then
                      permanent:MarkForFilter()
                   end
                end
             end
             filter:SetMarkedObjectsOnly()
         EffectController():SetItemCount(1)
         for i = 0, (1-1) do
         EffectController():SetItemPrompt(i, "CARD_QUERY_CHOOSE_CREATURE_TO_ENCHANT" )
         end
         EffectController():ChooseItems( EffectDC():Make_Targets(0) )
    </RESOLUTION_TIME_ACTION>

     <RESOLUTION_TIME_ACTION>
       local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
       if target ~= nil  then
          local delayDC = EffectDC():Make_Chest(1)
          delayDC:Set_CardPtr(0,target)
          delayDC:Protect_CardPtr(0)
          MTG():CreateDelayedTrigger(1, delayDC)
          MTG():CreateDelayedTrigger(2, delayDC)
       end
    </RESOLUTION_TIME_ACTION>
    </COST>
    </UTILITY_ABILITY>

<TRIGGERED_ABILITY resource_id="1" replacement_effect="1" active_zone="ZONE_TRANSITION">
<TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
<CLEANUP fire_once="1"/>
     <CONTINUOUS_ACTION layer="4">
   local characteristics = Object():GetCurrentCharacteristics()
       local card_type = characteristics:CardType_GetWritable()
       local sub_type = characteristics:SubType_GetWritable()
        sub_type:ClearAllOfType( CARD_TYPE_CREATURE )
   card_type:Clear()
        card_type:Add( CARD_TYPE_ENCHANTMENT )
        sub_type:Add( ENCHANTMENT_TYPE_AURA )
        local target =  EffectDC():Get_CardPtr(0)
        if target ~= nil  then
           Object():Attach(target)
        end
    </CONTINUOUS_ACTION>

   <CONTINUOUS_ACTION layer="7C">
     local parent = EffectDC():Get_CardPtr(0)
      if parent ~= nil then
        parent:GetCurrentCharacteristics():Power_Add( 4 )
       parent:GetCurrentCharacteristics():Toughness_Add( 4 )
      end
    </CONTINUOUS_ACTION>
    <CONTINUOUS_ACTION layer="6">
    local parent = EffectDC():Get_CardPtr(0)
    if parent ~= nil then
       parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FLYING, 1 )
       parent:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_FIRST_STRIKE, 1 )
    end
    </CONTINUOUS_ACTION>
    <DURATION>
     local target =  EffectDC():Get_CardPtr(0)
     if (target == nil) or (Object() == nil) then
     return true
     end
    </DURATION>
</TRIGGERED_ABILITY>

<TRIGGERED_ABILITY resource_id="2" replacement_effect="1">
 <CLEANUP fire_once="1" />
 <TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_ANY" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
    if TriggerObject() ~= nil and TriggerObject() == EffectDC():Get_CardPtr(0) then
       return true
    end
    return false
    </TRIGGER>
     <CONTINUOUS_ACTION layer="4">
   local characteristics = EffectSource():GetCurrentCharacteristics()
       local card_type = characteristics:CardType_GetWritable()
       local sub_type = characteristics:SubType_GetWritable()
        sub_type:ClearAllOfType( CARD_TYPE_ENCHANTMENT )
   card_type:Clear()
        card_type:Add( CARD_TYPE_CREATURE )
        card_type:Add( CARD_TYPE_ENCHANTMENT )
        sub_type:Add( CREATURE_TYPE_ARCHON )
    </CONTINUOUS_ACTION>
    <DURATION>
     return (Object == nil)
    </DURATION>
</TRIGGERED_ABILITY>

  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying, first strike]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol, initiative]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela, daña primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend, Erstschlag]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare, attacco improvviso]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行、先制攻撃]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행, 선제공격]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет, Первый удар]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar, iniciativa]]></LOCALISED_TEXT>
    <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
    <INTRINSIC characteristic="CHARACTERISTIC_FIRST_STRIKE" />
  </STATIC_ABILITY>
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchanted creature gets +4/+4 and has flying and first strike.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La créature enchantée gagne +4/+4 et a le vol et l’initiative.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La criatura encantada obtiene +4/+4 y tiene las habilidades de volar y dañar primero.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die verzauberte Kreatur erhält +4/+4 und hat Flugfähigkeit und Erstschlag.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura incantata prende +4/+4 e ha volare e attacco improvviso.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャントされているクリーチャーは、+4/+4の修整を受けるとともに飛行と先制攻撃を持つ。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[부여된 생물은 +4/+4를 받고 비행 능력과 선제공격 능력을 가진다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачарованное существо получает +4/+4 и имеет Полет и Первый удар.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[A criatura encantada recebe +4/+4 e tem voar e iniciativa.]]></LOCALISED_TEXT>
  </STATIC_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Attachments
CELESTIAL_ARCHON_373503.zip
CARD REVISED + TDX
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Re: Help in bestow code [Boon Satyr]

Postby JorUge » 09 Jan 2014, 21:00

Many thanks for your help, I try to use this code in Boon Satyr and after the test I put here the results!
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Re: Help in bestow code [Boon Satyr]

Postby NeoAnderson » 10 Jan 2014, 16:53

JorUge wrote:Many thanks for your help, I try to use this code in Boon Satyr and after the test I put here the results!
I suggest to you to read my new post about BESTOW. I have made a revised version it is really more compliant to the MTG rules, not at all but really closer to a good implementation, and there is also explained how to make Heroic cards to work with this implementation of Bestow.
http://www.slightlymagic.net/forum/viewtopic.php?f=109&t=13241
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