Some info about Not used Zones

I made some tests and i found that some other implemented zones are partially working.
I discovered that ZONE_COMMAND_PLANE_ACTIVE works.
We can move a card into this zone and we can see the follow effects :
1. The card remain visible onto battlefield
2. It isn't considered onto battlefield
3. Any abilities working for battlefield zone will not work
4. To have a working ability into this zone we must set "active_zone="ZONE_ANY" and inside the check we use this condition : Object():GetZone() == ZONE_COMMAND_PLANE_ACTIVE
5. The cards into this ZONE cannot be targeted.
The code to move a card into this zone is Always the same :
I don't know if this info can be useful for something, but i was thinking about some approxiamtions that could use these zones..as like commander cards, or if we found a way to implement emblems.
I discovered that ZONE_COMMAND_PLANE_ACTIVE works.
We can move a card into this zone and we can see the follow effects :
1. The card remain visible onto battlefield
2. It isn't considered onto battlefield
3. Any abilities working for battlefield zone will not work
4. To have a working ability into this zone we must set "active_zone="ZONE_ANY" and inside the check we use this condition : Object():GetZone() == ZONE_COMMAND_PLANE_ACTIVE
5. The cards into this ZONE cannot be targeted.
The code to move a card into this zone is Always the same :
- Code: Select all
target:QueueZoneChange( ZONE_COMMAND_PLANE_ACTIVE, EffectController() )
I don't know if this info can be useful for something, but i was thinking about some approxiamtions that could use these zones..as like commander cards, or if we found a way to implement emblems.