Gaps and oddities of the computer A.I.

I'm starting this thread in an attempt to better understand the computers AI in the game Planeswalker (2010/2014 mostly).
I've noticed sometimes the computer doesn't always seem to make the best move, a 2010 example would be with the Cloud Sprite 's in Jace's deck, even with a clear sky they refuse to attack as a 1/1. The Goblin Sky Raider in Chandra's deck from 2010 acts almost random when it decides to attack, not always opting for growth first.
Playing just now on 2014, the computer had a 1/1 Squirrel Token (using Chatter of the Squirrel ) and I had nothing on the field but a plains, it refused to attack (the time thinking on combat phase almost nothing).
Bating both 2010 and 2014 has never been difficult, sending out a 1/1 with a Giant Growth in hand is a pretty classic move. With VERY few exceptions the computer will risk almost anything to stop the little critter, seemingly disregarding possible bonuses.
Targeting seems to be a big issue, and it shows heavily when playing the Relics of Doom deck with the Root of the Firemind deck. We were playing yesterday, and he had a pair of Gelectrode 's out just absolutely decimating the other players creatures. The computer virtually ignores Gelectrode, opting instead to fry my Bottle Gnomes who are virtually no threat to anybody.
Both are set to Planeswalker difficulty, with 2010 set for Auto AI Time and Throttling enabled.
I'm not trying to trash the A.I., which in both games is good enough to present a challenge to most seasoned vets. Just thought I'd share my experience playing against it, show possible faults that could be corrected.
I've noticed the 2014 Deck Editor has an AI Personality option, with about 40 different ones in there. Can anybody tell me more about what the differences are, I've usually just tried matching colors to AI (monored decks get Chandra, blue get Jace, ect).
Thanks for anybody who read this far, and consider giving your own insights on the game's AI for me to read.
I've noticed sometimes the computer doesn't always seem to make the best move, a 2010 example would be with the Cloud Sprite 's in Jace's deck, even with a clear sky they refuse to attack as a 1/1. The Goblin Sky Raider in Chandra's deck from 2010 acts almost random when it decides to attack, not always opting for growth first.
Playing just now on 2014, the computer had a 1/1 Squirrel Token (using Chatter of the Squirrel ) and I had nothing on the field but a plains, it refused to attack (the time thinking on combat phase almost nothing).
Bating both 2010 and 2014 has never been difficult, sending out a 1/1 with a Giant Growth in hand is a pretty classic move. With VERY few exceptions the computer will risk almost anything to stop the little critter, seemingly disregarding possible bonuses.
Targeting seems to be a big issue, and it shows heavily when playing the Relics of Doom deck with the Root of the Firemind deck. We were playing yesterday, and he had a pair of Gelectrode 's out just absolutely decimating the other players creatures. The computer virtually ignores Gelectrode, opting instead to fry my Bottle Gnomes who are virtually no threat to anybody.
Both are set to Planeswalker difficulty, with 2010 set for Auto AI Time and Throttling enabled.
I'm not trying to trash the A.I., which in both games is good enough to present a challenge to most seasoned vets. Just thought I'd share my experience playing against it, show possible faults that could be corrected.
I've noticed the 2014 Deck Editor has an AI Personality option, with about 40 different ones in there. Can anybody tell me more about what the differences are, I've usually just tried matching colors to AI (monored decks get Chandra, blue get Jace, ect).
Thanks for anybody who read this far, and consider giving your own insights on the game's AI for me to read.
