Flickering priority using Conjurer's Closet

I got a question for you guys,
I'm currently building an unrestricted combo deck with Conjurer's Closet. Now, what happen is when I have Meadowboon in play, if I choose to flicker it with the closet, it comes back and gives itself a +1/+1 counter. Here's Meadowboon code I have:
Is there a way I can apply this effect before it returns? I know there's a priority="?" but I don't really know how it works.
Thanks in advance.
Ok, I found an answer here
I'm currently building an unrestricted combo deck with Conjurer's Closet. Now, what happen is when I have Meadowboon in play, if I choose to flicker it with the closet, it comes back and gives itself a +1/+1 counter. Here's Meadowboon code I have:
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_ANY" from_zone="ZONE_BATTLEFIELD" />
<TARGET tag="CARD_QUERY_CHOOSE_A_PLAYER_TO_TARGET" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetFilterType( FILTER_TYPE_PLAYERS )
</TARGET_DEFINITION>
<FILTER filter_id="0">
local target = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
if target ~= nil then
local filter = ClearFilter()
filter:Add(FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add(FE_CONTROLLER, OP_IS, target )
end
</FILTER>
<RESOLUTION_TIME_ACTION filter_id="0">
if FilteredCard() ~= nil then
FilteredCard():AddCounters( MTG():PlusOnePlusOneCounters(), 1)
end
</RESOLUTION_TIME_ACTION>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
</TRIGGERED_ABILITY>
Is there a way I can apply this effect before it returns? I know there's a priority="?" but I don't really know how it works.
Thanks in advance.
Ok, I found an answer here