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Knotvine Mystic

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Knotvine Mystic

Postby SweetestLamb » 27 Jul 2014, 14:53

Hello everyone, I'm trying to make Knotvine Mystic, only problem is that it is crashing the game. Is there anything wrong with this card?

Code: Select all
 <ACTIVATED_ABILITY forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T} : Ajoutez {R}{G}{W} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Agrega {R}{G}{W} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Erhöhe deinen Manavorrat um {R}{G}{W}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Aggiungi {R}{G}{W} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}:あなたのマナ・プールに{R}{G}{W}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: добавьте {R}{G}{W} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Adicione {R}{G}{W} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST mana_cost="{1}" type="Mana"/>
   <COST type="TapSelf" />
   <RESOLUTION_TIME_ACTION forced_skip="1">
      RSN_MarkManaAbilityStart()
      RSN_Produce( "{R}{G}{W}", 1)
      RSN_EliminateExtraManaTokens()
      RSN_MarkManaAbilityEnd()
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      S_DisplayManaPool(EffectController())
   </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
.
.
.
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
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Re: Knotvine Mystic

Postby RiiakShiNal » 27 Jul 2014, 16:22

Yes, there is currently quite a bit wrong/missing:
  • Missing XML header.
  • There is no CARD_V2 tag (assumed to be a DotP 2014 card due to using my Manual Mana functions which are only available on DotP 2014).
  • Missing FILENAME, CARDNAME, TITLE, ARTID, ARTIST, CASTING_COST, TYPE, SUB_TYPE, POWER, TOUGHNESS, and RARITY tags at a bare minimum.
  • forced_skip is not an attribute of RESOLUTION_TIME_ACTION.
  • RSN_MarkManaAbilityStart() must be in a PLAY_TIME_ACTION to work properly.
  • RSN_EliminateExtraManaTokens() must be in a RESOLUTION_TIME_ACTION that comes after the RESOLUTION_TIME_ACTION that the RSN_Produce() call is in. It can be combined with RSN_MarkManaAbilityEnd().
  • You are missing the AI_AVAILABILITY tags which will limit when the AI thinks about using the ability (without these tags the AI will be forced to consider using the ability all the time which can slow down game processing speed).
  • You are missing a couple of abilities (the STATIC_ABILITY which tells cards what colours/types of mana this card can produce, and the TRIGGERED_ABILITY which clears the produced mana at the beginning of each step).

So as a card this will currently not load/work anywhere.
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Re: Knotvine Mystic

Postby SweetestLamb » 28 Jul 2014, 23:15

Alright let me clarify, here's the full card, the above was just what I thought might be malfunctioning. I did make changes as you suggested, but now it crashes when 4 people join (although that may not be this card).

Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KNOTVINE_MYSTIC_180265" />
  <CARDNAME text="KNOTVINE_MYSTIC" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Knotvine Mystic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mystique de Nœudevigne]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Místico Viña Nudosa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Knotenranken-Mystiker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mistico della Vite Intrecciata]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[結び蔦の神秘家]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Knotvine Mystic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мистик Узловатой Лозы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Místico de Vinha Nodosa]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="180265" />
  <ARTID value="180265" />
  <ARTIST name="Ariel Olivetti" />
  <CASTING_COST cost="{R}{G}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The elves of Naya were the last to acknowledge the massive shift of mana in their world.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les elfes de Naya furent les derniers à reconnaître le changement massif du mana dans leur monde.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los elfos de Naya fueron los últimos en reconocer el cambio masivo de maná en su mundo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Elfen von Naya waren die letzten, die sich die massive Veränderung des Manas in ihrer Welt eingestanden.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gli elfi di Naya furono gli ultimi ad accorgersi che il mana presente nel loro mondo era cambiato profondamente.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[世界のマナに大規模の変化が起こっていることを最後に認めることとなったのは、ナヤのエルフだった。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The elves of Naya were the last to acknowledge the massive shift of mana in their world.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Эльфы Найи были последними из тех, кто признал гигантский сдвиг маны в своем мире.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os elfos de Naya foram os últimos a perceber a enorme transformação de mana em seu mundo.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Elf" />
  <SUB_TYPE metaname="Druid" />
  <EXPANSION value="CON" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <ACTIVATED_ABILITY forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T} : Ajoutez {R}{G}{W} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Agrega {R}{G}{W} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Erhöhe deinen Manavorrat um {R}{G}{W}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Aggiungi {R}{G}{W} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}:あなたのマナ・プールに{R}{G}{W}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: добавьте {R}{G}{W} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Adicione {R}{G}{W} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST mana_cost="{1}" type="Mana"/>
   <COST type="TapSelf" />
   <PLAY_TIME_ACTION>
      RSN_MarkManaAbilityStart()
   </PLAY_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      RSN_Produce( "{R}{G}{W}", 1)
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      RSN_EliminateExtraManaTokens()
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      S_DisplayManaPool(EffectController())
      RSN_MarkManaAbilityEnd()
   </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{R}{G}{W}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
     <AI_AVAILABILITY window_step="upkeep" type="window" />
   <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
   <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY window_step="declare_blockers" type="window" />
   <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
   <AI_AVAILABILITY window_step="end_of_turn" type="window" />
   <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
   <AI_AVAILABILITY type="in_response" response_source="1" />
   <AI_AVAILABILITY type="in_response" response_target="1" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
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Re: Knotvine Mystic

Postby RiiakShiNal » 29 Jul 2014, 00:40

SweetestLamb wrote:Alright let me clarify, here's the full card, the above was just what I thought might be malfunctioning. I did make changes as you suggested, but now it crashes when 4 people join (although that may not be this card).

Knotvine Mystic | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KNOTVINE_MYSTIC_180265" />
  <CARDNAME text="KNOTVINE_MYSTIC" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Knotvine Mystic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mystique de Nœudevigne]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Místico Viña Nudosa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Knotenranken-Mystiker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mistico della Vite Intrecciata]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[結び蔦の神秘家]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Knotvine Mystic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мистик Узловатой Лозы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Místico de Vinha Nodosa]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="180265" />
  <ARTID value="180265" />
  <ARTIST name="Ariel Olivetti" />
  <CASTING_COST cost="{R}{G}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The elves of Naya were the last to acknowledge the massive shift of mana in their world.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les elfes de Naya furent les derniers à reconnaître le changement massif du mana dans leur monde.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los elfos de Naya fueron los últimos en reconocer el cambio masivo de maná en su mundo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Elfen von Naya waren die letzten, die sich die massive Veränderung des Manas in ihrer Welt eingestanden.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gli elfi di Naya furono gli ultimi ad accorgersi che il mana presente nel loro mondo era cambiato profondamente.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[世界のマナに大規模の変化が起こっていることを最後に認めることとなったのは、ナヤのエルフだった。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The elves of Naya were the last to acknowledge the massive shift of mana in their world.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Эльфы Найи были последними из тех, кто признал гигантский сдвиг маны в своем мире.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os elfos de Naya foram os últimos a perceber a enorme transformação de mana em seu mundo.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Elf" />
  <SUB_TYPE metaname="Druid" />
  <EXPANSION value="CON" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <ACTIVATED_ABILITY forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T} : Ajoutez {R}{G}{W} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Agrega {R}{G}{W} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Erhöhe deinen Manavorrat um {R}{G}{W}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Aggiungi {R}{G}{W} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}:あなたのマナ・プールに{R}{G}{W}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: добавьте {R}{G}{W} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Adicione {R}{G}{W} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST mana_cost="{1}" type="Mana"/>
   <COST type="TapSelf" />
   <PLAY_TIME_ACTION>
      RSN_MarkManaAbilityStart()
   </PLAY_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      RSN_Produce( "{R}{G}{W}", 1)
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      RSN_EliminateExtraManaTokens()
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      S_DisplayManaPool(EffectController())
      RSN_MarkManaAbilityEnd()
   </RESOLUTION_TIME_ACTION>
  </ACTIVATED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{R}{G}{W}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
     <AI_AVAILABILITY window_step="upkeep" type="window" />
   <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
   <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY window_step="declare_blockers" type="window" />
   <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
   <AI_AVAILABILITY window_step="end_of_turn" type="window" />
   <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
   <AI_AVAILABILITY type="in_response" response_source="1" />
   <AI_AVAILABILITY type="in_response" response_target="1" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Now the only problem I see is that the AI_AVAILABILITY is in the wrong place (should be in the ACTIVATED_ABILITY). Though I'm not seeing any problems that would cause crashing.
Knotvine Mystic | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="KNOTVINE_MYSTIC_180265" />
  <CARDNAME text="KNOTVINE_MYSTIC" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Knotvine Mystic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Mystique de Nœudevigne]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Místico Viña Nudosa]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Knotenranken-Mystiker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mistico della Vite Intrecciata]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[結び蔦の神秘家]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Knotvine Mystic]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Мистик Узловатой Лозы]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Místico de Vinha Nodosa]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="180265" />
  <ARTID value="180265" />
  <ARTIST name="Ariel Olivetti" />
  <CASTING_COST cost="{R}{G}{W}" />
  <FLAVOURTEXT>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The elves of Naya were the last to acknowledge the massive shift of mana in their world.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les elfes de Naya furent les derniers à reconnaître le changement massif du mana dans leur monde.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los elfos de Naya fueron los últimos en reconocer el cambio masivo de maná en su mundo.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Elfen von Naya waren die letzten, die sich die massive Veränderung des Manas in ihrer Welt eingestanden.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gli elfi di Naya furono gli ultimi ad accorgersi che il mana presente nel loro mondo era cambiato profondamente.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[世界のマナに大規模の変化が起こっていることを最後に認めることとなったのは、ナヤのエルフだった。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The elves of Naya were the last to acknowledge the massive shift of mana in their world.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Эльфы Найи были последними из тех, кто признал гигантский сдвиг маны в своем мире.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os elfos de Naya foram os últimos a perceber a enorme transformação de mana em seu mundo.]]></LOCALISED_TEXT>
  </FLAVOURTEXT>
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Elf" />
  <SUB_TYPE metaname="Druid" />
  <EXPANSION value="CON" />
  <RARITY metaname="U" />
  <POWER value="2" />
  <TOUGHNESS value="2" />
  <ACTIVATED_ABILITY forced_skip="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}, {T} : Ajoutez {R}{G}{W} à votre réserve.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}, {T}: Agrega {R}{G}{W} a tu reserva de maná.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}, {T}: Erhöhe deinen Manavorrat um {R}{G}{W}.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}, {T}: Aggiungi {R}{G}{W} alla tua riserva di mana.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}, {T}:あなたのマナ・プールに{R}{G}{W}を加える。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}, {T}: Add {R}{G}{W} to your mana pool.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}, {T}: добавьте {R}{G}{W} в ваше хранилище маны.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}, {T}: Adicione {R}{G}{W} à sua reserva de mana.]]></LOCALISED_TEXT>
   <COST mana_cost="{1}" type="Mana"/>
   <COST type="TapSelf" />
   <PLAY_TIME_ACTION>
      RSN_MarkManaAbilityStart()
   </PLAY_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      RSN_Produce( "{R}{G}{W}", 1)
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      RSN_EliminateExtraManaTokens()
   </RESOLUTION_TIME_ACTION>
   <RESOLUTION_TIME_ACTION>
      S_DisplayManaPool(EffectController())
      RSN_MarkManaAbilityEnd()
   </RESOLUTION_TIME_ACTION>
     <AI_AVAILABILITY window_step="upkeep" type="window" />
   <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
   <AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY window_step="declare_blockers" type="window" />
   <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
   <AI_AVAILABILITY window_step="end_of_turn" type="window" />
   <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
   <AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
   <AI_AVAILABILITY type="in_response" response_source="1" />
   <AI_AVAILABILITY type="in_response" response_target="1" />
  </ACTIVATED_ABILITY>
   <STATIC_ABILITY>
      <CONTINUOUS_ACTION layer="0">
         RSN_ClearCanProduceMana()
         RSN_MarkCanProduceMana( "{R}{G}{W}" )
      </CONTINUOUS_ACTION>
   </STATIC_ABILITY>
   <TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
      <TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
      <RESOLUTION_TIME_ACTION>
         RSN_ClearProducedMana()
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_R" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_W" />
   <TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
I had figured you had the full card and that it was probably good so the first 3 points I had in my previous post were mostly just me having a bit of fun (and being a bit too literal :mrgreen: ).
RiiakShiNal
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