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Dragons of Tarkir (Mechanics)

Posted:
23 Mar 2015, 06:16
by Tejahn
Re: Dragons of Tarkir (Mechanics)

Posted:
23 Mar 2015, 14:11
by sweetLu
Shaman of Forgotten Ways is not possible due to the "use this mana only to cast creature spells" part. I have missed quite a bit of the discussion on these threads so maybe someone has figured it out buy the last time I checked it was still an open issue.
Also, I would suggest against putting megamorph anywhere on the morph tokens. It would be telling for the opponents whether the creature is a morph creature or megamorph creature.
Re: Dragons of Tarkir (Mechanics)

Posted:
23 Mar 2015, 14:49
by Xander9009
Don't change the text for megamorph on the morph token. It should be identical to the normal morph creatures. Its face-down version shouldn't have ANYTHING to help identify if it's a normal morph creature or a megmorph creature. The only reason it was changed for manifest is because how they're played is public information: an ability of their own vs an ability from a different card. Manifested cards may or may not have the ability to turn face-up. Morph creatures and megamorph creatures always have that ability. That means megamorph needs changed back to morph (the one instance of the word int eh reminder text on the card is what I'm referring to).
@sweetlu: Neo did in fact come up with a way with Riiak's help. We still can't do mana that can only be spent to activate certain abilities, but for casting certain cards works well. (We've just been pretending the mana can only be used for casting certain cards and ignoring the ability restriction entirely.)
For the other abilities, there are apparently still some issues with manifest, so I'm not ready to start, yet. kithkin said he wasn't getting anything happening when he activates the manifest ability on the manifested creatures.
I also need to find and fix the problem in Jeskai Infiltrator and Write into Being.
Re: Dragons of Tarkir (Mechanics)

Posted:
23 Mar 2015, 21:05
by Tejahn
@sweetLu: There has been a few strides made. And you're right about megamorph. I usually only play 1v1 so that's an oversight on my end.
@Xander9009: Okay. Hopefully we can stabilize manifest by tomorrow evening. Or it can be included in a future update. Keep up the good work!
Re: Dragons of Tarkir (Mechanics)

Posted:
24 Mar 2015, 02:28
by Xander9009
Speaking of which, for the sake of consistency, you'd be better off just using the morph token Neo made. This way, no matter where the morph creature comes from, they'll all look the same like they should.
Re: Dragons of Tarkir (Mechanics)

Posted:
24 Mar 2015, 02:37
by Tejahn
Indeed. I already went back to it.