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My Card Causing Crash After Game (Honden of Lifes Web)
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My Card Causing Crash After Game (Honden of Lifes Web)
by Chakan » 05 Aug 2014, 16:17
I'm having problems with my card, after the game it crashes. I know it's my card. The card is Honden of Life's Web. Here's the coding for it.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="HONDEN_OF_LIFES_WEB_79180" />
<CARDNAME text="HONDEN_OF_LIFES_WEB" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Honden of Life’s Web]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Honden de la Toile de vie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Honden de la red vital]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Honden des Lebensnetzes]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Honden della Rete della Vita]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[生網の本殿]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Honden of Life’s Web]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Honden of Life’s Web]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Honden da Teia Vital]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="79180" />
<ARTID value="A79180" />
<ARTIST name="Rob Alexander" />
<CASTING_COST cost="{4}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[To the sorrow of all, its web became a net that strangled those who helped weave it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À la grande tristesse de tous, sa toile devint un filet qui étrangla ceux qui l’avaient tissée.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Lamentablemente para todos, su red atrapó y estranguló a aquellos que ayudaron a tejerla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Zum Kummer aller verfingen sich diejenigen im Netz, die geholfen hatten, es zu weben.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Per la disperazione di tutti, la sua rete divenne una trappola che strangolò coloro che avevano aiutato a tesserla.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべての悲しみから、その網はかつて自分に編む手を貸した者どもを絡め取る罠となった。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[To the sorrow of all, its web became a net that strangled those who helped weave it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[To the sorrow of all, its web became a net that strangled those who helped weave it.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Para o pesar de todos, sua teia se tornou uma rede que estrangulou os que ajudaram a tecê-la.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Enchantment" />
<SUB_TYPE metaname="Shrine" />
<EXPANSION value="CHK" />
<RARITY metaname="U" />
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, mettez en jeu un jeton de créature 1/1 incolore Esprit pour chaque reliquaire que vous contrôlez.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu mantenimiento, pon en juego una ficha de criatura Espíritu incolora 1/1 por cada Altar que controles.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bringe zu Beginn deines Versorgungssegments für jeden Schrein, den du kontrollierst, einen 1/1 farblosen Geist-Spielstein ins Spiel.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del tuo mantenimento, metti sul campo di battaglia una pedina creatura Spirito 1/1 incolore per ogni Santuario che controlli.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたのアップキープの開始時に、あなたがコントロールする祭殿1つにつき、無色の1/1のスピリット・クリーチャー・トークンを1個場に出す。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início de sua manutenção, coloque em jogo uma ficha de criatura incolor 1/1 do tipo Espírito para cada Sacrário que você controla.]]></LOCALISED_TEXT>
<TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
return MTG():GetStep() == STEP_UPKEEP
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if EffectSource() ~= nil then
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, ENCHANTMENT_TYPE_SHRINE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
local number = filter:Count()
MTG():PutTokensOntoBattlefield( "TOKEN_SPIRIT_1_1_CL_1100004", ( number ), EffectController() )
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<AI_BASE_SCORE score="600" zone="ZONE_BATTLEFIELD" />
</CARD_V2>
Re: My Card Causing Crash After Game (Honden of Lifes Web)
by sweetLu » 05 Aug 2014, 16:43
You have to add a token registration tag for the spirit token. Look up any official card with a token for an example
Re: My Card Causing Crash After Game (Honden of Lifes Web)
by Chakan » 05 Aug 2014, 17:52
Ah, thank you so much. I appreciate your help, it works fine now, no crashes, no errors.
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