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Help with Pulmonic Sliver ["May" on replacemt_effect]
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Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by sweetLu » 19 Feb 2015, 02:40
- | Open
- Code: Select all
<TRIGGERED_ABILITY replacement_query="1">
<TRIGGER value="ZONECHANGE_END" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_ANY">
local commander = MCE_GetCommander( EffectController() )
return commander ~= nil and TriggerObject() ~= nil and commander == TriggerObject()
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local player = EffectController()
if player ~= nil then
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer("UI_CONDITIONAL_QUESTION_YES")
player:AddMultipleChoiceAnswer("UI_CONDITIONAL_QUESTION_NO")
player:AskMultipleChoiceQuestion("CARD_QUERY_COMMANDER_GRAVEYARD")
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
if EffectController():GetMultipleChoiceResult() == 0 then
TriggerObject():Exile()
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
Last edited by sweetLu on 19 Feb 2015, 04:27, edited 2 times in total.
Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by Xander9009 » 19 Feb 2015, 02:56
sweetLu, don't forget a spoiler tag needs the equal sign even if it's blank after. Anyway, I'm not sure if that would work, but if so, it would at least be a really simple solution.
- Riiak's suggestions | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PULMONIC_SLIVER_283113575" />
<CARDNAME text="PULMONIC_SLIVER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Slivoïde pulmonique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fragmentado pulmonar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lungenremasuri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tramutante Polmonare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[肺臓スリヴァー]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пульмоническая Щепка]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fractius Pulmonar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="283113575" />
<ARTID value="A283113575" />
<ARTIST name="Jeff Easley" />
<CASTING_COST cost="{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il souffle, tel un grand soufflet, et ses frères morts ou vifs sont soulevés loin du danger.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sisea como un gran fuelle, y sus hermanos, vivos y muertos, se elevan a un lugar seguro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er pumpt wie ein großer Blasebalg, um seine Artgenossen, tot wie lebendig, in Sicherheit zu bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Soffia come un grosso mantice e i suoi simili, sia vivi che morti, sono sollevati al sicuro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[それは巨大なふいごのような声を上げ、その仲間は生きているものも死んでいるものも、安全な場所まで持ち上げられる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подобно огромным кузнечным мехам, они раздуваются, и их родичи, и мертвые и живые, взлетают на безопасную высоту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Como uma grande fole ele assobia, e seus semelhantes, mortos ou vivos, são elevados para a segurança.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Sliver" />
<EXPANSION value="TSP" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="3" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tous les slivoïdes ont le vol et « Si cette créature devait être mise dans un cimetière, vous pouvez la mettre au-dessus de la bibliothèque de son propriétaire à la place. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Todos los Fragmentados tienen la habilidad de volar y “Si esta criatura fuera a un cementerio, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alle Remasuris haben Flugfähigkeit und „Falls diese Kreatur auf einen Friedhof gelegt würde, kannst du sie stattdessen oben auf die Bibliothek ihres Besitzers legen”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutte le creature Tramutante hanno volare.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべてのスリヴァーは、飛行と「このクリーチャーが墓地に置かれる場合、あなたは代わりにそれをオーナーのライブラリーの一番上に置いてもよい。」の能力を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Все Щепки обладают Полетом и способностью “Если это существо должно попасть на кладбище, вы можете вместо этого положить его наверх библиотеки владельца.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Todos os Fractius têm voar e “Se esta criatura seria colocada em um cemitério, em vez disso, você pode colocá-la no topo do grimório de seu dono.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</FILTER>
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_FLYING, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutti i Tramutanti hanno “Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
</FILTER>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:GrantAbility(1)
characteristics:GrantAbility(2)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_query="1" >
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_GRAVEYARD" simple_qualifier="self" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
local ODC = RSN_ObjectDC()
if ODC ~= nil and ODC:Get_Int(28301) ~= 1 then
MTG():OverrideEvent()
ODC:Set_Int(28301, 1)
return true
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if (EffectSource() ~= nil and EffectSource():IsToken() == false) then
local player = EffectController()
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_TOP_LIBRARY" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_GRAVEYARD" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_PULMONIC_SLIVER" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local effectSource = EffectSource()
local player = EffectController()
local result = player:GetMultipleChoiceResult()
if effectSource ~= nil then
if result == 0 then
effectSource:PutOnTopOfLibrary()
else
effectSource:PutInGraveyard()
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2" forced_skip="1">
<TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
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Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by sweetLu » 19 Feb 2015, 03:37
Yea it doesn't work. I should just show mysefl out
Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by Zambooo » 19 Feb 2015, 13:04
It works this way!RiiakShiNal wrote:Try moving the ODC:Set_Int(28301, 1) line to just after MTG():OverrideEvent() in the trigger and removing the to_zone attribute in the second TRIGGERED_ABILITY. That way the variable will be set in the trigger preventing multiple activations and regardless of which zone it moves to it should reset the ObjectDC value.
One last thing: now the second TRIGGERED_ABILITY triggers when the sliver enters the battlefield, is there a way to make it internal? cause with
- Code: Select all
<TRIGGERED_ABILITY resource_id="2" internal="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by Xander9009 » 19 Feb 2015, 13:45
<TRIGGERED_ABILITY resource_id="2" forced_skip="1">
That should have done it. That's how I have it in my last post where I made Riiak's suggested changes, so I'm not sure why it isn't working. That's how all of the mana abilities work and how I made my test card skip the reaction time...
That should have done it. That's how I have it in my last post where I made Riiak's suggested changes, so I'm not sure why it isn't working. That's how all of the mana abilities work and how I made my test card skip the reaction time...
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
-
Xander9009 - Programmer
- Posts: 2905
- Joined: 29 Jun 2013, 07:44
- Location: Indiana, United States
- Has thanked: 121 times
- Been thanked: 445 times
Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by Zambooo » 19 Feb 2015, 14:49
just tried with
Edit: ok now somwthing weird happened: Liliana killed 3 of my Slivers (including Pulmonic Sliver) with Mutilate, I selected the "TOP_LIBRARY" option for all of them, but they all ended up in the graveyard D:
Edit2: tested a second time against Liliana: 3 Slivers on the battlefield (including Pulmonic Sliver); Liliana kills Pulmonic Sliver with Murder, I select "TOP_LIBRARY", everything goes smooth; I play Pulmonic Sliver again; Liliana kills it with Tendrils of Corruption, I select "TOP_LIBRARY", but now Pulmonic Sliver goes into the graveyard
currently using this version of the card:
note: the ability 3 is because I didn't wanna wait for the enemy to kill them xD
final Edit:
- Code: Select all
<TRIGGERED_ABILITY resource_id="2" forced_skip="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
Edit: ok now somwthing weird happened: Liliana killed 3 of my Slivers (including Pulmonic Sliver) with Mutilate, I selected the "TOP_LIBRARY" option for all of them, but they all ended up in the graveyard D:
Edit2: tested a second time against Liliana: 3 Slivers on the battlefield (including Pulmonic Sliver); Liliana kills Pulmonic Sliver with Murder, I select "TOP_LIBRARY", everything goes smooth; I play Pulmonic Sliver again; Liliana kills it with Tendrils of Corruption, I select "TOP_LIBRARY", but now Pulmonic Sliver goes into the graveyard
currently using this version of the card:
- | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PULMONIC_SLIVER_283113575" />
<CARDNAME text="PULMONIC_SLIVER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Slivoïde pulmonique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fragmentado pulmonar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lungenremasuri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tramutante Polmonare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[肺臓スリヴァー]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пульмоническая Щепка]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fractius Pulmonar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="283113575" />
<ARTID value="A283113575" />
<ARTIST name="Jeff Easley" />
<CASTING_COST cost="{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il souffle, tel un grand soufflet, et ses frères morts ou vifs sont soulevés loin du danger.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sisea como un gran fuelle, y sus hermanos, vivos y muertos, se elevan a un lugar seguro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er pumpt wie ein großer Blasebalg, um seine Artgenossen, tot wie lebendig, in Sicherheit zu bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Soffia come un grosso mantice e i suoi simili, sia vivi che morti, sono sollevati al sicuro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[それは巨大なふいごのような声を上げ、その仲間は生きているものも死んでいるものも、安全な場所まで持ち上げられる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подобно огромным кузнечным мехам, они раздуваются, и их родичи, и мертвые и живые, взлетают на безопасную высоту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Como uma grande fole ele assobia, e seus semelhantes, mortos ou vivos, são elevados para a segurança.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Sliver" />
<EXPANSION value="TSP" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="3" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tous les slivoïdes ont le vol et « Si cette créature devait être mise dans un cimetière, vous pouvez la mettre au-dessus de la bibliothèque de son propriétaire à la place. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Todos los Fragmentados tienen la habilidad de volar y “Si esta criatura fuera a un cementerio, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alle Remasuris haben Flugfähigkeit und „Falls diese Kreatur auf einen Friedhof gelegt würde, kannst du sie stattdessen oben auf die Bibliothek ihres Besitzers legen”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutte le creature Tramutante hanno volare.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべてのスリヴァーは、飛行と「このクリーチャーが墓地に置かれる場合、あなたは代わりにそれをオーナーのライブラリーの一番上に置いてもよい。」の能力を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Все Щепки обладают Полетом и способностью “Если это существо должно попасть на кладбище, вы можете вместо этого положить его наверх библиотеки владельца.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Todos os Fractius têm voar e “Se esta criatura seria colocada em um cemitério, em vez disso, você pode colocá-la no topo do grimório de seu dono.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</FILTER>
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_FLYING, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutti i Tramutanti hanno “Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
</FILTER>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:GrantAbility(1)
characteristics:GrantAbility(2)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_query="1" >
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_GRAVEYARD" simple_qualifier="self" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
local ODC = RSN_ObjectDC()
if ODC ~= nil and ODC:Get_Int(28301) ~= 1 then
MTG():OverrideEvent()
ODC:Set_Int(28301, 1)
return true
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if (EffectSource() ~= nil and EffectSource():IsToken() == false) then
local player = EffectController()
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_TOP_LIBRARY" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_GRAVEYARD" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_PULMONIC_SLIVER" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local effectSource = EffectSource()
local player = EffectController()
local result = player:GetMultipleChoiceResult()
if effectSource ~= nil then
if result == 0 then
effectSource:PutOnTopOfLibrary()
else
local ODC = RSN_ObjectDC()
if ODC ~= nil then
effectSource:PutInGraveyard()
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2" forced_skip="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
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- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PULMONIC_SLIVER_283113575" />
<CARDNAME text="PULMONIC_SLIVER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Slivoïde pulmonique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fragmentado pulmonar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lungenremasuri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tramutante Polmonare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[肺臓スリヴァー]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пульмоническая Щепка]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fractius Pulmonar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="283113575" />
<ARTID value="A283113575" />
<ARTIST name="Jeff Easley" />
<CASTING_COST cost="{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il souffle, tel un grand soufflet, et ses frères morts ou vifs sont soulevés loin du danger.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sisea como un gran fuelle, y sus hermanos, vivos y muertos, se elevan a un lugar seguro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er pumpt wie ein großer Blasebalg, um seine Artgenossen, tot wie lebendig, in Sicherheit zu bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Soffia come un grosso mantice e i suoi simili, sia vivi che morti, sono sollevati al sicuro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[それは巨大なふいごのような声を上げ、その仲間は生きているものも死んでいるものも、安全な場所まで持ち上げられる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подобно огромным кузнечным мехам, они раздуваются, и их родичи, и мертвые и живые, взлетают на безопасную высоту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Como uma grande fole ele assobia, e seus semelhantes, mortos ou vivos, são elevados para a segurança.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Sliver" />
<EXPANSION value="TSP" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="3" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tous les slivoïdes ont le vol et « Si cette créature devait être mise dans un cimetière, vous pouvez la mettre au-dessus de la bibliothèque de son propriétaire à la place. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Todos los Fragmentados tienen la habilidad de volar y “Si esta criatura fuera a un cementerio, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alle Remasuris haben Flugfähigkeit und „Falls diese Kreatur auf einen Friedhof gelegt würde, kannst du sie stattdessen oben auf die Bibliothek ihres Besitzers legen”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutte le creature Tramutante hanno volare.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべてのスリヴァーは、飛行と「このクリーチャーが墓地に置かれる場合、あなたは代わりにそれをオーナーのライブラリーの一番上に置いてもよい。」の能力を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Все Щепки обладают Полетом и способностью “Если это существо должно попасть на кладбище, вы можете вместо этого положить его наверх библиотеки владельца.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Todos os Fractius têm voar e “Se esta criatura seria colocada em um cemitério, em vez disso, você pode colocá-la no topo do grimório de seu dono.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</FILTER>
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_FLYING, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutti i Tramutanti hanno “Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
</FILTER>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:GrantAbility(1)
characteristics:GrantAbility(2)
characteristics:GrantAbility(3)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_query="1" >
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_GRAVEYARD" simple_qualifier="self" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
local ODC = RSN_ObjectDC()
if ODC ~= nil and ODC:Get_Int(28301) ~= 1 then
MTG():OverrideEvent()
ODC:Set_Int(28301, 1)
return true
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if (EffectSource() ~= nil and EffectSource():IsToken() == false) then
local player = EffectController()
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_TOP_LIBRARY" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_GRAVEYARD" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_PULMONIC_SLIVER" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local effectSource = EffectSource()
local player = EffectController()
local result = player:GetMultipleChoiceResult()
if effectSource ~= nil then
if result == 0 then
effectSource:PutOnTopOfLibrary()
else
effectSource:PutInGraveyard()
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2" internal="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<ACTIVATED_ABILITY resource_id="3">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{0}: Sacrifice this permanent.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{0}: sacrifiez ce permanent.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{0}: sacrificar este permanente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{0}: opfere diese bleibende Karte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{0}: Sacrifica questo permanente.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{0}: このパーマネントを生け贄に捧げる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{0}: 이 지속물을 희생한다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{0}: пожертвуйте этот перманент.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{0}: Sacrifique esta permanente.]]></LOCALISED_TEXT>
<COST mana_cost="{0}" type="Mana" />
<COST type="SacrificeSelf" />
<RESOLUTION_TIME_ACTION>
</RESOLUTION_TIME_ACTION>
</ACTIVATED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
note: the ability 3 is because I didn't wanna wait for the enemy to kill them xD
final Edit:
- | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="PULMONIC_SLIVER_283113575" />
<CARDNAME text="PULMONIC_SLIVER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Slivoïde pulmonique]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Fragmentado pulmonar]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Lungenremasuri]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tramutante Polmonare]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[肺臓スリヴァー]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Pulmonic Sliver]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Пульмоническая Щепка]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Fractius Pulmonar]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="283113575" />
<ARTID value="A283113575" />
<ARTIST name="Jeff Easley" />
<CASTING_COST cost="{3}{W}{W}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Il souffle, tel un grand soufflet, et ses frères morts ou vifs sont soulevés loin du danger.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Sisea como un gran fuelle, y sus hermanos, vivos y muertos, se elevan a un lugar seguro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Er pumpt wie ein großer Blasebalg, um seine Artgenossen, tot wie lebendig, in Sicherheit zu bringen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Soffia come un grosso mantice e i suoi simili, sia vivi che morti, sono sollevati al sicuro.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[それは巨大なふいごのような声を上げ、その仲間は生きているものも死んでいるものも、安全な場所まで持ち上げられる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Подобно огромным кузнечным мехам, они раздуваются, и их родичи, и мертвые и живые, взлетают на безопасную высоту.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Como uma grande fole ele assobia, e seus semelhantes, mortos ou vivos, são elevados para a segurança.]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Sliver" />
<EXPANSION value="TSP" />
<RARITY metaname="R" />
<POWER value="3" />
<TOUGHNESS value="3" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tous les slivoïdes ont le vol et « Si cette créature devait être mise dans un cimetière, vous pouvez la mettre au-dessus de la bibliothèque de son propriétaire à la place. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Todos los Fragmentados tienen la habilidad de volar y “Si esta criatura fuera a un cementerio, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Alle Remasuris haben Flugfähigkeit und „Falls diese Kreatur auf einen Friedhof gelegt würde, kannst du sie stattdessen oben auf die Bibliothek ihres Besitzers legen”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutte le creature Tramutante hanno volare.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[すべてのスリヴァーは、飛行と「このクリーチャーが墓地に置かれる場合、あなたは代わりにそれをオーナーのライブラリーの一番上に置いてもよい。」の能力を持つ。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Sliver creatures have flying.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Все Щепки обладают Полетом и способностью “Если это существо должно попасть на кладбище, вы можете вместо этого положить его наверх библиотеки владельца.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Todos os Fractius têm voar e “Se esta criatura seria colocada em um cemitério, em vez disso, você pode colocá-la no topo do grimório de seu dono.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</FILTER>
<CONTINUOUS_ACTION layer="6" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_FLYING, 1 )
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tutti i Tramutanti hanno “Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[All Slivers have “If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.”]]></LOCALISED_TEXT>
<FILTER filter_id="0">
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_SLIVER )
</FILTER>
<CONTINUOUS_ACTION layer="8" filter_id="0">
if FilteredCard() ~= nil then
local characteristics = FilteredCard():GetCurrentCharacteristics()
characteristics:GrantAbility(1)
characteristics:GrantAbility(2)
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY resource_id="1" replacement_query="1" >
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[If this permanent would be put into a graveyard, you may put it on top of its owner’s library instead.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_CONSIDERED" to_zone="ZONE_GRAVEYARD" simple_qualifier="self" from_zone="ZONE_BATTLEFIELD" pre_trigger="1">
local ODC = RSN_ObjectDC()
if ODC ~= nil and ODC:Get_Int(28301) ~= 1 then
MTG():OverrideEvent()
ODC:Set_Int(28301, 1)
return true
end
return false
</TRIGGER>
<RESOLUTION_TIME_ACTION>
if (EffectSource() ~= nil and EffectSource():IsToken() == false) then
local player = EffectController()
player:BeginNewMultipleChoice()
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_TOP_LIBRARY" )
player:AddMultipleChoiceAnswer( "CARD_QUERY_OPTION_GRAVEYARD" )
player:AskMultipleChoiceQuestion( "CARD_QUERY_PULMONIC_SLIVER" )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local effectSource = EffectSource()
local player = EffectController()
local result = player:GetMultipleChoiceResult()
if effectSource ~= nil then
if result == 0 then
effectSource:PutOnTopOfLibrary()
else
effectSource:PutInGraveyard()
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY resource_id="2" internal="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by RiiakShiNal » 20 Feb 2015, 00:14
Don't use internal, use replacement_effect="1". Internal is a DotP 2013 attribute that was replaced (it isn't valid in DotP 2014). Both the replacement_effect and replacement_query attributes make an ability internal (query is used when you need to interact with the user, effect is used otherwise).Zambooo wrote:It works this way!
One last thing: now the second TRIGGERED_ABILITY triggers when the sliver enters the battlefield, is there a way to make it internal? cause withthe ability still triggers
- Code: Select all
<TRIGGERED_ABILITY resource_id="2" internal="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" />
<RESOLUTION_TIME_ACTION>
local ODC = RSN_ObjectDC()
if ODC ~= nil then
ODC:Set_Int(28301, 0)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
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- RiiakShiNal
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Re: Help with Pulmonic Sliver ["May" on replacemt_effect]
by Zambooo » 20 Feb 2015, 17:28
In the last version of the card I usedRiiakShiNal wrote:Don't use internal, use replacement_effect="1". Internal is a DotP 2013 attribute that was replaced (it isn't valid in DotP 2014). Both the replacement_effect and replacement_query attributes make an ability internal (query is used when you need to interact with the user, effect is used otherwise).
- Code: Select all
<TRIGGERED_ABILITY resource_id="2" internal="1" >
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" from_zone="ZONE_ANY" pre_trigger="1" />
23 posts
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